mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-21 07:37:45 -04:00
e5d6ac1c41
Also fixes #2135 Co-authored-by: water <awaterford111445@gmail.com>
1098 lines
38 KiB
Common Lisp
1098 lines
38 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: ginsu.gc
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;; name in dgo: ginsu
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;; dgos: DMI
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;; DECOMP BEGINS
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(defpartgroup group-ginsu-sparks
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:id 475
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:bounds (static-bspherem 0 0 0 8)
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:parts ((sp-item 2105) (sp-item 2106 :fade-after (meters 90)))
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)
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(defpart 2105
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:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #x92 :page #xc))
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(sp-rnd-flt spt-num 2.0 3.0 1.0)
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(sp-flt spt-scale-x (meters 2.5))
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(sp-int spt-rot-x 4)
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(sp-flt spt-scale-y (meters 0.033))
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(sp-flt spt-r 255.0)
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(sp-flt spt-g 255.0)
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(sp-flt spt-b 255.0)
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(sp-flt spt-a 128.0)
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(sp-flt spt-omega 4.096)
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(sp-rnd-flt spt-vel-y (meters 0.06666667) (meters 0.06666667) 1.0)
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(sp-rnd-flt spt-fade-g -0.85 -1.7 1.0)
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(sp-flt spt-fade-b -8.0)
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(sp-rnd-flt spt-fade-a -0.21333334 -0.21333334 1.0)
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(sp-rnd-flt spt-accel-y -6.826667 -2.7306666 1.0)
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(sp-flt spt-friction 0.93)
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(sp-int-plain-rnd spt-timer 30 59 1)
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(sp-cpuinfo-flags sp-cpuinfo-flag-3)
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(sp-func spt-func 'sparticle-motion-blur)
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(sp-rnd-flt spt-conerot-x (degrees 0.0) (degrees 3600.0) 1.0)
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(sp-rnd-flt spt-conerot-y (degrees 0.0) (degrees 3600.0) 1.0)
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)
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)
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(defpart 2106
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:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #xbb :page #xc))
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(sp-flt spt-num 1.0)
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(sp-rnd-flt spt-x (meters 0.5) (meters 0.5) 1.0)
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(sp-rnd-flt spt-scale-x (meters 1) (meters 0.5) 1.0)
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(sp-flt spt-rot-x 409.6)
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(sp-copy-from-other spt-scale-y -4)
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(sp-flt spt-r 255.0)
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(sp-flt spt-g 255.0)
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(sp-flt spt-b 255.0)
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(sp-flt spt-a 96.0)
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(sp-flt spt-omega 370688.0)
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(sp-flt spt-fade-a -4.8)
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(sp-int spt-timer 20)
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(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow)
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(sp-flt spt-userdata 409.6)
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)
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)
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(defpartgroup group-ginsu-blade
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:id 476
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:duration (seconds 0.017)
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:flags (use-local-clock)
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:bounds (static-bspherem 0 0 0 4)
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:parts ((sp-item 2107 :flags (is-3d bit6 bit7))
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(sp-item 2108 :fade-after (meters 60) :flags (bit7) :period 300 :length 5)
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(sp-item 2108 :fade-after (meters 60) :flags (bit7) :period 895 :length 5)
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(sp-item 2108 :fade-after (meters 60) :flags (bit7) :period 1490 :length 5)
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)
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)
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(defpart 2107
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:init-specs ((sp-tex spt-texture (new 'static 'texture-id :page #xa05))
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(sp-flt spt-num 1.0)
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(sp-flt spt-y (meters 0.09))
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(sp-rnd-flt spt-scale-x (meters 3) (meters 0.5) 1.0)
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(sp-flt spt-rot-x 0.0)
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(sp-flt spt-rot-y (degrees 0.0))
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(sp-flt spt-rot-z (degrees 0.0))
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(sp-copy-from-other spt-scale-y -4)
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(sp-rnd-flt spt-r 64.0 128.0 1.0)
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(sp-copy-from-other spt-g -1)
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(sp-copy-from-other spt-b -1)
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(sp-rnd-int spt-a 1115684864 2 64.0)
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(sp-int spt-timer 5)
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(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-12)
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(sp-flt spt-rotate-y (degrees 0.0))
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)
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)
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(defpart 2108
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:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #xbb :page #xc))
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(sp-flt spt-num 1.0)
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(sp-rnd-flt spt-x (meters 0.5) (meters 0.5) 1.0)
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(sp-rnd-flt spt-scale-x (meters 1) (meters 0.5) 1.0)
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(sp-flt spt-rot-x 204.8)
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(sp-copy-from-other spt-scale-y -4)
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(sp-flt spt-r 255.0)
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(sp-flt spt-g 255.0)
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(sp-flt spt-b 255.0)
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(sp-flt spt-a 64.0)
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(sp-flt spt-omega 247808.0)
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(sp-int spt-timer 5)
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(sp-cpuinfo-flags sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-12 glow)
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(sp-flt spt-userdata 409.6)
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(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 3600.0) 1.0)
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)
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)
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(defskelgroup skel-ginsu ginsu 0 5
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((1 (meters 20)) (2 (meters 40)) (3 (meters 999999)))
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:bounds (static-spherem 0 0 0 2.5)
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:shadow 4
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:origin-joint-index 8
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)
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(deftype ginsu-anim-info (structure)
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((anim-index int32 :offset-assert 0)
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)
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:method-count-assert 9
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:size-assert #x4
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:flag-assert #x900000004
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)
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(deftype ginsu-global-info (basic)
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((prev-blue-hit int8 :offset-assert 4)
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(blue-hit-anim int32 3 :offset-assert 8)
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)
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:method-count-assert 9
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:size-assert #x14
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:flag-assert #x900000014
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)
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(deftype ginsu (nav-enemy)
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((blade-jm joint-mod :offset-assert 604)
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(blade-speed cam-float-seeker :inline :offset-assert 608)
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(blade-angle float :offset-assert 632)
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(desired-distance float :offset-assert 636)
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(spiral-time time-frame :offset-assert 640)
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(blade-part sparticle-launch-control :offset-assert 648)
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(ambush-path path-control :offset-assert 652)
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(path-pos float :offset-assert 656)
