jak-project/goal_src/jak2/engine/level/bsp-h.gc
2022-09-24 14:30:44 -04:00

224 lines
9.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: bsp-h.gc
;; name in dgo: bsp-h
;; dgos: ENGINE, GAME
;; the bsp-node class seems broken - it has int16's that get used a pointers.
(declare-type entity-camera entity)
(declare-type entity-race-mesh entity)
(declare-type entity-nav-mesh entity)
(declare-type actor-group basic)
(defenum texture-page-flag
:type uint16
:bitfield #t
(alpha-enable 0)
)
;; DECOMP BEGINS
(deftype bsp-node (structure)
((front int16 :offset-assert 0)
(back int16 :offset-assert 2)
(front-box-min vector4b :inline :offset-assert 4)
(front-box-max vector4b :inline :offset-assert 8)
(back-box-min vector4b :inline :offset-assert 12)
(back-box-max vector4b :inline :offset-assert 16)
)
:pack-me
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
(define-extern inspect-bsp-tree (function bsp-header bsp-node none))
(define-extern map-bsp-tree (function (function bsp-node none) bsp-header bsp-node none))
(deftype bsp-header (drawable)
(
;; TYPE 0
(info file-info :offset 4)
;; 0 8
;; 0 12
;; 0 16
;; 0 20
;; 0 24
;; 0 28
(all-visible-list (pointer uint16) :offset-assert 32)
(visible-list-length int16 :offset-assert 36)
(drawable-trees drawable-tree-array :offset-assert 40)
(pat pointer :offset-assert 44)
(pat-length int32 :offset-assert 48)
(texture-remap-table (pointer uint64) :offset-assert 52)
(texture-remap-table-len int32 :offset-assert 56)
(texture-ids (pointer texture-id) :offset-assert 60)
(texture-page-count int32 :offset-assert 64)
(unknown-basic basic :offset-assert 68) ;; seems to be 0 everywhere.
(name symbol :offset-assert 72)
(nickname symbol :offset-assert 76)
(vis-info level-vis-info 8 :offset-assert 80)
(actors drawable-inline-array-actor :offset-assert 112)
(cameras (array entity-camera) :offset-assert 116)
(nodes (inline-array bsp-node) :offset-assert 120)
(level level :offset-assert 124)
(current-leaf-idx uint16 :offset-assert 128)
(texture-flags texture-page-flag 10 :offset-assert 130)
(cam-outside-bsp uint8 :offset 152)
(cam-using-back uint8 :offset-assert 153)
(cam-box-idx uint16 :offset-assert 154)
(ambients symbol :offset-assert 156) ;; now just #t?
(subdivide-close float :offset-assert 160)
(subdivide-far float :offset-assert 164)
(race-meshes (array entity-race-mesh) :offset-assert 168)
(actor-birth-order (pointer uint32) :offset-assert 172)
(light-hash light-hash :offset-assert 176)
(nav-meshes (array entity-nav-mesh) :offset-assert 180)
(actor-groups (array actor-group) :offset-assert 184)
(region-trees (array drawable-tree-region-prim) :offset-assert 188)
(region-array region-array :offset-assert 192)
(collide-hash collide-hash :offset-assert 196)
;; 200 is some array
(wind-array-length int32 :offset 204)
;; 216 is a vector array
;; (vec-array (pointer vector) :offset 216) ; TODO see - `update-visible` hits assertion
(region-tree drawable-tree-region-prim :offset 252)
(tfrag-masks texture-masks-array :offset-assert 256)
(tfrag-closest (pointer float) :offset-assert 260)
(tfrag-mask-count uint32 :offset 260)
(shrub-masks texture-masks-array :offset-assert 264)
(shrub-closest (pointer float) :offset-assert 268)
(shrub-mask-count uint32 :offset 268)
(alpha-masks texture-masks-array :offset-assert 272)
(alpha-closest (pointer float) :offset-assert 276)
(alpha-mask-count uint32 :offset 276)
(water-masks texture-masks-array :offset-assert 280)
(water-closest (pointer float) :offset-assert 284)
(water-mask-count uint32 :offset 284)
(bsp-scale vector :inline :offset-assert 288)
(bsp-offset vector :inline :offset-assert 304)
(unk-data uint32 18 :offset 180)
(end uint8 :offset 399)
)
:method-count-assert 19
:size-assert #x190
:flag-assert #x1300000190
;; Failed to read fields.
