jak-project/game/main.cpp
water111 4b1b7e9507
[Decompile] DMA and similar (#275)
* add some dma

* clean up

* add progress script and make codacy happy
2021-02-21 11:02:28 -05:00

47 lines
1.1 KiB
C++

/*!
* @file main.cpp
* Main for the game. Launches the runtime.
*/
#include <string>
#include "runtime.h"
#include "common/versions.h"
#include "common/log/log.h"
#include "common/util/FileUtil.h"
void setup_logging(bool verbose) {
lg::set_file(file_util::get_file_path({"log/game.txt"}));
if (verbose) {
lg::set_file_level(lg::level::debug);
lg::set_stdout_level(lg::level::debug);
lg::set_flush_level(lg::level::debug);
} else {
lg::set_file_level(lg::level::warn);
lg::set_stdout_level(lg::level::warn);
lg::set_flush_level(lg::level::warn);
}
lg::initialize();
}
int main(int argc, char** argv) {
bool verbose = false;
for (int i = 1; i < argc; i++) {
if (std::string("-v") == argv[i]) {
verbose = true;
break;
}
}
setup_logging(verbose);
while (true) {
// run the runtime in a loop so we can reset the game and have it restart cleanly
lg::info("OpenGOAL Runtime {}.{}", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
if (exec_runtime(argc, argv) == 2) {
return 0;
}
}
return 0;
}