jak-project/game/graphics/gfx.cpp
2023-04-30 14:14:40 -04:00

647 lines
21 KiB
C++

/*!
* @file gfx.cpp
* Graphics component for the runtime. Abstraction layer for the main graphics routines.
*/
#include "gfx.h"
#include <cstdio>
#include <functional>
#include <utility>
#include "display.h"
#include "common/global_profiler/GlobalProfiler.h"
#include "common/log/log.h"
#include "common/symbols.h"
#include "common/util/FileUtil.h"
#include "common/util/json_util.h"
#include "game/common/file_paths.h"
#include "game/kernel/common/kscheme.h"
#include "game/runtime.h"
#include "game/system/newpad.h"
#include "pipelines/opengl.h"
namespace {
// initializes a gfx settings.
// TODO save and load from file
void InitSettings(GfxSettings& settings) {
// set the current settings version
settings.version = GfxSettings::CURRENT_VERSION;
// use opengl by default for now
settings.renderer = GfxPipeline::OpenGL; // Gfx::renderers[0];
// 1 screen update per frame
settings.vsync = 1;
// debug for now
settings.debug = true;
// use buffered input mode
settings.pad_mapping_info.buffer_mode = true;
// debug input settings
settings.pad_mapping_info.debug = true;
Pad::DefaultMapping(Gfx::g_settings.pad_mapping_info);
}
} // namespace
namespace Gfx {
std::function<void()> vsync_callback;
GfxGlobalSettings g_global_settings;
GfxSettings g_settings;
DebugSettings g_debug_settings;
void DebugSettings::load_settings(const ghc::filesystem::path& filepath) {
auto file_txt = file_util::read_text_file(filepath);
auto json = parse_commented_json(file_txt, filepath.string());
if (json.contains("show_imgui")) {
show_imgui = json["show_imgui"].get<bool>();
}
if (json.contains("ignore_imgui_hide_keybind")) {
ignore_imgui_hide_keybind = json["ignore_imgui_hide_keybind"].get<bool>();
}
if (json.contains("debug_text_check_range")) {
debug_text_check_range = json["debug_text_check_range"].get<bool>();
}
if (json.contains("debug_text_max_range")) {
debug_text_max_range = json["debug_text_max_range"].get<float>();
}
// TODO - not loading filters because they aren't being persisted
}
void DebugSettings::save_settings() {
nlohmann::json json;
json["show_imgui"] = show_imgui;
json["ignore_imgui_hide_keybind"] = ignore_imgui_hide_keybind;
json["debug_text_check_range"] = debug_text_check_range;
json["debug_text_max_range"] = debug_text_max_range;
// TODO - persist the filters as well, not doing it yet because i havn't added a way to remove em
// via the UI
auto debug_settings_filename =
file_util::get_user_misc_dir(g_game_version) / "debug-settings.json";
file_util::create_dir_if_needed_for_file(debug_settings_filename);
file_util::write_text_file(debug_settings_filename, json.dump(2));
}
Pad::MappingInfo& get_button_mapping() {
return g_settings.pad_mapping_info;
}
// const std::vector<const GfxRendererModule*> renderers = {&moduleOpenGL};
// Not crazy about this declaration
const std::pair<std::string, Pad::Button> gamepad_map[] = {{"Select", Pad::Button::Select},
{"L3", Pad::Button::L3},
{"R3", Pad::Button::R3},
{"Start", Pad::Button::Start},
{"Up", Pad::Button::Up},
{"Right", Pad::Button::Right},
{"Down", Pad::Button::Down},
{"Left", Pad::Button::Left},
{"L1", Pad::Button::L1},
{"R1", Pad::Button::R1},
{"Triangle", Pad::Button::Triangle},
{"Circle", Pad::Button::Circle},
{"X", Pad::Button::X},
{"Square", Pad::Button::Square}};
const std::pair<std::string, Pad::Analog> analog_map[] = {
{"Left X Axis", Pad::Analog::Left_X},
{"Left Y Axis", Pad::Analog::Left_Y},
{"Right X Axis", Pad::Analog::Right_X},
{"Right Y Axis", Pad::Analog::Right_Y},
};
void DumpToJson(ghc::filesystem::path& filename) {
nlohmann::json json;
auto& peripherals_json = json["Peripherals"];
json["Use Mouse"] = g_settings.pad_mapping_info.use_mouse;
for (uint32_t i = 0; i < Pad::CONTROLLER_COUNT; ++i) {
