jak-project/goal_src/jak2/levels/drill_platform/ginsu.gc
Tyler Wilding e5d6ac1c41
d/jak2: second documentation PR and finish forest-scenes and palace-scenes (#2136)
Also fixes #2135

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-21 20:26:51 -05:00

1098 lines
38 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: ginsu.gc
;; name in dgo: ginsu
;; dgos: DMI
;; DECOMP BEGINS
(defpartgroup group-ginsu-sparks
:id 475
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 2105) (sp-item 2106 :fade-after (meters 90)))
)
(defpart 2105
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #x92 :page #xc))
(sp-rnd-flt spt-num 2.0 3.0 1.0)
(sp-flt spt-scale-x (meters 2.5))
(sp-int spt-rot-x 4)
(sp-flt spt-scale-y (meters 0.033))
(sp-flt spt-r 255.0)
(sp-flt spt-g 255.0)
(sp-flt spt-b 255.0)
(sp-flt spt-a 128.0)
(sp-flt spt-omega 4.096)
(sp-rnd-flt spt-vel-y (meters 0.06666667) (meters 0.06666667) 1.0)
(sp-rnd-flt spt-fade-g -0.85 -1.7 1.0)
(sp-flt spt-fade-b -8.0)
(sp-rnd-flt spt-fade-a -0.21333334 -0.21333334 1.0)
(sp-rnd-flt spt-accel-y -6.826667 -2.7306666 1.0)
(sp-flt spt-friction 0.93)
(sp-int-plain-rnd spt-timer 30 59 1)
(sp-cpuinfo-flags sp-cpuinfo-flag-3)
(sp-func spt-func 'sparticle-motion-blur)
(sp-rnd-flt spt-conerot-x (degrees 0.0) (degrees 3600.0) 1.0)
(sp-rnd-flt spt-conerot-y (degrees 0.0) (degrees 3600.0) 1.0)
)
)
(defpart 2106
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #xbb :page #xc))
(sp-flt spt-num 1.0)
(sp-rnd-flt spt-x (meters 0.5) (meters 0.5) 1.0)
(sp-rnd-flt spt-scale-x (meters 1) (meters 0.5) 1.0)
(sp-flt spt-rot-x 409.6)
(sp-copy-from-other spt-scale-y -4)
(sp-flt spt-r 255.0)
(sp-flt spt-g 255.0)
(sp-flt spt-b 255.0)
(sp-flt spt-a 96.0)
(sp-flt spt-omega 370688.0)
(sp-flt spt-fade-a -4.8)
(sp-int spt-timer 20)
(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow)
(sp-flt spt-userdata 409.6)
)
)
(defpartgroup group-ginsu-blade
:id 476
:duration (seconds 0.017)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 4)
:parts ((sp-item 2107 :flags (is-3d bit6 bit7))
(sp-item 2108 :fade-after (meters 60) :flags (bit7) :period 300 :length 5)
(sp-item 2108 :fade-after (meters 60) :flags (bit7) :period 895 :length 5)
(sp-item 2108 :fade-after (meters 60) :flags (bit7) :period 1490 :length 5)
)
)
(defpart 2107
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :page #xa05))
(sp-flt spt-num 1.0)
(sp-flt spt-y (meters 0.09))
(sp-rnd-flt spt-scale-x (meters 3) (meters 0.5) 1.0)
(sp-flt spt-rot-x 0.0)
(sp-flt spt-rot-y (degrees 0.0))
(sp-flt spt-rot-z (degrees 0.0))
(sp-copy-from-other spt-scale-y -4)
(sp-rnd-flt spt-r 64.0 128.0 1.0)
(sp-copy-from-other spt-g -1)
(sp-copy-from-other spt-b -1)
(sp-rnd-int spt-a 1115684864 2 64.0)
(sp-int spt-timer 5)
(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-12)
(sp-flt spt-rotate-y (degrees 0.0))
)
)
(defpart 2108
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #xbb :page #xc))
(sp-flt spt-num 1.0)
(sp-rnd-flt spt-x (meters 0.5) (meters 0.5) 1.0)
(sp-rnd-flt spt-scale-x (meters 1) (meters 0.5) 1.0)
(sp-flt spt-rot-x 204.8)
(sp-copy-from-other spt-scale-y -4)
(sp-flt spt-r 255.0)
(sp-flt spt-g 255.0)
(sp-flt spt-b 255.0)
(sp-flt spt-a 64.0)
(sp-flt spt-omega 247808.0)
(sp-int spt-timer 5)
(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-12 glow)
