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0b8b927315
Support rendering eyes with merc for both jak 1 and jak 2. For jak 1, everything should look the same, but merc will be used to draw eyes. This means that jak is now fully drawn with merc! For jak 2, eyes should draw, but there are still a few issues: - the tbp/clut ptr trick is used a lot for these eye textures, so there's a lot that use the wrong texture - I had to enable a bunch more "texture uploads" (basically emulating the ps2 texture system) in order to get the eyes to upload. It would be much better if the eye renderer could somehow grab the texture from the merc model info, skipping the vram addressing stuff entirely. I plan to return to this. - I disabled some sky draws in `sky-tng`. After turning on pris2 uploads, the sky flashed in a really annoying way. |
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.. | ||
BspHeader.cpp | ||
BspHeader.h | ||
common_formats.h | ||
extract_collide_frags.cpp | ||
extract_collide_frags.h | ||
extract_common.cpp | ||
extract_common.h | ||
extract_level.cpp | ||
extract_level.h | ||
extract_merc.cpp | ||
extract_merc.h | ||
extract_shrub.cpp | ||
extract_shrub.h | ||
extract_tfrag.cpp | ||
extract_tfrag.h | ||
extract_tie.cpp | ||
extract_tie.h | ||
fr3_to_gltf.cpp | ||
fr3_to_gltf.h | ||
MercData.cpp | ||
MercData.h | ||
notes.txt | ||
tfrag_tie_fixup.cpp | ||
tfrag_tie_fixup.h |