jak-project/decompiler/level_extractor
Will d46e9fb8bb
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Use custom normals in model replacement (#3649)
A small change that makes the models look a lot better. 
Will likely cause a crash if imported model has no normal data, but
that's on the user to fix on their model.
2024-09-02 19:27:28 -04:00
..
BspHeader.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
BspHeader.h Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
common_formats.h [glb export] Export bones. (#3087) 2023-10-14 16:49:23 -04:00
extract_actors.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
extract_actors.h Save entities to JSON, and make custom level building a little faster (#2973) 2023-09-09 17:06:39 -04:00
extract_collide_frags.cpp Rip collision based on config flag (#3348) 2024-01-29 22:15:42 +01:00
extract_collide_frags.h Rip collision based on config flag (#3348) 2024-01-29 22:15:42 +01:00
extract_common.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
extract_common.h Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
extract_hfrag.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
extract_hfrag.h Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
extract_joint_group.cpp [glb export] Export bones. (#3087) 2023-10-14 16:49:23 -04:00
extract_joint_group.h [glb export] Export bones. (#3087) 2023-10-14 16:49:23 -04:00
extract_level.cpp Extract merc models into individual glb files (#3632) 2024-08-16 16:00:12 -04:00
extract_level.h Rip collision based on config flag (#3348) 2024-01-29 22:15:42 +01:00
extract_merc.cpp decompiler: support merc model replacements and adding custom actor models to vanilla fr3s (#3597) 2024-07-21 01:51:31 +02:00
extract_merc.h [merc2] Support emerc (#2147) 2023-01-22 18:30:31 -05:00
extract_shrub.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
extract_shrub.h [jak2] misc fixes to renderers (#2488) 2023-04-14 21:13:45 -04:00
extract_tfrag.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
extract_tfrag.h [jak2] fix atest flag in tfrag (#2381) 2023-03-21 20:40:29 -04:00
extract_tie.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
extract_tie.h [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) 2022-10-08 13:33:03 -04:00
fr3_to_gltf.cpp Extract merc models into individual glb files (#3632) 2024-08-16 16:00:12 -04:00
fr3_to_gltf.h Extract merc models into individual glb files (#3632) 2024-08-16 16:00:12 -04:00
merc_replacement.cpp Use custom normals in model replacement (#3649) 2024-09-02 19:27:28 -04:00
merc_replacement.h decompiler: support merc model replacements and adding custom actor models to vanilla fr3s (#3597) 2024-07-21 01:51:31 +02:00
MercData.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
MercData.h [jak2] Floating point blerc (#2715) 2023-06-11 12:35:08 -04:00
notes.txt [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
tfrag_tie_fixup.cpp cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
tfrag_tie_fixup.h Add a gltf level exporter (#1719) 2022-08-05 12:25:35 -04:00