nlohmann::json peripheral_json;
peripheral_json["ID"] = i + 1;
auto& controller_json = peripheral_json["Controller"];
auto& controller_buttons_json = controller_json["Buttons"];
for (const auto& [name, value] : gamepad_map) {
controller_buttons_json[name] =
g_settings.pad_mapping_info.controller_button_mapping[i][(int)value];
}
auto& keyboard_json = peripheral_json["Keyboard+Mouse"];
auto& keyboard_buttons_json = keyboard_json["Buttons"];
for (const auto& [name, value] : gamepad_map) {
keyboard_buttons_json[name] =
g_settings.pad_mapping_info.keyboard_button_mapping[i][(int)value];
}
auto& keyboard_analogs_json = keyboard_json["Analog"];
for (const auto& [name, value] : analog_map) {
if (g_settings.pad_mapping_info.keyboard_analog_mapping[i][(int)value].mode ==
Pad::AnalogMappingMode::AnalogInput) {
keyboard_analogs_json[name]["Axis Id"] =
g_settings.pad_mapping_info.keyboard_analog_mapping[i][(int)value].axis_id;
} else {
keyboard_analogs_json[name]["Positive Key"] =
g_settings.pad_mapping_info.keyboard_analog_mapping[i][(int)value].positive_key;
keyboard_analogs_json[name]["Negative Key"] =
g_settings.pad_mapping_info.keyboard_analog_mapping[i][(int)value].negative_key;
}
}
peripheral_json["X-Axis Mouse Sensitivity"] =
g_settings.pad_mapping_info.mouse_x_axis_sensitivities[i];
peripheral_json["Y-Axis Mouse Sensitivity"] =
g_settings.pad_mapping_info.mouse_y_axis_sensitivities[i];
peripherals_json.emplace_back(peripheral_json);
}
file_util::write_text_file(filename, json.dump(4));
}
void SavePeripheralSettings() {
auto filename = (file_util::get_user_config_dir() / "controller" / "controller-settings.json");
file_util::create_dir_if_needed_for_file(filename);
DumpToJson(filename);
lg::info("Saved graphics configuration file.");
}
void LoadPeripheralSettings(const ghc::filesystem::path& filepath) {
Pad::DefaultMapping(g_settings.pad_mapping_info);
lg::info("reading {}", filepath.string());
auto file_txt = file_util::read_text_file(filepath);
auto configuration = parse_commented_json(file_txt, filepath.string());
if (configuration.find("Use Mouse") != configuration.end()) {
g_settings.pad_mapping_info.use_mouse = configuration["Use Mouse"].get<bool>();
}
int controller_index = 0;
for (const auto& peripheral : configuration["Peripherals"]) {
auto& controller_buttons_json = peripheral["Controller"]["Buttons"];
auto& keyboard_buttons_json = peripheral["Keyboard+Mouse"]["Buttons"];
for (const auto& [name, button] : gamepad_map) {
if (controller_buttons_json.find(name) != controller_buttons_json.end()) {
g_settings.pad_mapping_info.controller_button_mapping[controller_index][(int)button] =
controller_buttons_json[name].get<int>();
} else {
lg::warn(
"Controller button override not found for {}. Using controller default value: {}", name,
g_settings.pad_mapping_info.controller_button_mapping[controller_index][(int)button]);
}
if (keyboard_buttons_json.find(name) != keyboard_buttons_json.end()) {
g_settings.pad_mapping_info.keyboard_button_mapping[controller_index][(int)button] =
keyboard_buttons_json[name].get<int>();
} else {
lg::warn(
"Keyboard button override not found for {}. Using keyboard default value: {}", name,
g_settings.pad_mapping_info.keyboard_button_mapping[controller_index][(int)button]);
}
}
auto& keyboard_analogs_json = peripheral["Keyboard+Mouse"]["Analog"];
for (const auto& [name, value] : analog_map) {
Pad::AnalogMappingInfo analog_mapping;
if (keyboard_analogs_json[name].contains("Axis Id") == true) {
analog_mapping.mode = Pad::AnalogMappingMode::AnalogInput;
analog_mapping.axis_id = keyboard_analogs_json[name]["Axis Id"].get<int>();
g_settings.pad_mapping_info.keyboard_analog_mapping[controller_index][(int)value] =
analog_mapping;
continue;
}
if (keyboard_analogs_json[name].contains("Positive Key") == true) {