(sp-flt spt-userdata 409.6)
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 3600.0) 1.0)
)
)
(defskelgroup skel-ginsu ginsu 0 5
((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
:bounds (static-spherem 0 0 0 2.5)
:shadow 4
:origin-joint-index 8
)
(deftype ginsu-anim-info (structure)
((anim-index int32 :offset-assert 0)
)
:method-count-assert 9
:size-assert #x4
:flag-assert #x900000004
)
(deftype ginsu-global-info (basic)
((prev-blue-hit int8 :offset-assert 4)
(blue-hit-anim int32 3 :offset-assert 8)
)
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
(deftype ginsu (nav-enemy)
((blade-jm joint-mod :offset-assert 604)
(blade-speed cam-float-seeker :inline :offset-assert 608)
(blade-angle float :offset-assert 632)
(desired-distance float :offset-assert 636)
(spiral-time time-frame :offset-assert 640)
(blade-part sparticle-launch-control :offset-assert 648)
(ambush-path path-control :offset-assert 652)
(path-pos float :offset-assert 656)
(ambush-started symbol :offset-assert 660)
(blade-sound uint32 :offset-assert 664)
(blade-sound-playing symbol :offset-assert 668)
(grind-sound uint32 :offset-assert 672)
(grind-sound-playing symbol :offset-assert 676)
(grind-timer time-frame :offset-assert 680)
)
:heap-base #x230
:method-count-assert 184
:size-assert #x2b0
:flag-assert #xb8023002b0
(:methods
(anticipate-attack () _type_ :state 178)
(attack () _type_ :state 179)
(ginsu-method-180 (_type_) none 180)
(ginsu-method-181 (_type_ vector) vector 181)
(ginsu-method-182 (_type_) none 182)
(ginsu-method-183 (_type_ symbol) none 183)
)
)
(define *ginsu-global-info*
(new 'static 'ginsu-global-info :blue-hit-anim (new 'static 'array int32 3 5 5 5))
)
(define *ginsu-nav-enemy-info*
(new 'static 'nav-enemy-info
:use-die-falling #t
:use-victory #f
:use-jump-blocked #t
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #t
:hover-if-no-ground #f
:idle-anim-script (new 'static 'array idle-control-frame 4
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x5 :param0 #x1 :param1 #x1)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
)
:idle-anim 5
:notice-anim 10
:hostile-anim 5
:hit-anim 5
:knocked-anim 11
:knocked-land-anim 12
:die-anim 11
:die-falling-anim 5
:victory-anim 5
:jump-wind-up-anim 5
:jump-in-air-anim 5
:jump-land-anim 5
:neck-joint 7
:look-at-joint 7
:bullseye-joint 4
:sound-die (static-sound-name "ginsu-die")
:notice-distance (meters 40)
:notice-distance-delta (meters 10)
:proximity-notice-distance (meters 40)
:default-hit-points 1
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot enemy hit-by-others-list player-list)
:penetrate-knocked #x11fffdffa
:movement-gravity (meters -100)
:friction 0.8
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:attack-mode 'generic
:attack-damage 2
:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
:jump-height-min (meters 3)
:jump-height-factor 0.5
:knocked-seek-ry-clamp 4551.1113
:knocked-soft-vxz-lo 72089.6
:knocked-soft-vxz-hi 108134.4
:knocked-soft-vy-lo 81920.0
:knocked-soft-vy-hi 122880.0
:knocked-medium-vxz-lo 147456.0
:knocked-medium-vxz-hi 196608.0
:knocked-medium-vy-lo 135168.0
:knocked-medium-vy-hi 151552.0
:knocked-hard-vxz-lo 78643.2
:knocked-hard-vxz-hi 117964.8
:knocked-hard-vy-lo 183500.8
:knocked-hard-vy-hi 209715.2
:knocked-huge-vxz-lo 164659.2
:knocked-huge-vxz-hi 249036.8