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(ambush-started symbol :offset-assert 660)
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(blade-sound uint32 :offset-assert 664)
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(blade-sound-playing symbol :offset-assert 668)
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(grind-sound uint32 :offset-assert 672)
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(grind-sound-playing symbol :offset-assert 676)
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(grind-timer time-frame :offset-assert 680)
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)
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:heap-base #x230
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:method-count-assert 184
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:size-assert #x2b0
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:flag-assert #xb8023002b0
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(:methods
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(anticipate-attack () _type_ :state 178)
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(attack () _type_ :state 179)
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(ginsu-method-180 (_type_) none 180)
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(ginsu-method-181 (_type_ vector) vector 181)
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(ginsu-method-182 (_type_) none 182)
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(ginsu-method-183 (_type_ symbol) none 183)
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)
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)
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(define *ginsu-global-info*
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(new 'static 'ginsu-global-info :blue-hit-anim (new 'static 'array int32 3 5 5 5))
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)
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(define *ginsu-nav-enemy-info*
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(new 'static 'nav-enemy-info
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:use-die-falling #t
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:use-victory #f
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:use-jump-blocked #t
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:debug-draw-neck #f
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:jump-debug-draw #f
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:move-to-ground #t
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:hover-if-no-ground #f
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:idle-anim-script (new 'static 'array idle-control-frame 4
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(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x5 :param0 #x1 :param1 #x1)
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(new 'static 'idle-control-frame)
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(new 'static 'idle-control-frame)
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(new 'static 'idle-control-frame)
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)
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:idle-anim 5
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:notice-anim 10
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:hostile-anim 5
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:hit-anim 5
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:knocked-anim 11
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:knocked-land-anim 12
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:die-anim 11
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:die-falling-anim 5
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:victory-anim 5
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:jump-wind-up-anim 5
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:jump-in-air-anim 5
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:jump-land-anim 5
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:neck-joint 7
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:look-at-joint 7
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:bullseye-joint 4
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:sound-die (static-sound-name "ginsu-die")
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:notice-distance (meters 40)
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:notice-distance-delta (meters 10)
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:proximity-notice-distance (meters 40)
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:default-hit-points 1
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:gnd-collide-with (collide-spec backgnd)
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:overlaps-others-collide-with-filter (collide-spec jak bot enemy hit-by-others-list player-list)
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:penetrate-knocked #x11fffdffa
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:movement-gravity (meters -100)
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:friction 0.8
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:attack-shove-back (meters 3)
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:attack-shove-up (meters 2)
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:attack-mode 'generic
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:attack-damage 2
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:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
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:jump-height-min (meters 3)
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:jump-height-factor 0.5
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:knocked-seek-ry-clamp 4551.1113
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:knocked-soft-vxz-lo 72089.6
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:knocked-soft-vxz-hi 108134.4
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:knocked-soft-vy-lo 81920.0
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:knocked-soft-vy-hi 122880.0
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:knocked-medium-vxz-lo 147456.0
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:knocked-medium-vxz-hi 196608.0
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:knocked-medium-vy-lo 135168.0
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:knocked-medium-vy-hi 151552.0
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:knocked-hard-vxz-lo 78643.2
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:knocked-hard-vxz-hi 117964.8
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:knocked-hard-vy-lo 183500.8
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:knocked-hard-vy-hi 209715.2
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:knocked-huge-vxz-lo 164659.2
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:knocked-huge-vxz-hi 249036.8
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:knocked-huge-vy-lo 183500.8
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:knocked-huge-vy-hi 217907.2
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:knocked-yellow-vxz-lo 40960.0
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:knocked-yellow-vxz-hi 49152.0
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:knocked-yellow-vy-lo 57344.0
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:knocked-yellow-vy-hi 81920.0
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:knocked-red-vxz-lo 24576.0
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:knocked-red-vxz-hi 196608.0
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:knocked-red-vy-lo 94208.0
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:knocked-red-vy-hi 151552.0
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:knocked-blue-vxz-lo 40960.0
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:knocked-blue-vxz-hi 49152.0
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:knocked-blue-vy-lo 24576.0
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:knocked-blue-vy-hi 81920.0
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:shadow-size (meters 2)
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:shadow-max-y (meters 1)
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:shadow-min-y (meters -1)
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:shadow-locus-dist (meters 150)
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:gem-joint 7
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:gem-offset (new 'static 'sphere :r 163840.0)
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:callback-info #f
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:use-momentum #f
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:use-frustration #t
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:use-stop-chase #f
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:use-circling #t
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:use-pacing #t
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:walk-anim 5
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:turn-anim 5
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:run-anim 5
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:taunt-anim -1
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:run-travel-speed (meters 16)
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:run-acceleration (meters 1)
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:run-turning-acceleration (meters 100)
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:walk-travel-speed (meters 16)
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:walk-acceleration (meters 1)
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:walk-turning-acceleration (meters 3)
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:maximum-rotation-rate (degrees 360.0)
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:notice-nav-radius (meters 1.5)
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:frustration-distance (meters 8)
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:frustration-time (seconds 4)
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:blocked-time (seconds 0.3)
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:circle-dist-lo 20480.0
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:circle-dist-hi 61440.0
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:nav-mesh #f
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)
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)
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(set! (-> *ginsu-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
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(defmethod ginsu-method-180 ginsu ((obj ginsu))
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(let ((v1-2 (if (> (-> obj skel active-channels) 0)
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(-> obj skel root-channel 0 frame-group)