analog_mapping.positive_key = keyboard_analogs_json[name]["Positive Key"].get<int>();
} else {
lg::warn("Keyboard analog override not found for {}. Using keyboard default value: {}",
name,
g_settings.pad_mapping_info.keyboard_analog_mapping[controller_index][(int)value]
.positive_key);
}
if (keyboard_analogs_json[name].contains("Negative Key") == true) {
analog_mapping.negative_key = keyboard_analogs_json[name]["Negative Key"].get<int>();
} else {
lg::warn("Keyboard analog override not found for {}. Using keyboard default value: {}",
name,
g_settings.pad_mapping_info.keyboard_analog_mapping[controller_index][(int)value]
.negative_key);
}
g_settings.pad_mapping_info.keyboard_analog_mapping[controller_index][(int)value] =
analog_mapping;
}
g_settings.pad_mapping_info.mouse_x_axis_sensitivities[controller_index] =
peripheral["X-Axis Mouse Sensitivity"].get<double>();
g_settings.pad_mapping_info.mouse_y_axis_sensitivities[controller_index] =
peripheral["Y-Axis Mouse Sensitivity"].get<double>();
controller_index++;
}
}
void LoadSettings() {
// load controller settings
// TODO - make this game specific as well
auto controller_settings_filename =
file_util::get_user_config_dir() / "controller" / "controller-settings.json";
try {
if (fs::exists(controller_settings_filename)) {
LoadPeripheralSettings(controller_settings_filename);
lg::info("Loaded controller configuration file.");
} else {
lg::info(
"Couldn't find $USER/controller/controller-settings.json creating new controller "
"settings "
"file.");
SavePeripheralSettings();
}
} catch (std::exception& e) {
lg::info(
"Unable to load $USER/controller/controller-settings.json successfully, re-initializing "
"it");
SavePeripheralSettings();
}
// load debug settings
auto debug_settings_filename =
file_util::get_user_misc_dir(g_game_version) / "debug-settings.json";
try {
if (fs::exists(debug_settings_filename)) {
g_debug_settings.load_settings(debug_settings_filename);
lg::info("Loaded debug settings file.");
} else {
lg::info(
"Couldn't find $USER/misc/debug-settings.json creating new controller settings file.");
g_debug_settings.save_settings();
}
} catch (std::exception& e) {
lg::info("Unable to load $USER/misc/debug-settings.json successfully, re-initializing it");
g_debug_settings.save_settings();
}
}
const GfxRendererModule* GetRenderer(GfxPipeline pipeline) {
switch (pipeline) {
case GfxPipeline::Invalid:
lg::error("Requested invalid renderer", fmt::underlying(pipeline));
return NULL;
case GfxPipeline::OpenGL:
return &gRendererOpenGL;
default:
lg::error("Requested unknown renderer {}", fmt::underlying(pipeline));
return NULL;
}
}
void SetRenderer(GfxPipeline pipeline) {
g_global_settings.renderer = GetRenderer(pipeline);
g_settings.renderer = pipeline;
}
const GfxRendererModule* GetCurrentRenderer() {
return g_global_settings.renderer;
}
u32 Init(GameVersion version) {
lg::info("GFX Init");
// initialize settings
InitSettings(g_settings);
// guarantee we have no keys detected by pad
Pad::ForceClearKeys();
LoadSettings();
SetRenderer(g_settings.renderer);
if (GetCurrentRenderer()->init(g_settings)) {
lg::error("Gfx::Init error");
return 1;
}
if (g_main_thread_id != std::this_thread::get_id()) {
lg::error("Ran Gfx::Init outside main thread. Init display elsewhere?");
} else {
std::string title = "OpenGOAL";
if (g_game_version == GameVersion::Jak2) {
title += " - Work in Progress";
}
title +=
fmt::format(" - {} - {}", version_to_game_name_external(g_game_version), build_revision());
Display::InitMainDisplay(640, 480, title.c_str(), g_settings, version);
}
return 0;
}
void Loop(std::function<bool()> f) {
lg::info("GFX Loop");
while (f()) {
auto p = scoped_prof("gfx loop");
// check if we have a display
if (Display::GetMainDisplay()) {
// lg::debug("run display");