(:methods
(birth (_type_) none 17)
(deactivate-entities (_type_) none 18)
)
)
;; unused
(deftype game-level (basic)
((master-bsp basic :offset-assert 4)
)
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
(deftype view-frustum (structure)
((hither-top-left vector :inline :offset-assert 0)
(hither-top-right vector :inline :offset-assert 16)
(hither-bottom-left vector :inline :offset-assert 32)
(hither-bottom-right vector :inline :offset-assert 48)
(yon-top-left vector :inline :offset-assert 64)
(yon-top-right vector :inline :offset-assert 80)
(yon-bottom-left vector :inline :offset-assert 96)
(yon-bottom-right vector :inline :offset-assert 112)
)
:method-count-assert 9
:size-assert #x80
:flag-assert #x900000080
)
(defmethod inspect bsp-header ((obj bsp-header))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tall-visible-list: #x~X~%" (-> obj all-visible-list))
(format #t "~Tvisible-list-length: ~D~%" (-> obj visible-list-length))
(format #t "~Tdrawable-trees: ~A~%" (-> obj drawable-trees))
(format #t "~Tpat: #x~X~%" (-> obj pat))
(format #t "~Tpat-length: ~D~%" (-> obj pat-length))
(inspect-bsp-tree obj (-> obj nodes 0)) ;; this is probably broken..
obj
)
(defun-debug inspect-bsp-tree ((arg0 bsp-header) (arg1 bsp-node))
(cond
((zero? arg1)
)
(else
(format #t "_#x~X________________~%" arg1)
(inspect arg1)
(let ((s4-0 *print-column*))
(set! *print-column* (+ *print-column* 64))
(if (> (-> arg1 front) 0)
(inspect-bsp-tree arg0 (the-as bsp-node (-> arg1 front))) ;; also broken?
(format #t "_#x~X________________~%" arg1)
)
(if (> (-> arg1 back) 0)
(inspect-bsp-tree arg0 (the-as bsp-node (-> arg1 back))) ;; also broken?
(format #t "_#x~X________________~%" arg1)
)
(set! *print-column* s4-0)
)
)
)
(none)
)
(defun map-bsp-tree ((arg0 (function bsp-node none)) (arg1 bsp-header) (arg2 bsp-node))
(cond
((zero? arg2)
)
(else
(if (> (-> arg2 front) 0)
(map-bsp-tree arg0 arg1 (the-as bsp-node (-> arg2 front))) ;; also broken?
(arg0 arg2)
)
(if (> (-> arg2 back) 0)
(map-bsp-tree arg0 arg1 (the-as bsp-node (-> arg2 back))) ;; also broken?
(arg0 arg2)
)
)
)
(none)
)
;; more broken stuff: the stopwatches have wrong alignment?
;; just replaced with some arrays for now. I don't think this is
;; used anyway.
(deftype collide-stats (structure)
((calls uint32 :offset-assert 0)
(spheres uint32 :offset-assert 4)
(nodes uint32 :offset-assert 8)
(frags uint32 :offset-assert 12)
(tris uint32 :offset-assert 16)
(output uint32 :offset-assert 20)
(pad0 uint32 2 :offset-assert 24)
(total-target uint32 8 :offset-assert 32)
(target-cache-fill uint32 8 :offset-assert 64)
(target-ray-poly uint32 6 :offset-assert 96)
)
:method-count-assert 9
:size-assert #x78
:flag-assert #x900000078
)
(define-extern level-remap-texture (function texture-id texture-id))
(define-extern build-masks (function bsp-header none))