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)
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)
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)
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(when (not (and v1-2 (or (= v1-2 (-> obj draw art-group data 11)) (= v1-2 (-> obj draw art-group data 12)))))
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(update! (-> obj blade-speed) 0.0)
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(let ((f0-1 (+ (-> obj blade-angle) (* 970903.75 (-> obj blade-speed value)))))
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(set! (-> obj blade-angle) (- f0-1 (* (the float (the int (/ f0-1 65536.0))) 65536.0)))
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)
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(quaternion-axis-angle! (-> obj blade-jm quat) 0.0 1.0 0.0 (-> obj blade-angle))
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(let ((s5-0 (new 'stack-no-clear 'matrix)))
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(let* ((a2-1 (-> obj node-list data 8 bone transform))
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(v1-14 (-> a2-1 quad 0))
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(a0-10 (-> a2-1 quad 1))
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(a1-3 (-> a2-1 quad 2))
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(a2-2 (-> a2-1 trans quad))
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)
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(set! (-> s5-0 quad 0) v1-14)
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(set! (-> s5-0 quad 1) a0-10)
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(set! (-> s5-0 quad 2) a1-3)
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(set! (-> s5-0 trans quad) a2-2)
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)
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(when (logtest? (enemy-flag dislike-combo) (-> obj enemy-flags))
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(vector-negate! (the-as vector (-> s5-0 vector)) (the-as vector (-> s5-0 vector)))
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(set! (-> s5-0 vector 0 w) 0.0)
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)
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(spawn-with-matrix (-> obj blade-part) s5-0)
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)
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)
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)
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0
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(none)
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)
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(defmethod ginsu-method-181 ginsu ((obj ginsu) (arg0 vector))
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(vector-reset! arg0)
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(let ((a0-2 (handle->process (-> obj focus handle))))
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(if a0-2
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(vector-! arg0 (get-trans (the-as process-focusable a0-2) 0) (-> obj root-override2 trans))
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)
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)
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arg0
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)
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;; WARN: Return type mismatch symbol vs none.
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(defmethod track-target! ginsu ((obj ginsu))
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"Does a lot of various things relating to interacting with the target
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- tracks when the enemy was last drawn
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- looks at the target and handles attacking
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@TODO Not extremely well understood yet"
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(with-pp
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(ginsu-method-180 obj)
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(let ((t9-1 (method-of-type nav-enemy track-target!)))
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(t9-1 obj)
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)
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(cond
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((not (and (-> obj next-state) (let ((v1-6 (-> obj next-state name)))
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(or (= v1-6 'idle)
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(= v1-6 'active)
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(= v1-6 'dormant)
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(= v1-6 'ambush)
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(= v1-6 'knocked)
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(= v1-6 'idle)
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(= v1-6 'dormant)
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(= v1-6 'die)
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(= v1-6 'die-falling)
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)
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)
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)
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)
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(sound-play "ginsu-loop" :id (the-as sound-id (-> obj blade-sound)) :position (-> obj root-override2 trans))
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(set! (-> obj blade-sound-playing) #t)
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)
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((-> obj blade-sound-playing)
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(sound-stop (the-as sound-id (-> obj blade-sound)))
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(set! (-> obj blade-sound-playing) #f)
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)
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)
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(cond
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((and (not (and (-> obj next-state) (let ((v1-17 (-> obj next-state name)))
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(or (= v1-17 'idle)
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(= v1-17 'active)
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(= v1-17 'dormant)
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(= v1-17 'ambush)
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(= v1-17 'knocked)
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(= v1-17 'idle)
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(= v1-17 'dormant)
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(= v1-17 'die)
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(= v1-17 'die-falling)
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)
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)
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)
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)
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(< (- (-> pp clock frame-counter) (-> obj grind-timer)) 0)
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)
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(sound-play "ginsu-grind" :id (the-as sound-id (-> obj grind-sound)) :position (-> obj root-override2 trans))
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(set! (-> obj grind-sound-playing) #t)
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)
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((-> obj grind-sound-playing)
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(sound-stop (the-as sound-id (-> obj grind-sound)))
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(set! (-> obj grind-sound-playing) #f)
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)
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)
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(none)
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)
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)
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(defmethod ginsu-method-182 ginsu ((obj ginsu))
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(local-vars (s5-1 art-element))
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(let ((s5-0 (new 'stack-no-clear 'vector))
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(s4-0 (new 'stack-no-clear 'matrix))
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)
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(if (> (-> obj skel active-channels) 0)
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(-> obj skel root-channel 0 frame-group)
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)
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(let* ((v1-8 (if (> (-> obj skel active-channels) 0)
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(-> obj skel root-channel 0 frame-group)
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)
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)
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(f30-0 (if (and v1-8 (= v1-8 (-> obj draw art-group data 7)))
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(cos 9102.223)
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(cos 7281.778)
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)
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)
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)
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(let ((a1-0 (-> obj nav state)))
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(set! (-> s5-0 quad) (-> a1-0 velocity quad))
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)
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(quaternion->matrix s4-0 (-> obj root-override2 quat))
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(let ((f0-1 (vector-dot s5-0 (the-as vector (-> s4-0 vector)))))
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(if (logtest? (enemy-flag dislike-combo) (-> obj enemy-flags))
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(set! f0-1 (- f0-1))
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)
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(cond
|
|
((< (- f30-0) f0-1)
|
|
(set! s5-1 (-> obj draw art-group data 9))
|
|
)
|
|
((< f0-1 f30-0)
|
|
(set! s5-1 (-> obj draw art-group data 8))
|
|
)
|
|
(else
|
|
(set! s5-1 (-> obj draw art-group data 7))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((v1-33 (if (> (-> obj skel active-channels) 0)
|
|
(-> obj skel root-channel 0 frame-group)
|
|
)
|
|
)
|
|
)
|
|
(cond
|
|
((and v1-33 (= v1-33 s5-1))
|
|
(let ((a0-11 (-> obj skel root-channel 0)))
|
|
(set! (-> a0-11 param 0) 1.0)
|
|
(joint-control-channel-group-eval! a0-11 (the-as art-joint-anim #f) num-func-loop!)