:knocked-huge-vy-lo 183500.8
:knocked-huge-vy-hi 217907.2
:knocked-yellow-vxz-lo 40960.0
:knocked-yellow-vxz-hi 49152.0
:knocked-yellow-vy-lo 57344.0
:knocked-yellow-vy-hi 81920.0
:knocked-red-vxz-lo 24576.0
:knocked-red-vxz-hi 196608.0
:knocked-red-vy-lo 94208.0
:knocked-red-vy-hi 151552.0
:knocked-blue-vxz-lo 40960.0
:knocked-blue-vxz-hi 49152.0
:knocked-blue-vy-lo 24576.0
:knocked-blue-vy-hi 81920.0
:shadow-size (meters 2)
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:gem-joint 7
:gem-offset (new 'static 'sphere :r 163840.0)
:callback-info #f
:use-momentum #f
:use-frustration #t
:use-stop-chase #f
:use-circling #t
:use-pacing #t
:walk-anim 5
:turn-anim 5
:run-anim 5
:taunt-anim -1
:run-travel-speed (meters 16)
:run-acceleration (meters 1)
:run-turning-acceleration (meters 100)
:walk-travel-speed (meters 16)
:walk-acceleration (meters 1)
:walk-turning-acceleration (meters 3)
:maximum-rotation-rate (degrees 360.0)
:notice-nav-radius (meters 1.5)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:blocked-time (seconds 0.3)
:circle-dist-lo 20480.0
:circle-dist-hi 61440.0
:nav-mesh #f
)
)
(set! (-> *ginsu-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
(defmethod ginsu-method-180 ginsu ((obj ginsu))
(let ((v1-2 (if (> (-> obj skel active-channels) 0)
(-> obj skel root-channel 0 frame-group)
)
)
)
(when (not (and v1-2 (or (= v1-2 (-> obj draw art-group data 11)) (= v1-2 (-> obj draw art-group data 12)))))
(update! (-> obj blade-speed) 0.0)
(let ((f0-1 (+ (-> obj blade-angle) (* 970903.75 (-> obj blade-speed value)))))
(set! (-> obj blade-angle) (- f0-1 (* (the float (the int (/ f0-1 65536.0))) 65536.0)))
)
(quaternion-axis-angle! (-> obj blade-jm quat) 0.0 1.0 0.0 (-> obj blade-angle))
(let ((s5-0 (new 'stack-no-clear 'matrix)))
(let* ((a2-1 (-> obj node-list data 8 bone transform))
(v1-14 (-> a2-1 quad 0))
(a0-10 (-> a2-1 quad 1))
(a1-3 (-> a2-1 quad 2))
(a2-2 (-> a2-1 trans quad))
)
(set! (-> s5-0 quad 0) v1-14)
(set! (-> s5-0 quad 1) a0-10)
(set! (-> s5-0 quad 2) a1-3)
(set! (-> s5-0 trans quad) a2-2)
)
(when (logtest? (enemy-flag dislike-combo) (-> obj enemy-flags))
(vector-negate! (the-as vector (-> s5-0 vector)) (the-as vector (-> s5-0 vector)))
(set! (-> s5-0 vector 0 w) 0.0)
)
(spawn-with-matrix (-> obj blade-part) s5-0)
)
)
)
0
(none)
)
(defmethod ginsu-method-181 ginsu ((obj ginsu) (arg0 vector))
(vector-reset! arg0)
(let ((a0-2 (handle->process (-> obj focus handle))))
(if a0-2
(vector-! arg0 (get-trans (the-as process-focusable a0-2) 0) (-> obj root-override2 trans))
)
)
arg0
)
;; WARN: Return type mismatch symbol vs none.
(defmethod track-target! ginsu ((obj ginsu))
"Does a lot of various things relating to interacting with the target
- tracks when the enemy was last drawn
- looks at the target and handles attacking
@TODO Not extremely well understood yet"
(with-pp
(ginsu-method-180 obj)
(let ((t9-1 (method-of-type nav-enemy track-target!)))
(t9-1 obj)
)
(cond
((not (and (-> obj next-state) (let ((v1-6 (-> obj next-state name)))
(or (= v1-6 'idle)
(= v1-6 'active)
(= v1-6 'dormant)
(= v1-6 'ambush)
(= v1-6 'knocked)
(= v1-6 'idle)
(= v1-6 'dormant)
(= v1-6 'die)
(= v1-6 'die-falling)
)
)
)
)
(sound-play "ginsu-loop" :id (the-as sound-id (-> obj blade-sound)) :position (-> obj root-override2 trans))
