..
BspHeader.cpp
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
BspHeader.h
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
common_formats.h
[glb export] Export bones. ( #3087 )
2023-10-14 16:49:23 -04:00
extract_actors.cpp
deps: update fmt
to latest version ( #3403 )
2024-03-05 22:11:52 -05:00
extract_actors.h
Save entities to JSON, and make custom level building a little faster ( #2973 )
2023-09-09 17:06:39 -04:00
extract_collide_frags.cpp
Rip collision based on config flag ( #3348 )
2024-01-29 22:15:42 +01:00
extract_collide_frags.h
Rip collision based on config flag ( #3348 )
2024-01-29 22:15:42 +01:00
extract_common.cpp
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_common.h
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_hfrag.cpp
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_hfrag.h
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_joint_group.cpp
[glb export] Export bones. ( #3087 )
2023-10-14 16:49:23 -04:00
extract_joint_group.h
[glb export] Export bones. ( #3087 )
2023-10-14 16:49:23 -04:00
extract_level.cpp
Extract merc models into individual glb files ( #3632 )
2024-08-16 16:00:12 -04:00
extract_level.h
Rip collision based on config flag ( #3348 )
2024-01-29 22:15:42 +01:00
extract_merc.cpp
decompiler: support merc model replacements and adding custom actor models to vanilla fr3s ( #3597 )
2024-07-21 01:51:31 +02:00
extract_merc.h
[merc2] Support emerc ( #2147 )
2023-01-22 18:30:31 -05:00
extract_shrub.cpp
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_shrub.h
[jak2] misc fixes to renderers ( #2488 )
2023-04-14 21:13:45 -04:00
extract_tfrag.cpp
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_tfrag.h
[jak2] fix atest flag in tfrag ( #2381 )
2023-03-21 20:40:29 -04:00
extract_tie.cpp
Add hfrag, clean up some background renderer stuff ( #3509 )
2024-05-09 20:11:43 -04:00
extract_tie.h
[decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day ( #1943 )
2022-10-08 13:33:03 -04:00
fr3_to_gltf.cpp
Extract merc models into individual glb files ( #3632 )
2024-08-16 16:00:12 -04:00
fr3_to_gltf.h
Extract merc models into individual glb files ( #3632 )
2024-08-16 16:00:12 -04:00
merc_replacement.cpp
Use custom normals in model replacement ( #3649 )
2024-09-02 19:27:28 -04:00
merc_replacement.h
decompiler: support merc model replacements and adding custom actor models to vanilla fr3s ( #3597 )
2024-07-21 01:51:31 +02:00
MercData.cpp
deps: update fmt
to latest version ( #3403 )
2024-03-05 22:11:52 -05:00
MercData.h
[jak2] Floating point blerc ( #2715 )
2023-06-11 12:35:08 -04:00
notes.txt
[graphics] tfrag3 renderer ( #978 )
2021-12-04 12:33:18 -05:00
tfrag_tie_fixup.cpp
cleanup our cmake and build warnings ( #2876 )
2023-08-08 20:53:16 -04:00
tfrag_tie_fixup.h
Add a gltf level exporter ( #1719 )
2022-08-05 12:25:35 -04:00