|
|
)
|
|
)
|
|
(else
|
|
(let ((f30-2 (/ (ja-frame-num 0) (the float (ja-num-frames 0)))))
|
|
(ja-channel-push! 1 (seconds 0.5))
|
|
(set! (-> obj skel root-channel 0 frame-group) (the-as art-joint-anim s5-1))
|
|
(let ((gp-1 (-> obj skel root-channel 0)))
|
|
(set! (-> gp-1 num-func) num-func-identity)
|
|
(set! (-> gp-1 frame-num) (* f30-2 (the float (ja-num-frames 0))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defmethod nav-enemy-method-142 ginsu ((obj ginsu) (arg0 nav-control))
|
|
(with-pp
|
|
(let ((s3-0 (new 'stack-no-clear 'vector)))
|
|
(let ((a0-2 (handle->process (-> obj focus handle))))
|
|
(cond
|
|
(a0-2
|
|
(vector-! s3-0 (get-trans (the-as process-focusable a0-2) 0) (-> obj root-override2 trans))
|
|
)
|
|
(else
|
|
(let ((a0-7 (-> arg0 state)))
|
|
(set! (-> s3-0 quad) (-> a0-7 heading quad))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> s3-0 y) 0.0)
|
|
(vector-normalize! s3-0 1.0)
|
|
(let ((s5-3 (new 'stack-no-clear 'quaternion))
|
|
(s4-0 (-> obj root-override2 quat))
|
|
)
|
|
(quaternion-set! s5-3 0.0 (sqrtf (* 0.5 (- 1.0 (-> s3-0 z)))) 0.0 (sqrtf (* 0.5 (+ 1.0 (-> s3-0 z)))))
|
|
(if (< (-> s3-0 x) 0.0)
|
|
(set! (-> s5-3 y) (- (-> s5-3 y)))
|
|
)
|
|
(quaternion-pseudo-seek
|
|
s4-0
|
|
s4-0
|
|
s5-3
|
|
(* (fmax 0.5 (* 0.00024414062 (-> obj nav state speed))) (-> pp clock seconds-per-frame))
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
)
|
|
|
|
;; WARN: disable def twice: 11. This may happen when a cond (no else) is nested inside of another conditional, but it should be rare.
|
|
(defmethod general-event-handler ginsu ((obj ginsu) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
|
|
"Handles various events for the enemy
|
|
@TODO - unsure if there is a pattern for the events and this should have a more specific name"
|
|
(local-vars (v0-1 object))
|
|
(with-pp
|
|
(case arg2
|
|
(('touched)
|
|
(let ((s5-0 arg0))
|
|
(when (if (type? s5-0 ginsu)
|
|
s5-0
|
|
)
|
|
(let ((s5-1 (vector<-cspace! (new 'stack-no-clear 'vector) (-> obj node-list data 8))))
|
|
(let ((a0-5 (vector<-cspace! (new 'stack-no-clear 'vector) (-> obj node-list data 8))))
|
|
(vector+! s5-1 s5-1 a0-5)
|
|
)
|
|
(vector-float*! s5-1 s5-1 0.5)
|
|
(spawn (-> obj part) s5-1)
|
|
)
|
|
(set! v0-1 (+ (-> pp clock frame-counter) (seconds 0.125)))
|
|
(set! (-> obj grind-timer) (the-as time-frame v0-1))
|
|
v0-1
|
|
)
|
|
)
|
|
)
|
|
(('touch 'bonk 'attack)
|
|
(cond
|
|
((or (!= arg0 *target*) (logtest? (focus-status dark) (-> *target* focus-status)))
|
|
((method-of-type nav-enemy general-event-handler) obj arg0 arg1 arg2 arg3)
|
|
)
|
|
(else
|
|
(let ((v1-15 (new 'stack-no-clear 'event-message-block)))
|
|
(set! (-> v1-15 from) (process->ppointer pp))
|
|
(set! (-> v1-15 num-params) 2)
|
|
(set! (-> v1-15 message) 'attack)
|
|
(set! (-> v1-15 param 0) (the-as uint #f))
|
|
(let ((a2-2 (new 'static 'attack-info :mask (attack-info-mask id))))
|
|
(let* ((a0-19 *game-info*)
|
|
(a3-2 (+ (-> a0-19 attack-id) 1))
|
|
)
|
|
(set! (-> a0-19 attack-id) a3-2)
|
|
(set! (-> a2-2 id) a3-2)
|
|
)
|
|
(set! (-> v1-15 param 1) (the-as uint a2-2))
|
|
)
|
|
(send-event-function arg0 v1-15)
|
|
)
|
|
#f
|
|
)
|
|
)
|
|
)
|
|
(('trigger)
|
|
(set! v0-1 #t)
|
|
(set! (-> obj ambush-started) (the-as symbol v0-1))
|
|
v0-1
|
|
)
|
|
(else
|
|
((method-of-type nav-enemy general-event-handler) obj arg0 arg1 arg2 arg3)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
(defstate circling (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy circling) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(if (< 0.5 (rand-vu))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logxor (shl 256 32) (the-as int (-> self enemy-flags)))))
|
|
)
|
|
(none)
|
|
)
|
|
:trans (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy circling) trans)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-method-182 self)
|
|
(none)
|
|
)
|
|
:code (the-as (function none :behavior ginsu) sleep-code)
|
|
)
|
|
|
|
(defstate hostile (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy hostile) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(if (< 0.5 (rand-vu))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logxor (shl 256 32) (the-as int (-> self enemy-flags)))))
