jak-project/decompiler/level_extractor
water111 0b8b927315
[merc] support eyes through merc (#2300)
Support rendering eyes with merc for both jak 1 and jak 2.

For jak 1, everything should look the same, but merc will be used to
draw eyes. This means that jak is now fully drawn with merc!

For jak 2, eyes should draw, but there are still a few issues:
- the tbp/clut ptr trick is used a lot for these eye textures, so
there's a lot that use the wrong texture
- I had to enable a bunch more "texture uploads" (basically emulating
the ps2 texture system) in order to get the eyes to upload. It would be
much better if the eye renderer could somehow grab the texture from the
merc model info, skipping the vram addressing stuff entirely. I plan to
return to this.
- I disabled some sky draws in `sky-tng`. After turning on pris2
uploads, the sky flashed in a really annoying way.
2023-03-08 18:18:35 -05:00
..
BspHeader.cpp Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
BspHeader.h Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
common_formats.h [merc] Add merc extraction (#1356) 2022-05-11 22:53:53 -04:00
extract_collide_frags.cpp [extractor] create debug_out (#2159) 2023-01-30 19:20:29 -05:00
extract_collide_frags.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
extract_common.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
extract_common.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
extract_level.cpp [extractor] create debug_out (#2159) 2023-01-30 19:20:29 -05:00
extract_level.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
extract_merc.cpp [merc] support eyes through merc (#2300) 2023-03-08 18:18:35 -05:00
extract_merc.h [merc2] Support emerc (#2147) 2023-01-22 18:30:31 -05:00
extract_shrub.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
extract_shrub.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
extract_tfrag.cpp [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
extract_tfrag.h d/jak2: finish strip mine files (#2111) 2023-01-14 11:30:58 -05:00
extract_tie.cpp [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
extract_tie.h [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) 2022-10-08 13:33:03 -04:00
fr3_to_gltf.cpp [merc2] support vertex updates, use this for blerc in jak 1 and jak 2 (#2179) 2023-01-31 18:23:39 -05:00
fr3_to_gltf.h Add a gltf level exporter (#1719) 2022-08-05 12:25:35 -04:00
MercData.cpp [merc] support eyes through merc (#2300) 2023-03-08 18:18:35 -05:00
MercData.h [merc] support eyes through merc (#2300) 2023-03-08 18:18:35 -05:00
notes.txt [graphics] tfrag3 renderer (#978) 2021-12-04 12:33:18 -05:00
tfrag_tie_fixup.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
tfrag_tie_fixup.h Add a gltf level exporter (#1719) 2022-08-05 12:25:35 -04:00