jak-project/goal_src/jak2/engine/geometry/geometry-h.gc
ManDude 9351bf782e
[decomp2] game-info, game-task and task-control (#1884)
And everything else needed for them!

A couple functions are bad currently.

- fixes #1929 - untested on linux
- fixes #1924 - now you need to type `,` before a lambda you want to put
in a pair.
- fix debugger symbol table in jak 2
- made the decompiler output `(meters 2)` instead of `(meters 2.0)`
- fixed a bug with the bitfield enum special -1 case
- made bad game text decomp not exit the decompiler
- added `editable-player` and `script`
2022-09-27 19:44:20 -04:00

40 lines
1.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: geometry-h.gc
;; name in dgo: geometry-h
;; dgos: ENGINE, GAME
(define-extern quaternion-from-two-vectors-max-angle! (function quaternion vector vector float quaternion))
;; DECOMP BEGINS
(deftype curve (structure)
((cverts (inline-array vector) :offset-assert 0)
(num-cverts int32 :offset-assert 4)
(knots (pointer float) :offset-assert 8)
(num-knots int32 :offset-assert 12)
(length float :offset-assert 16)
)
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
(deftype border-plane (basic)
((name symbol :offset-assert 4)
(action basic :offset-assert 8)
(slot int8 :offset-assert 12)
(trans vector :inline :offset-assert 16)
(normal vector :inline :offset-assert 32)
)
:method-count-assert 11
:size-assert #x30
:flag-assert #xb00000030
(:methods
(debug-draw (_type_) int 9)
(point-past-plane? (_type_ vector) symbol 10)
)
)