jak-project/game/graphics/opengl_renderer
water111 6a606d7222
Start a debug tool for looking through level data (#954)
* temp

* temp

* level inspection tool

* docs

* windows fix
2021-10-31 13:12:50 -04:00
..
shaders [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
AdgifHandler.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
BucketRenderer.cpp [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
BucketRenderer.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
debug_gui.cpp [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
debug_gui.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
DirectRenderer.cpp Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
DirectRenderer.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
OpenGLRenderer.cpp decomp more level stuff (#932) 2021-10-23 16:00:49 -04:00
OpenGLRenderer.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
Profiler.cpp [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
Profiler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
Shader.cpp [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
Shader.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
SkyRenderer.cpp decomp more level stuff (#932) 2021-10-23 16:00:49 -04:00
SkyRenderer.h decomp more level stuff (#932) 2021-10-23 16:00:49 -04:00
SpriteRenderer.cpp [decomp] fix and decomp part tester (#935) 2021-10-23 20:15:31 -04:00
SpriteRenderer.h Start a debug tool for looking through level data (#954) 2021-10-31 13:12:50 -04:00
TextureUploadHandler.cpp [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00
TextureUploadHandler.h [decomp] sky/time of day (#883) 2021-10-10 20:07:03 -04:00