jak-project/game/overlord
ManDude 63ff337169
[jak2] fix crash with *print-column* loading the wrong memory (#2281)
`inspect` also prints with the correct indent now as a result.
2023-02-26 21:04:05 +00:00
..
dma.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma.h Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00
fake_iso.cpp [jak2] fix crash with *print-column* loading the wrong memory (#2281) 2023-02-26 21:04:05 +00:00
fake_iso.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
iso.cpp Properly update VAG volume (#2002) 2022-11-03 22:28:12 +00:00
iso.h Properly update VAG volume (#2002) 2022-11-03 22:28:12 +00:00
iso_api.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
iso_api.h Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00
iso_cd.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
iso_cd.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
iso_queue.cpp Implement IOP semaphores. (#1747) 2022-08-14 13:51:00 -04:00
iso_queue.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
isocommon.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
isocommon.h g/jak2: Add missing DGO files to game.gp lost in the shuffle (#2178) 2023-01-30 20:45:45 -05:00
overlord.cpp Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
overlord.h Use libco for cooperative threading in overlord (#1684) 2022-07-22 11:54:27 -04:00
ramdisk.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ramdisk.h Initial Sound Implementation (#1325) 2022-05-19 16:54:36 -04:00
sbank.cpp Fix sound bank allocation (#2107) 2023-01-08 11:23:59 -05:00
sbank.h 989snd: Support version >= 2 sound effects (#1991) 2022-12-02 18:08:44 -05:00
soundcommon.cpp 989snd: Support version >= 2 sound effects (#1991) 2022-12-02 18:08:44 -05:00
soundcommon.h 989snd: Support version >= 2 sound effects (#1991) 2022-12-02 18:08:44 -05:00
srpc.cpp Fix sound bank allocation (#2107) 2023-01-08 11:23:59 -05:00
srpc.h Overlord: mirror sound RPC command (#2094) 2023-01-04 18:22:18 -05:00
ssound.cpp Overlord: mirror sound RPC command (#2094) 2023-01-04 18:22:18 -05:00
ssound.h Overlord: mirror sound RPC command (#2094) 2023-01-04 18:22:18 -05:00
stream.cpp [jak2] workaround for cutscene playing (#2131) 2023-01-16 13:37:29 -05:00
stream.h Add the STR RPC to overlord and game code (#134) 2020-11-22 12:59:55 -05:00
todo.txt check in existing work 2020-08-22 22:30:12 -04:00