|
|
)
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logclear (-> self enemy-flags) (enemy-flag enemy-flag41))))
|
|
(set! (-> self starting-time) (-> self clock frame-counter))
|
|
(set! (-> self spiral-time) (-> self clock frame-counter))
|
|
(set! (-> self desired-distance) (vector-length (ginsu-method-181 self (new 'stack-no-clear 'vector))))
|
|
(none)
|
|
)
|
|
:trans (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy hostile) trans)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(if (and (< (vector-length (ginsu-method-181 self (new 'stack-no-clear 'vector))) 16384.0)
|
|
(logtest? (-> self draw status) (draw-control-status on-screen))
|
|
)
|
|
(go-virtual anticipate-attack)
|
|
)
|
|
(if (nav-enemy-method-163 self)
|
|
(go-stare2 self)
|
|
)
|
|
(if (logtest? (enemy-flag enemy-flag41) (-> self enemy-flags))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logxor (shl 256 32) (the-as int (-> self enemy-flags)))))
|
|
)
|
|
(ginsu-method-182 self)
|
|
(none)
|
|
)
|
|
:code (the-as (function none :behavior ginsu) sleep-code)
|
|
:post (behavior ()
|
|
(let ((s5-0 (ginsu-method-181 self (new 'stack-no-clear 'vector)))
|
|
(gp-0 (new-stack-vector0))
|
|
)
|
|
0.0
|
|
0.0
|
|
(set! (-> s5-0 y) 0.0)
|
|
(let* ((f0-3 (vector-normalize-ret-len! s5-0 1.0))
|
|
(f1-1 (- 1.0 (* 0.0016666667 (the float (- (-> self clock frame-counter) (-> self spiral-time))))))
|
|
(f2-3 (fmax 12288.0 (* 102400.0 f1-1)))
|
|
(f0-4 (- f0-3 (fmin (fmax 12288.0 (* 122880.0 f1-1)) (fmax f2-3 (-> self desired-distance)))))
|
|
(f30-0 (fmin 8192.0 (fmax -8192.0 f0-4)))
|
|
)
|
|
(set! (-> gp-0 x) (- (-> s5-0 z)))
|
|
(set! (-> gp-0 z) (-> s5-0 x))
|
|
(if (logtest? (enemy-flag enemy-flag40) (-> self enemy-flags))
|
|
(vector-negate! gp-0 gp-0)
|
|
)
|
|
(vector+float*! gp-0 (-> self root-override2 trans) gp-0 20480.0)
|
|
(vector+float*! gp-0 gp-0 s5-0 f30-0)
|
|
)
|
|
(cloest-point-on-mesh (-> self nav) gp-0 gp-0 (the-as nav-poly #f))
|
|
(if (< (vector-vector-xz-distance gp-0 (-> self root-override2 trans)) 409.6)
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag41) (-> self enemy-flags))))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logclear (-> self enemy-flags) (enemy-flag enemy-flag41))))
|
|
)
|
|
(let ((v1-32 (-> self nav state)))
|
|
(logclear! (-> v1-32 flags) (nav-state-flag directional-mode))
|
|
(logior! (-> v1-32 flags) (nav-state-flag target-poly-dirty))
|
|
(set! (-> v1-32 target-post quad) (-> gp-0 quad))
|
|
)
|
|
)
|
|
0
|
|
(nav-enemy-method-176 self)
|
|
(none)
|
|
)
|
|
)
|
|
|
|
(defstate anticipate-attack (ginsu)
|
|
:virtual #t
|
|
:event (the-as (function process int symbol event-message-block object :behavior ginsu) enemy-event-handler)
|
|
:enter (behavior ()
|
|
(set! (-> self enemy-flags) (logior (enemy-flag actor-pause-backup) (-> self enemy-flags)))
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(let ((v1-4 (-> self nav)))
|
|
(set! (-> v1-4 target-speed) 8192.0)
|
|
)
|
|
0
|
|
(set! (-> self state-time) (-> self clock frame-counter))
|
|
(ja-channel-push! 1 (seconds 0.2))
|
|
(ja :group! (-> self draw art-group data 5) :num! min)
|
|
(none)
|
|
)
|
|
:exit (behavior ()
|
|
(logclear! (-> self enemy-flags) (enemy-flag actor-pause-backup))
|
|
(if (logtest? (-> self enemy-flags) (enemy-flag check-water))
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(logclear! (-> self focus-status) (focus-status dangerous))
|
|
)
|
|
(none)
|
|
)
|
|
:trans (behavior ()
|
|
(if (not (and (handle->process (-> self focus handle))
|
|
(zero? (logand (-> (the-as process-focusable (handle->process (-> self focus handle))) focus-status)
|
|
(focus-status disable dead ignore grabbed)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(go-virtual circling)
|
|
)
|
|
(if (logtest? (-> self enemy-flags) (enemy-flag look-at-focus))
|
|
(go-virtual circling)
|
|
)
|
|
(if (>= (- (-> self clock frame-counter) (-> self state-time)) (seconds 0.75))
|
|
(go-virtual attack)
|
|
)
|
|
(ja :num! (loop!))