(set! (-> obj blade-sound-playing) #t)
)
((-> obj blade-sound-playing)
(sound-stop (the-as sound-id (-> obj blade-sound)))
(set! (-> obj blade-sound-playing) #f)
)
)
(cond
((and (not (and (-> obj next-state) (let ((v1-17 (-> obj next-state name)))
(or (= v1-17 'idle)
(= v1-17 'active)
(= v1-17 'dormant)
(= v1-17 'ambush)
(= v1-17 'knocked)
(= v1-17 'idle)
(= v1-17 'dormant)
(= v1-17 'die)
(= v1-17 'die-falling)
)
)
)
)
(< (- (-> pp clock frame-counter) (-> obj grind-timer)) 0)
)
(sound-play "ginsu-grind" :id (the-as sound-id (-> obj grind-sound)) :position (-> obj root-override2 trans))
(set! (-> obj grind-sound-playing) #t)
)
((-> obj grind-sound-playing)
(sound-stop (the-as sound-id (-> obj grind-sound)))
(set! (-> obj grind-sound-playing) #f)
)
)
(none)
)
)
(defmethod ginsu-method-182 ginsu ((obj ginsu))
(local-vars (s5-1 art-element))
(let ((s5-0 (new 'stack-no-clear 'vector))
(s4-0 (new 'stack-no-clear 'matrix))
)
(if (> (-> obj skel active-channels) 0)
(-> obj skel root-channel 0 frame-group)
)
(let* ((v1-8 (if (> (-> obj skel active-channels) 0)
(-> obj skel root-channel 0 frame-group)
)
)
(f30-0 (if (and v1-8 (= v1-8 (-> obj draw art-group data 7)))
(cos 9102.223)
(cos 7281.778)
)
)
)
(let ((a1-0 (-> obj nav state)))
(set! (-> s5-0 quad) (-> a1-0 velocity quad))
)
(quaternion->matrix s4-0 (-> obj root-override2 quat))
(let ((f0-1 (vector-dot s5-0 (the-as vector (-> s4-0 vector)))))
(if (logtest? (enemy-flag dislike-combo) (-> obj enemy-flags))
(set! f0-1 (- f0-1))
)
(cond
((< (- f30-0) f0-1)
(set! s5-1 (-> obj draw art-group data 9))
)
((< f0-1 f30-0)
(set! s5-1 (-> obj draw art-group data 8))
)
(else
(set! s5-1 (-> obj draw art-group data 7))
)
)
)
)
)
(let ((v1-33 (if (> (-> obj skel active-channels) 0)
(-> obj skel root-channel 0 frame-group)
)
)
)
(cond
((and v1-33 (= v1-33 s5-1))
(let ((a0-11 (-> obj skel root-channel 0)))
(set! (-> a0-11 param 0) 1.0)
(joint-control-channel-group-eval! a0-11 (the-as art-joint-anim #f) num-func-loop!)
)
)
(else
(let ((f30-2 (/ (ja-frame-num 0) (the float (ja-num-frames 0)))))
(ja-channel-push! 1 (seconds 0.5))
(set! (-> obj skel root-channel 0 frame-group) (the-as art-joint-anim s5-1))
(let ((gp-1 (-> obj skel root-channel 0)))
(set! (-> gp-1 num-func) num-func-identity)
(set! (-> gp-1 frame-num) (* f30-2 (the float (ja-num-frames 0))))
)
)
)
)
)
0
(none)
)
(defmethod nav-enemy-method-142 ginsu ((obj ginsu) (arg0 nav-control))
(with-pp
(let ((s3-0 (new 'stack-no-clear 'vector)))
(let ((a0-2 (handle->process (-> obj focus handle))))
(cond
(a0-2
(vector-! s3-0 (get-trans (the-as process-focusable a0-2) 0) (-> obj root-override2 trans))
)
(else
(let ((a0-7 (-> arg0 state)))
(set! (-> s3-0 quad) (-> a0-7 heading quad))
)
)
)
)
(set! (-> s3-0 y) 0.0)
(vector-normalize! s3-0 1.0)
(let ((s5-3 (new 'stack-no-clear 'quaternion))
(s4-0 (-> obj root-override2 quat))
)
(quaternion-set! s5-3 0.0 (sqrtf (* 0.5 (- 1.0 (-> s3-0 z)))) 0.0 (sqrtf (* 0.5 (+ 1.0 (-> s3-0 z)))))
(if (< (-> s3-0 x) 0.0)
(set! (-> s5-3 y) (- (-> s5-3 y)))
)
(quaternion-pseudo-seek
s4-0
s4-0
s5-3
(* (fmax 0.5 (* 0.00024414062 (-> obj nav state speed))) (-> pp clock seconds-per-frame))
)
)
)
0
(none)
)
)
;; WARN: disable def twice: 11. This may happen when a cond (no else) is nested inside of another conditional, but it should be rare.
