jak-project/.github/scripts/releases/extract_build_unix.sh

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#!/usr/bin/env bash
set -e
DEST=${1}
BIN_SOURCE=${2}
SOURCE=${3}
mkdir -p $DEST
PREP_BIN="${PREP_BIN:-true}"
if [ "$PREP_BIN" = "true" ]; then
cp $BIN_SOURCE/game/gk $DEST
cp $BIN_SOURCE/goalc/goalc $DEST
cp $BIN_SOURCE/decompiler/extractor $DEST
chmod +x $DEST/gk
chmod +x $DEST/goalc
chmod +x $DEST/extractor
fi
mkdir -p $DEST/data
mkdir -p $DEST/data/launcher/
mkdir -p $DEST/data/decompiler/
mkdir -p $DEST/data/game
mkdir -p $DEST/data/log
mkdir -p $DEST/data/game/graphics/opengl_renderer/
cp -r $SOURCE/.github/scripts/releases/error-code-metadata.json $DEST/data/launcher/error-code-metadata.json
cp -r $SOURCE/decompiler/config $DEST/data/decompiler/
cp -r $SOURCE/goal_src $DEST/data
cp -r $SOURCE/game/assets $DEST/data/game/
cp -r $SOURCE/game/graphics/opengl_renderer/shaders $DEST/data/game/graphics/opengl_renderer
cp -r $SOURCE/custom_levels $DEST/data