|
|
(none)
|
|
)
|
|
:code (the-as (function none :behavior ginsu) sleep-code)
|
|
:post (behavior ()
|
|
(let ((gp-0 (ginsu-method-181 self (new 'stack-no-clear 'vector))))
|
|
(set! (-> gp-0 y) 0.0)
|
|
(vector-normalize! gp-0 -819.2)
|
|
(vector+! gp-0 gp-0 (-> self root-override2 trans))
|
|
(cloest-point-on-mesh (-> self nav) gp-0 gp-0 (the-as nav-poly #f))
|
|
(if (< (vector-vector-xz-distance gp-0 (-> self root-override2 trans)) 409.6)
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag41) (-> self enemy-flags))))
|
|
(set! (-> self enemy-flags) (the-as enemy-flag (logclear (-> self enemy-flags) (enemy-flag enemy-flag41))))
|
|
)
|
|
(let ((v1-12 (-> self nav state)))
|
|
(logclear! (-> v1-12 flags) (nav-state-flag directional-mode))
|
|
(logior! (-> v1-12 flags) (nav-state-flag target-poly-dirty))
|
|
(set! (-> v1-12 target-post quad) (-> gp-0 quad))
|
|
)
|
|
)
|
|
0
|
|
(nav-enemy-method-176 self)
|
|
(none)
|
|
)
|
|
)
|
|
|
|
(defstate attack (ginsu)
|
|
:virtual #t
|
|
:event (the-as (function process int symbol event-message-block object :behavior ginsu) enemy-event-handler)
|
|
:enter (behavior ()
|
|
(set! (-> self enemy-flags) (logior (enemy-flag actor-pause-backup) (-> self enemy-flags)))
|
|
(ginsu-method-183 self #t)
|
|
(set! (-> self root-override2 penetrate-using) (penetrate generic-attack lunge))
|
|
(enemy-method-49 self)
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(let* ((v1-9 *game-info*)
|
|
(a0-5 (+ (-> v1-9 attack-id) 1))
|
|
)
|
|
(set! (-> v1-9 attack-id) a0-5)
|
|
(set! (-> self attack-id) a0-5)
|
|
)
|
|
(let ((v1-10 (-> self nav)))
|
|
(set! (-> v1-10 target-speed) 49152.0)
|
|
)
|
|
0
|
|
(set! (-> self state-time) (-> self clock frame-counter))
|
|
(ja :group! (-> self draw art-group data 15) :num! min)
|
|
(none)
|
|
)
|
|
:exit (behavior ()
|
|
(logclear! (-> self enemy-flags) (enemy-flag actor-pause-backup))
|
|
(if (logtest? (-> self enemy-flags) (enemy-flag check-water))
|
|
(logior! (-> self focus-status) (focus-status dangerous))
|
|
(logclear! (-> self focus-status) (focus-status dangerous))
|
|
)
|
|
(ginsu-method-183 self #f)
|
|
(none)
|
|
)
|
|
:trans (behavior ()
|
|
(enemy-method-49 self)
|
|
(if (not (and (handle->process (-> self focus handle))
|
|
(zero? (logand (-> (the-as process-focusable (handle->process (-> self focus handle))) focus-status)
|
|
(focus-status disable dead ignore grabbed)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(go-virtual circling)
|
|
)
|
|
(if (logtest? (-> self enemy-flags) (enemy-flag look-at-focus))
|
|
(go-virtual circling)
|
|
)
|
|
(ja :num! (seek!))
|
|
(if (ja-done? 0)
|
|
(go-virtual circling)
|
|
)
|
|
(none)
|
|
)
|
|
:code (the-as (function none :behavior ginsu) sleep-code)
|
|
:post (the-as (function none :behavior ginsu) nav-enemy-chase-post)
|
|
)
|
|
|
|
(defstate ambush (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type enemy ambush) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(logclear! (-> self mask) (process-mask actor-pause))
|
|
(logior! (-> self enemy-flags) (enemy-flag use-notice-distance))
|
|
(ja-channel-set! 0)
|
|
(set! (-> self root-override2 scale x) 0.01)
|
|
(set! (-> self root-override2 scale y) 0.01)
|
|
(set! (-> self root-override2 scale z) 0.01)
|
|
(none)
|
|
)
|
|
:exit (behavior ()
|
|
(logior! (-> self mask) (process-mask actor-pause))
|
|
(logior! (-> self enemy-flags) (enemy-flag notice))
|
|
(none)
|
|
)
|
|
:trans (behavior ()
|
|
(let ((t9-0 (-> (method-of-type enemy ambush) trans)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(when (-> self ambush-started)
|
|
(when (zero? (-> self skel active-channels))
|
|
(ja-channel-push! 1 0)
|
|
(ja :group! (-> self draw art-group data 5) :num! min)
|
|
)
|
|
(vector-seek! (-> self root-override2 scale) (new 'static 'vector :x 1.0 :y 1.0 :z 1.0) 0.02)
|
|
(+! (-> self path-pos) (/ 2048.0 (total-distance (-> self ambush-path))))
|
|
(let ((f30-1 (-> self path-pos)))
|
|
(when (>= f30-1 1.0)
|
|
(set! (-> self path-pos) 1.0)
|
|
(go-hostile self)
|
|
)
|
|
(get-point-at-percent-along-path! (-> self ambush-path) (-> self root-override2 trans) f30-1 'interp)
|
|
)
|
|
(ja :num! (loop!))