(defmethod general-event-handler ginsu ((obj ginsu) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
"Handles various events for the enemy
@TODO - unsure if there is a pattern for the events and this should have a more specific name"
(local-vars (v0-1 object))
(with-pp
(case arg2
(('touched)
(let ((s5-0 arg0))
(when (if (type? s5-0 ginsu)
s5-0
)
(let ((s5-1 (vector<-cspace! (new 'stack-no-clear 'vector) (-> obj node-list data 8))))
(let ((a0-5 (vector<-cspace! (new 'stack-no-clear 'vector) (-> obj node-list data 8))))
(vector+! s5-1 s5-1 a0-5)
)
(vector-float*! s5-1 s5-1 0.5)
(spawn (-> obj part) s5-1)
)
(set! v0-1 (+ (-> pp clock frame-counter) (seconds 0.125)))
(set! (-> obj grind-timer) (the-as time-frame v0-1))
v0-1
)
)
)
(('touch 'bonk 'attack)
(cond
((or (!= arg0 *target*) (logtest? (focus-status dark) (-> *target* focus-status)))
((method-of-type nav-enemy general-event-handler) obj arg0 arg1 arg2 arg3)
)
(else
(let ((v1-15 (new 'stack-no-clear 'event-message-block)))
(set! (-> v1-15 from) (process->ppointer pp))
(set! (-> v1-15 num-params) 2)
(set! (-> v1-15 message) 'attack)
(set! (-> v1-15 param 0) (the-as uint #f))
(let ((a2-2 (new 'static 'attack-info :mask (attack-info-mask id))))
(let* ((a0-19 *game-info*)
(a3-2 (+ (-> a0-19 attack-id) 1))
)
(set! (-> a0-19 attack-id) a3-2)
(set! (-> a2-2 id) a3-2)
)
(set! (-> v1-15 param 1) (the-as uint a2-2))
)
(send-event-function arg0 v1-15)
)
#f
)
)
)
(('trigger)
(set! v0-1 #t)
(set! (-> obj ambush-started) (the-as symbol v0-1))
v0-1
)
(else
((method-of-type nav-enemy general-event-handler) obj arg0 arg1 arg2 arg3)
)
)
)
)
(defstate circling (ginsu)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy circling) enter)))
(if t9-0
(t9-0)
)
)
(if (< 0.5 (rand-vu))
(set! (-> self enemy-flags) (the-as enemy-flag (logxor (shl 256 32) (the-as int (-> self enemy-flags)))))
)
(none)
)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy circling) trans)))
(if t9-0
(t9-0)
)
)
(ginsu-method-182 self)
(none)
)
:code (the-as (function none :behavior ginsu) sleep-code)
)
(defstate hostile (ginsu)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy hostile) enter)))
(if t9-0
(t9-0)
)
)
(if (< 0.5 (rand-vu))
(set! (-> self enemy-flags) (the-as enemy-flag (logxor (shl 256 32) (the-as int (-> self enemy-flags)))))
)
(set! (-> self enemy-flags) (the-as enemy-flag (logclear (-> self enemy-flags) (enemy-flag enemy-flag41))))
(set! (-> self starting-time) (-> self clock frame-counter))
(set! (-> self spiral-time) (-> self clock frame-counter))
(set! (-> self desired-distance) (vector-length (ginsu-method-181 self (new 'stack-no-clear 'vector))))
(none)
)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy hostile) trans)))
(if t9-0
(t9-0)
)
)
(if (and (< (vector-length (ginsu-method-181 self (new 'stack-no-clear 'vector))) 16384.0)
(logtest? (-> self draw status) (draw-control-status on-screen))
)
(go-virtual anticipate-attack)
)
(if (nav-enemy-method-163 self)
(go-stare2 self)
)
(if (logtest? (enemy-flag enemy-flag41) (-> self enemy-flags))
(set! (-> self enemy-flags) (the-as enemy-flag (logxor (shl 256 32) (the-as int (-> self enemy-flags)))))
)
(ginsu-method-182 self)
(none)
)
:code (the-as (function none :behavior ginsu) sleep-code)
:post (behavior ()
(let ((s5-0 (ginsu-method-181 self (new 'stack-no-clear 'vector)))
(gp-0 (new-stack-vector0))
)
0.0
0.0
(set! (-> s5-0 y) 0.0)
(let* ((f0-3 (vector-normalize-ret-len! s5-0 1.0))
(f1-1 (- 1.0 (* 0.0016666667 (the float (- (-> self clock frame-counter) (-> self spiral-time))))))
(f2-3 (fmax 12288.0 (* 102400.0 f1-1)))
(f0-4 (- f0-3 (fmin (fmax 12288.0 (* 122880.0 f1-1)) (fmax f2-3 (-> self desired-distance)))))
(f30-0 (fmin 8192.0 (fmax -8192.0 f0-4)))
)
(set! (-> gp-0 x) (- (-> s5-0 z)))
(set! (-> gp-0 z) (-> s5-0 x))
(if (logtest? (enemy-flag enemy-flag40) (-> self enemy-flags))
(vector-negate! gp-0 gp-0)
)
(vector+float*! gp-0 (-> self root-override2 trans) gp-0 20480.0)
(vector+float*! gp-0 gp-0 s5-0 f30-0)
)
(cloest-point-on-mesh (-> self nav) gp-0 gp-0 (the-as nav-poly #f))