Display::GetMainDisplay()->render();
}
}
}
u32 Exit() {
lg::info("GFX Exit");
Display::KillMainDisplay();
GetCurrentRenderer()->exit();
return 0;
}
void register_vsync_callback(std::function<void()> f) {
vsync_callback = std::move(f);
}
void clear_vsync_callback() {
vsync_callback = nullptr;
}
u32 vsync() {
if (GetCurrentRenderer()) {
// Inform the IOP kernel that we're vsyncing so it can run the vblank handler
if (vsync_callback != nullptr)
vsync_callback();
return GetCurrentRenderer()->vsync();
}
return 0;
}
u32 sync_path() {
if (GetCurrentRenderer()) {
return GetCurrentRenderer()->sync_path();
}
return 0;
}
void send_chain(const void* data, u32 offset) {
if (GetCurrentRenderer()) {
GetCurrentRenderer()->send_chain(data, offset);
}
}
void texture_upload_now(const u8* tpage, int mode, u32 s7_ptr) {
if (GetCurrentRenderer()) {
GetCurrentRenderer()->texture_upload_now(tpage, mode, s7_ptr);
}
}
void texture_relocate(u32 destination, u32 source, u32 format) {
if (GetCurrentRenderer()) {
GetCurrentRenderer()->texture_relocate(destination, source, format);
}
}
void set_levels(const std::vector<std::string>& levels) {
if (GetCurrentRenderer()) {
GetCurrentRenderer()->set_levels(levels);
}
}
void poll_events() {
if (GetCurrentRenderer()) {
GetCurrentRenderer()->poll_events();
}
}
u64 get_window_width() {
if (Display::GetMainDisplay()) {
return Display::GetMainDisplay()->width();
} else {
return 0;
}
}
u64 get_window_height() {
if (Display::GetMainDisplay()) {
return Display::GetMainDisplay()->height();
} else {
return 0;
}
}
void set_window_size(u64 w, u64 h) {
if (Display::GetMainDisplay()) {
Display::GetMainDisplay()->set_size(w, h);
}
}
void get_window_scale(float* x, float* y) {
if (Display::GetMainDisplay()) {
Display::GetMainDisplay()->get_scale(x, y);
}
}
std::tuple<double, double> get_mouse_pos() {
if (Display::GetMainDisplay()) {
return Display::GetMainDisplay()->get_mouse_pos();
} else {
return {0, 0};
}
}
GfxDisplayMode get_fullscreen() {
if (Display::GetMainDisplay()) {
return Display::GetMainDisplay()->fullscreen_mode();
} else {
return GfxDisplayMode::Windowed;
}
}
int get_screen_vmode_count() {
if (Display::GetMainDisplay()) {
return Display::GetMainDisplay()->get_screen_vmode_count();
}
return 0;
}
int get_screen_rate(s64 vmode_idx) {
if (Display::GetMainDisplay()) {
return Display::GetMainDisplay()->get_screen_rate(vmode_idx);
}
return 0;
}
int get_monitor_count() {
if (Display::GetMainDisplay()) {
return Display::GetMainDisplay()->get_monitor_count();
}
return 0;
}
void get_screen_size(s64 vmode_idx, s32* w, s32* h) {
if (Display::GetMainDisplay()) {
Display::GetMainDisplay()->get_screen_size(vmode_idx, w, h);
}
}
void set_vsync(bool vsync) {
g_global_settings.vsync = vsync;
}
void set_frame_rate(int rate) {
g_global_settings.target_fps = rate;
}
void set_letterbox(int w, int h) {
g_global_settings.lbox_w = w;
g_global_settings.lbox_h = h;
}
void set_fullscreen(GfxDisplayMode mode, int screen) {
if (Display::GetMainDisplay()) {
Display::GetMainDisplay()->set_fullscreen(mode, screen);
}
}
void set_window_lock(bool lock) {
if (Display::GetMainDisplay()) {
Display::GetMainDisplay()->set_lock(lock);
}
}
void set_game_resolution(int w, int h) {
g_global_settings.game_res_w = w;
g_global_settings.game_res_h = h;
}
void set_msaa(int samples) {
g_global_settings.msaa_samples = samples;
}
void input_mode_set(u32 enable) {
if (enable == s7.offset + jak1_symbols::FIX_SYM_TRUE) { // #t
Pad::g_input_mode_mapping = g_settings.pad_mapping_info;
Pad::EnterInputMode();
} else {
Pad::ExitInputMode(enable != s7.offset); // use #f for graceful exit, or 'canceled for abrupt
}
}
void input_mode_save() {
if (Pad::input_mode_get() == (u64)Pad::InputModeStatus::Enabled) {
lg::error("Can't save controller mapping while mapping controller.");