|
|
)
|
|
(none)
|
|
)
|
|
:code (the-as (function none :behavior ginsu) sleep-code)
|
|
:post (the-as (function none :behavior ginsu) enemy-simple-post)
|
|
)
|
|
|
|
(defbehavior ginsu-sounds-off ginsu ()
|
|
(if (-> self blade-sound-playing)
|
|
(sound-stop (the-as sound-id (-> self blade-sound)))
|
|
)
|
|
(when (-> self grind-sound-playing)
|
|
(sound-stop (the-as sound-id (-> self grind-sound)))
|
|
(set! (-> self grind-sound-playing) #f)
|
|
(set! (-> self grind-timer) 0)
|
|
0
|
|
)
|
|
(none)
|
|
)
|
|
|
|
(defstate idle (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy idle) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-sounds-off)
|
|
(none)
|
|
)
|
|
)
|
|
|
|
(defstate dormant (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy dormant) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-sounds-off)
|
|
(none)
|
|
)
|
|
)
|
|
|
|
(defstate die (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy die) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-sounds-off)
|
|
(none)
|
|
)
|
|
)
|
|
|
|
(defstate die-falling (ginsu)
|
|
:virtual #t
|
|
:enter (behavior ()
|
|
(let ((t9-0 (-> (method-of-type nav-enemy die-falling) enter)))
|
|
(if t9-0
|
|
(t9-0)
|
|
)
|
|
)
|
|
(ginsu-sounds-off)
|
|
(none)
|
|
)
|
|
)
|
|
|
|
(defmethod go-hostile ginsu ((obj ginsu))
|
|
(cond
|
|
((or (and (-> obj enemy-info-override use-frustration) (logtest? (enemy-flag enemy-flag39) (-> obj enemy-flags)))
|
|
(nav-enemy-method-163 obj)
|
|
)
|
|
(go-stare2 obj)
|
|
)
|
|
(else
|
|
(let* ((v1-8 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
|
|
(v1-9 (the-as number (logior (the-as int #x3f800000) v1-8)))
|
|
)
|
|
(if (and (< (+ -1.0 (the-as float v1-9)) 0.1) (logtest? (-> obj draw status) (draw-control-status on-screen)))
|
|
(go (method-of-object obj anticipate-attack))
|
|
(go (method-of-object obj hostile))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
;; WARN: Return type mismatch object vs none.
|
|
(defmethod go-idle ginsu ((obj ginsu))
|
|
(if (not (logtest? (-> obj ambush-path flags) (path-control-flag not-found)))
|
|
(go (method-of-object obj ambush))
|
|
(go (method-of-object obj idle))
|
|
)
|
|
(none)
|
|
)
|
|
|
|
(defmethod deactivate ginsu ((obj ginsu))
|
|
(when (nonzero? (-> obj blade-part))
|
|
(let ((a0-1 (-> obj blade-part)))
|
|
((the-as (function sparticle-launch-control none) (method-of-object a0-1 kill-and-free-particles)) a0-1)
|
|
)
|
|
)
|
|
(if (-> obj blade-sound-playing)
|
|
(sound-stop (the-as sound-id (-> obj blade-sound)))
|
|
)
|
|
(if (-> obj grind-sound-playing)
|
|
(sound-stop (the-as sound-id (-> obj grind-sound)))
|
|
)
|
|
((method-of-type nav-enemy deactivate) obj)
|
|
(none)
|
|
)
|
|
|
|
;; WARN: Return type mismatch nav-enemy vs ginsu.