(if (< (vector-vector-xz-distance gp-0 (-> self root-override2 trans)) 409.6)
(set! (-> self enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag41) (-> self enemy-flags))))
(set! (-> self enemy-flags) (the-as enemy-flag (logclear (-> self enemy-flags) (enemy-flag enemy-flag41))))
)
(let ((v1-32 (-> self nav state)))
(logclear! (-> v1-32 flags) (nav-state-flag directional-mode))
(logior! (-> v1-32 flags) (nav-state-flag target-poly-dirty))
(set! (-> v1-32 target-post quad) (-> gp-0 quad))
)
)
0
(nav-enemy-method-176 self)
(none)
)
)
(defstate anticipate-attack (ginsu)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior ginsu) enemy-event-handler)
:enter (behavior ()
(set! (-> self enemy-flags) (logior (enemy-flag actor-pause-backup) (-> self enemy-flags)))
(logior! (-> self focus-status) (focus-status dangerous))
(let ((v1-4 (-> self nav)))
(set! (-> v1-4 target-speed) 8192.0)
)
0
(set! (-> self state-time) (-> self clock frame-counter))
(ja-channel-push! 1 (seconds 0.2))
(ja :group! (-> self draw art-group data 5) :num! min)
(none)
)
:exit (behavior ()
(logclear! (-> self enemy-flags) (enemy-flag actor-pause-backup))
(if (logtest? (-> self enemy-flags) (enemy-flag check-water))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
(none)
)
:trans (behavior ()
(if (not (and (handle->process (-> self focus handle))
(zero? (logand (-> (the-as process-focusable (handle->process (-> self focus handle))) focus-status)
(focus-status disable dead ignore grabbed)
)
)
)
)
(go-virtual circling)
)
(if (logtest? (-> self enemy-flags) (enemy-flag look-at-focus))
(go-virtual circling)
)
(if (>= (- (-> self clock frame-counter) (-> self state-time)) (seconds 0.75))
(go-virtual attack)
)
(ja :num! (loop!))
(none)
)
:code (the-as (function none :behavior ginsu) sleep-code)
:post (behavior ()
(let ((gp-0 (ginsu-method-181 self (new 'stack-no-clear 'vector))))
(set! (-> gp-0 y) 0.0)
(vector-normalize! gp-0 -819.2)
(vector+! gp-0 gp-0 (-> self root-override2 trans))
(cloest-point-on-mesh (-> self nav) gp-0 gp-0 (the-as nav-poly #f))
(if (< (vector-vector-xz-distance gp-0 (-> self root-override2 trans)) 409.6)
(set! (-> self enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag41) (-> self enemy-flags))))
(set! (-> self enemy-flags) (the-as enemy-flag (logclear (-> self enemy-flags) (enemy-flag enemy-flag41))))
)
(let ((v1-12 (-> self nav state)))
(logclear! (-> v1-12 flags) (nav-state-flag directional-mode))
(logior! (-> v1-12 flags) (nav-state-flag target-poly-dirty))
(set! (-> v1-12 target-post quad) (-> gp-0 quad))
)
)
0
(nav-enemy-method-176 self)
(none)
)
)
(defstate attack (ginsu)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior ginsu) enemy-event-handler)
:enter (behavior ()
(set! (-> self enemy-flags) (logior (enemy-flag actor-pause-backup) (-> self enemy-flags)))
(ginsu-method-183 self #t)
(set! (-> self root-override2 penetrate-using) (penetrate generic-attack lunge))
(enemy-method-49 self)
(logior! (-> self focus-status) (focus-status dangerous))
(let* ((v1-9 *game-info*)
(a0-5 (+ (-> v1-9 attack-id) 1))
)
(set! (-> v1-9 attack-id) a0-5)
(set! (-> self attack-id) a0-5)
)
(let ((v1-10 (-> self nav)))
(set! (-> v1-10 target-speed) 49152.0)
)
0
(set! (-> self state-time) (-> self clock frame-counter))
(ja :group! (-> self draw art-group data 15) :num! min)
(none)
)
:exit (behavior ()
(logclear! (-> self enemy-flags) (enemy-flag actor-pause-backup))
(if (logtest? (-> self enemy-flags) (enemy-flag check-water))
(logior! (-> self focus-status) (focus-status dangerous))
(logclear! (-> self focus-status) (focus-status dangerous))
)
(ginsu-method-183 self #f)
(none)
)
:trans (behavior ()
(enemy-method-49 self)
(if (not (and (handle->process (-> self focus handle))
(zero? (logand (-> (the-as process-focusable (handle->process (-> self focus handle))) focus-status)
(focus-status disable dead ignore grabbed)
)
)
)
)
(go-virtual circling)
)
(if (logtest? (-> self enemy-flags) (enemy-flag look-at-focus))
(go-virtual circling)
)
(ja :num! (seek!))