} else if (Pad::input_mode_get() == (u64)Pad::InputModeStatus::Disabled) {
g_settings.pad_mapping_info_backup = g_settings.pad_mapping_info; // copy to backup
g_settings.pad_mapping_info = Pad::g_input_mode_mapping; // set current mapping
SavePeripheralSettings();
}
}
s64 get_mapped_button(s64 pad, s64 button) {
if (pad < 0 || pad > Pad::CONTROLLER_COUNT || button < 0 || button > 16) {
lg::error("Invalid parameters to get_mapped_button({}, {})", pad, button);
return -1;
}
return (Pad::GetGamepadState(pad) > -1)
? (s64)g_settings.pad_mapping_info.controller_button_mapping[pad][button]
: (s64)g_settings.pad_mapping_info.keyboard_button_mapping[pad][button];
}
int PadIsPressed(Pad::Button button, int port) {
return Pad::IsPressed(g_settings.pad_mapping_info, button, port);
}
int PadGetAnalogValue(Pad::Analog analog, int port) {
return Pad::GetAnalogValue(g_settings.pad_mapping_info, analog, port);
}
void SetLod(RendererTreeType tree, int lod) {
switch (tree) {
case RendererTreeType::TFRAG3:
g_global_settings.lod_tfrag = lod;
break;
case RendererTreeType::TIE3:
g_global_settings.lod_tie = lod;
break;
default:
lg::error("Invalid tree {} specified for SetLod ({})", fmt::underlying(tree), lod);
break;
}
}
bool CollisionRendererGetMask(GfxGlobalSettings::CollisionRendererMode mode, int mask_id) {
int arr_idx = mask_id / 32;
int arr_ofs = mask_id % 32;
switch (mode) {
case GfxGlobalSettings::CollisionRendererMode::Mode:
return (g_global_settings.collision_mode_mask[arr_idx] >> arr_ofs) & 1;
case GfxGlobalSettings::CollisionRendererMode::Event:
return (g_global_settings.collision_event_mask[arr_idx] >> arr_ofs) & 1;
case GfxGlobalSettings::CollisionRendererMode::Material:
return (g_global_settings.collision_material_mask[arr_idx] >> arr_ofs) & 1;
case GfxGlobalSettings::CollisionRendererMode::Skip:
ASSERT(arr_idx == 0);
return (g_global_settings.collision_skip_mask >> arr_ofs) & 1;
default:
lg::error("{} invalid params {} {}", __PRETTY_FUNCTION__, fmt::underlying(mode), mask_id);
return false;
}
}
void CollisionRendererSetMask(GfxGlobalSettings::CollisionRendererMode mode, int mask_id) {
int arr_idx = mask_id / 32;
int arr_ofs = mask_id % 32;
switch (mode) {
case GfxGlobalSettings::CollisionRendererMode::Mode:
g_global_settings.collision_mode_mask[arr_idx] |= 1 << arr_ofs;
break;
case GfxGlobalSettings::CollisionRendererMode::Event:
g_global_settings.collision_event_mask[arr_idx] |= 1 << arr_ofs;
break;
case GfxGlobalSettings::CollisionRendererMode::Material:
g_global_settings.collision_material_mask[arr_idx] |= 1 << arr_ofs;
break;
case GfxGlobalSettings::CollisionRendererMode::Skip:
ASSERT(arr_idx == 0);
g_global_settings.collision_skip_mask |= 1 << arr_ofs;
break;
default:
lg::error("{} invalid params {} {}", __PRETTY_FUNCTION__, fmt::underlying(mode), mask_id);
break;
}
}
void CollisionRendererClearMask(GfxGlobalSettings::CollisionRendererMode mode, int mask_id) {
int arr_idx = mask_id / 32;
int arr_ofs = mask_id % 32;
switch (mode) {
case GfxGlobalSettings::CollisionRendererMode::Mode:
g_global_settings.collision_mode_mask[arr_idx] &= ~(1 << arr_ofs);
break;
case GfxGlobalSettings::CollisionRendererMode::Event:
g_global_settings.collision_event_mask[arr_idx] &= ~(1 << arr_ofs);
break;
case GfxGlobalSettings::CollisionRendererMode::Material:
g_global_settings.collision_material_mask[arr_idx] &= ~(1 << arr_ofs);
break;
case GfxGlobalSettings::CollisionRendererMode::Skip:
ASSERT(arr_idx == 0);
g_global_settings.collision_skip_mask &= ~(1 << arr_ofs);
break;
default:
lg::error("{} invalid params {} {}", __PRETTY_FUNCTION__, fmt::underlying(mode), mask_id);
break;
}
}
void CollisionRendererSetMode(GfxGlobalSettings::CollisionRendererMode mode) {
g_global_settings.collision_mode = mode;
}
} // namespace Gfx