|
|
(defmethod relocate ginsu ((obj ginsu) (arg0 int))
|
|
(if (nonzero? (-> obj blade-jm))
|
|
(&+! (-> obj blade-jm) arg0)
|
|
)
|
|
(if (nonzero? (-> obj blade-part))
|
|
(&+! (-> obj blade-part) arg0)
|
|
)
|
|
(if (nonzero? (-> obj ambush-path))
|
|
(&+! (-> obj ambush-path) arg0)
|
|
)
|
|
(the-as ginsu ((method-of-type nav-enemy relocate) obj arg0))
|
|
)
|
|
|
|
(defmethod ginsu-method-183 ginsu ((obj ginsu) (arg0 symbol))
|
|
(let ((v1-3 (-> (the-as collide-shape-prim-group (-> obj root-override2 root-prim)) child 1)))
|
|
(cond
|
|
(arg0
|
|
(set! (-> v1-3 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-3 prim-core collide-with) (collide-spec jak bot))
|
|
)
|
|
(else
|
|
(set! (-> v1-3 prim-core collide-as) (collide-spec))
|
|
(set! (-> v1-3 prim-core collide-with) (collide-spec))
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
(defmethod enemy-method-46 ginsu ((obj ginsu) (arg0 int))
|
|
"@abstract"
|
|
(case arg0
|
|
((1)
|
|
(let ((v1-2 (-> obj root-override2 root-prim)))
|
|
(logior! (-> v1-2 prim-core action) (collide-action solid))
|
|
(let ((v1-4 (-> (the-as collide-shape-prim-group v1-2) child 0)))
|
|
(logior! (-> v1-4 prim-core action) (collide-action solid))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defmethod init-enemy-collision! ginsu ((obj ginsu))
|
|
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
|
|
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
|
|
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
|
|
(set! (-> s5-0 reaction) cshape-reaction-default)
|
|
(set! (-> s5-0 no-reaction)
|
|
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
|
|
)
|
|
(set! (-> s5-0 penetrated-by) (penetrate
|
|
generic-attack
|
|
lunge
|
|
flop
|
|
punch
|
|
spin
|
|
roll
|
|
uppercut
|
|
bonk
|
|
tube
|
|
vehicle
|
|
flut-attack
|
|
board
|
|
mech-punch
|
|
dark-punch
|
|
dark-giant
|
|
)
|
|
)
|
|
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
|
|
(set! (-> s5-0 total-prims) (the-as uint 3))
|
|
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> s4-0 prim-core collide-with)
|
|
(collide-spec backgnd jak bot crate enemy obstacle hit-by-others-list player-list)
|
|
)
|
|
(set! (-> s4-0 prim-core action) (collide-action deadly no-standon))
|
|
(set! (-> s4-0 transform-index) 8)
|
|
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 9216.0)
|
|
(set! (-> s5-0 root-prim) s4-0)
|
|
)
|
|
(let ((v1-14 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-14 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-14 prim-core collide-with)
|
|
(collide-spec backgnd jak bot crate enemy obstacle hit-by-others-list player-list)
|
|
)
|
|
(set! (-> v1-14 prim-core action) (collide-action no-standon))
|
|
(set! (-> v1-14 transform-index) 8)
|
|
(set-vector! (-> v1-14 local-sphere) 0.0 0.0 0.0 4915.2)
|
|
)
|
|
(let ((v1-16 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-16 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-16 prim-core collide-with) (collide-spec jak bot player-list))
|
|
(set! (-> v1-16 prim-core action) (collide-action deadly))
|
|
(set! (-> v1-16 transform-index) 7)
|
|
(set-vector! (-> v1-16 local-sphere) 0.0 0.0 0.0 2662.4)
|
|
)
|
|
(set! (-> s5-0 nav-radius) 4505.6)
|
|
(let ((v1-18 (-> s5-0 root-prim)))
|
|
(set! (-> s5-0 backup-collide-as) (-> v1-18 prim-core collide-as))
|
|
(set! (-> s5-0 backup-collide-with) (-> v1-18 prim-core collide-with))
|
|
)
|
|
(set! (-> s5-0 max-iteration-count) (the-as uint 3))
|
|
(set! (-> s5-0 event-self) 'touched)
|
|
(set! (-> obj root-override2) s5-0)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
(defmethod init-enemy! ginsu ((obj ginsu))
|
|
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
|
|
(stack-size-set! (-> obj main-thread) 256)
|
|
(initialize-skeleton
|
|
obj
|
|
(the-as skeleton-group (art-group-get-by-name *level* "skel-ginsu" (the-as (pointer uint32) #f)))
|
|
(the-as pair 0)
|
|
)
|
|
(set! (-> obj skel generate-frame-function) create-interpolated2-joint-animation-frame)
|
|
(init-enemy-behaviour-and-stats! obj *ginsu-nav-enemy-info*)
|
|
(logclear! (-> obj nav flags) (nav-control-flag update-heading-from-facing))
|
|
(set! (-> obj enemy-flags) (the-as enemy-flag (logclear (-> obj enemy-flags) (enemy-flag enemy-flag43))))
|
|
(logclear! (-> obj nav flags) (nav-control-flag limit-rotation-rate))
|
|
(let ((v1-14 (-> obj neck)))
|
|
(set! (-> v1-14 up) (the-as uint 1))
|
|
(set! (-> v1-14 nose) (the-as uint 2))
|
|
(set! (-> v1-14 ear) (the-as uint 0))
|
|
(set-vector! (-> v1-14 twist-max) 10922.667 7281.778 0.0 1.0)
|
|
(set! (-> v1-14 ignore-angle) 18204.445)
|
|
)
|
|
(let ((v1-16 (-> obj nav)))
|
|
(set! (-> v1-16 speed-scale) 1.0)
|
|
)
|
|
0
|
|
(set-gravity-length (-> obj root-override2 dynam) 573440.0)
|
|
(ginsu-method-183 obj #f)
|
|
(set! (-> obj blade-jm) (new 'process 'joint-mod (joint-mod-mode joint-set*) obj 8))
|
|
(init (-> obj blade-speed) 1.0 0.01 0.1 0.9)
|
|
(set! (-> obj part) (create-launch-control (-> *part-group-id-table* 475) obj))
|
|
(set! (-> obj blade-part) (create-launch-control (-> *part-group-id-table* 476) obj))
|
|
(set! (-> obj ambush-path) (new 'process 'curve-control obj 'intro -1000000000.0))
|
|
(set! (-> obj ambush-started) #f)
|
|
(set! (-> obj path-pos) 0.0)
|
|
(if (not (logtest? (-> obj ambush-path flags) (path-control-flag not-found)))
|
|
(logior! (-> obj ambush-path flags) (path-control-flag display draw-line draw-point draw-text))
|
|
)
|
|
(set! (-> obj blade-sound) (the-as uint (new-sound-id)))
|
|
(set! (-> obj blade-sound-playing) #f)
|
|
(set! (-> obj grind-sound) (the-as uint (new-sound-id)))
|
|
(set! (-> obj grind-sound-playing) #f)
|
|
(set! (-> obj grind-timer) 0)
|
|
0
|
|
(none)
|
|
)
|