(if (ja-done? 0)
(go-virtual circling)
)
(none)
)
:code (the-as (function none :behavior ginsu) sleep-code)
:post (the-as (function none :behavior ginsu) nav-enemy-chase-post)
)
(defstate ambush (ginsu)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type enemy ambush) enter)))
(if t9-0
(t9-0)
)
)
(logclear! (-> self mask) (process-mask actor-pause))
(logior! (-> self enemy-flags) (enemy-flag use-notice-distance))
(ja-channel-set! 0)
(set! (-> self root-override2 scale x) 0.01)
(set! (-> self root-override2 scale y) 0.01)
(set! (-> self root-override2 scale z) 0.01)
(none)
)
:exit (behavior ()
(logior! (-> self mask) (process-mask actor-pause))
(logior! (-> self enemy-flags) (enemy-flag notice))
(none)
)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type enemy ambush) trans)))
(if t9-0
(t9-0)
)
)
(when (-> self ambush-started)
(when (zero? (-> self skel active-channels))
(ja-channel-push! 1 0)
(ja :group! (-> self draw art-group data 5) :num! min)
)
(vector-seek! (-> self root-override2 scale) (new 'static 'vector :x 1.0 :y 1.0 :z 1.0) 0.02)
(+! (-> self path-pos) (/ 2048.0 (total-distance (-> self ambush-path))))
(let ((f30-1 (-> self path-pos)))
(when (>= f30-1 1.0)
(set! (-> self path-pos) 1.0)
(go-hostile self)
)
(get-point-at-percent-along-path! (-> self ambush-path) (-> self root-override2 trans) f30-1 'interp)
)
(ja :num! (loop!))
)
(none)
)
:code (the-as (function none :behavior ginsu) sleep-code)
:post (the-as (function none :behavior ginsu) enemy-simple-post)
)
(defbehavior ginsu-sounds-off ginsu ()
(if (-> self blade-sound-playing)
(sound-stop (the-as sound-id (-> self blade-sound)))
)
(when (-> self grind-sound-playing)
(sound-stop (the-as sound-id (-> self grind-sound)))
(set! (-> self grind-sound-playing) #f)
(set! (-> self grind-timer) 0)
0
)
(none)
)
(defstate idle (ginsu)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy idle) enter)))
(if t9-0
(t9-0)
)
)
(ginsu-sounds-off)
(none)
)
)
(defstate dormant (ginsu)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy dormant) enter)))
(if t9-0
(t9-0)
)
)
(ginsu-sounds-off)
(none)
)
)
(defstate die (ginsu)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy die) enter)))
(if t9-0
(t9-0)
)
)
(ginsu-sounds-off)
(none)
)
)
(defstate die-falling (ginsu)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy die-falling) enter)))
(if t9-0
(t9-0)
)
)
(ginsu-sounds-off)
(none)
)
)
(defmethod go-hostile ginsu ((obj ginsu))
(cond
((or (and (-> obj enemy-info-override use-frustration) (logtest? (enemy-flag enemy-flag39) (-> obj enemy-flags)))
(nav-enemy-method-163 obj)
)
(go-stare2 obj)
)
(else
(let* ((v1-8 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-9 (the-as number (logior (the-as int #x3f800000) v1-8)))
)
(if (and (< (+ -1.0 (the-as float v1-9)) 0.1) (logtest? (-> obj draw status) (draw-control-status on-screen)))
(go (method-of-object obj anticipate-attack))
(go (method-of-object obj hostile))
)
)
)
)
(none)
)
;; WARN: Return type mismatch object vs none.
(defmethod go-idle ginsu ((obj ginsu))
(if (not (logtest? (-> obj ambush-path flags) (path-control-flag not-found)))
(go (method-of-object obj ambush))
(go (method-of-object obj idle))
)
(none)
)
(defmethod deactivate ginsu ((obj ginsu))
(when (nonzero? (-> obj blade-part))
(let ((a0-1 (-> obj blade-part)))
((the-as (function sparticle-launch-control none) (method-of-object a0-1 kill-and-free-particles)) a0-1)
)
)
(if (-> obj blade-sound-playing)
(sound-stop (the-as sound-id (-> obj blade-sound)))
)
(if (-> obj grind-sound-playing)
(sound-stop (the-as sound-id (-> obj grind-sound)))
)
((method-of-type nav-enemy deactivate) obj)
(none)
)
;; WARN: Return type mismatch nav-enemy vs ginsu.
(defmethod relocate ginsu ((obj ginsu) (arg0 int))
(if (nonzero? (-> obj blade-jm))
(&+! (-> obj blade-jm) arg0)
)
(if (nonzero? (-> obj blade-part))
(&+! (-> obj blade-part) arg0)
)
(if (nonzero? (-> obj ambush-path))
(&+! (-> obj ambush-path) arg0)
)
(the-as ginsu ((method-of-type nav-enemy relocate) obj arg0))
)
(defmethod ginsu-method-183 ginsu ((obj ginsu) (arg0 symbol))
(let ((v1-3 (-> (the-as collide-shape-prim-group (-> obj root-override2 root-prim)) child 1)))
(cond
(arg0
(set! (-> v1-3 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-3 prim-core collide-with) (collide-spec jak bot))
)
(else
(set! (-> v1-3 prim-core collide-as) (collide-spec))
(set! (-> v1-3 prim-core collide-with) (collide-spec))
0
)
)
)
(none)
)
(defmethod enemy-method-46 ginsu ((obj ginsu) (arg0 int))
"@abstract"
(case arg0
((1)
(let ((v1-2 (-> obj root-override2 root-prim)))
(logior! (-> v1-2 prim-core action) (collide-action solid))
(let ((v1-4 (-> (the-as collide-shape-prim-group v1-2) child 0)))
(logior! (-> v1-4 prim-core action) (collide-action solid))
)
)
)
)
0
(none)
)
(defmethod init-enemy-collision! ginsu ((obj ginsu))
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrated-by) (penetrate
generic-attack
lunge
flop
punch
spin
roll
uppercut
bonk
tube
vehicle
flut-attack
board
mech-punch
dark-punch
dark-giant
)
)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
(set! (-> s4-0 prim-core collide-with)
(collide-spec backgnd jak bot crate enemy obstacle hit-by-others-list player-list)
)
(set! (-> s4-0 prim-core action) (collide-action deadly no-standon))
(set! (-> s4-0 transform-index) 8)
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 9216.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-14 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-14 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-14 prim-core collide-with)
(collide-spec backgnd jak bot crate enemy obstacle hit-by-others-list player-list)
)
(set! (-> v1-14 prim-core action) (collide-action no-standon))
(set! (-> v1-14 transform-index) 8)
(set-vector! (-> v1-14 local-sphere) 0.0 0.0 0.0 4915.2)
)
(let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-16 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-16 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-16 prim-core action) (collide-action deadly))
(set! (-> v1-16 transform-index) 7)
(set-vector! (-> v1-16 local-sphere) 0.0 0.0 0.0 2662.4)
)
(set! (-> s5-0 nav-radius) 4505.6)
(let ((v1-18 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-18 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-18 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
(set! (-> s5-0 event-self) 'touched)
(set! (-> obj root-override2) s5-0)
)
0
(none)
)
(defmethod init-enemy! ginsu ((obj ginsu))
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
(stack-size-set! (-> obj main-thread) 256)
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-ginsu" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(set! (-> obj skel generate-frame-function) create-interpolated2-joint-animation-frame)
(init-enemy-behaviour-and-stats! obj *ginsu-nav-enemy-info*)
(logclear! (-> obj nav flags) (nav-control-flag update-heading-from-facing))
(set! (-> obj enemy-flags) (the-as enemy-flag (logclear (-> obj enemy-flags) (enemy-flag enemy-flag43))))
(logclear! (-> obj nav flags) (nav-control-flag limit-rotation-rate))
(let ((v1-14 (-> obj neck)))
(set! (-> v1-14 up) (the-as uint 1))
(set! (-> v1-14 nose) (the-as uint 2))
(set! (-> v1-14 ear) (the-as uint 0))
(set-vector! (-> v1-14 twist-max) 10922.667 7281.778 0.0 1.0)
(set! (-> v1-14 ignore-angle) 18204.445)
)
(let ((v1-16 (-> obj nav)))
(set! (-> v1-16 speed-scale) 1.0)
)
0
(set-gravity-length (-> obj root-override2 dynam) 573440.0)
(ginsu-method-183 obj #f)
(set! (-> obj blade-jm) (new 'process 'joint-mod (joint-mod-mode joint-set*) obj 8))
(init (-> obj blade-speed) 1.0 0.01 0.1 0.9)
(set! (-> obj part) (create-launch-control (-> *part-group-id-table* 475) obj))
(set! (-> obj blade-part) (create-launch-control (-> *part-group-id-table* 476) obj))
(set! (-> obj ambush-path) (new 'process 'curve-control obj 'intro -1000000000.0))
(set! (-> obj ambush-started) #f)
(set! (-> obj path-pos) 0.0)
(if (not (logtest? (-> obj ambush-path flags) (path-control-flag not-found)))
(logior! (-> obj ambush-path flags) (path-control-flag display draw-line draw-point draw-text))
)
(set! (-> obj blade-sound) (the-as uint (new-sound-id)))
(set! (-> obj blade-sound-playing) #f)
(set! (-> obj grind-sound) (the-as uint (new-sound-id)))
(set! (-> obj grind-sound-playing) #f)
(set! (-> obj grind-timer) 0)
0
(none)
)