mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
029983270e
everything up to collide-reaction-target (which is mostly done, but could use a few more names) Fixes issues with gun-part and target-part
287 lines
9.4 KiB
Common Lisp
287 lines
9.4 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: cylinder.gc
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;; name in dgo: cylinder
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;; dgos: ENGINE, GAME
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;; DECOMP BEGINS
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(defmethod ray-capsule-intersect cylinder ((obj cylinder) (ray1 vector) (ray2 vector))
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(let ((t2-0 (new 'stack-no-clear 'vector))
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(s4-0 (new 'stack-no-clear 'vector))
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)
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0.0
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0.0
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(let ((f30-0 (ray-cylinder-intersect ray1 ray2 (-> obj origin) (-> obj axis) (-> obj radius) (-> obj length) t2-0))
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)
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(let ((f0-5 (ray-sphere-intersect ray1 ray2 (-> obj origin) (-> obj radius))))
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(if (and (>= f0-5 0.0) (or (< f30-0 0.0) (< f0-5 f30-0)))
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(set! f30-0 f0-5)
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)
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)
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(vector+float*! s4-0 (-> obj origin) (-> obj axis) (-> obj length))
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(let ((f0-8 (ray-sphere-intersect ray1 ray2 s4-0 (-> obj radius))))
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(if (and (>= f0-8 0.0) (or (< f30-0 0.0) (< f0-8 f30-0)))
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(set! f30-0 f0-8)
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)
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)
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f30-0
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)
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)
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)
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(deftype cylinder-verts (structure)
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((vert vector 24 :inline :offset-assert 0)
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)
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:method-count-assert 9
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:size-assert #x180
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:flag-assert #x900000180
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)
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(defmethod debug-draw cylinder ((obj cylinder) (arg0 vector4w))
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(local-vars
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(sv-896 matrix)
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(sv-912 vector)
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(sv-928 vector)
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(sv-944 vector)
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(sv-960 vector)
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(sv-976 vector)
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(sv-992 vector)
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(sv-1008 vector)
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(sv-1024 vector)
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(sv-1040 vector)
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(sv-1056 vector)
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(sv-1072 vector)
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(sv-1088 vector)
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)
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(rlet ((acc :class vf)
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(vf0 :class vf)
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(vf1 :class vf)
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(vf2 :class vf)
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(vf3 :class vf)
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(vf4 :class vf)
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(vf5 :class vf)
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(vf6 :class vf)
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)
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(init-vf0-vector)
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(let ((s1-0 (new 'stack-no-clear 'vector))
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(s0-0 (new 'stack-no-clear 'vector))
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)
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(if (< 0.999 (fabs (-> obj axis y)))
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(vector-cross! s1-0 (-> obj axis) (new 'static 'vector :z 1.0))
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(vector-cross! s1-0 (-> obj axis) (new 'static 'vector :y 1.0))
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)
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(vector-normalize! s1-0 (-> obj radius))
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(vector-float*! s0-0 (-> obj axis) (* 0.125 (-> obj length)))
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(let ((s5-0 (new 'stack-no-clear 'cylinder-verts))
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(s4-0 (new 'stack-no-clear 'cylinder-verts))
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(s3-0 (new 'stack-no-clear 'matrix))
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)
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(matrix-axis-angle! s3-0 (-> obj axis) 4096.0)
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(set! sv-896 (new 'stack-no-clear 'matrix))
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(vector-matrix*! (the-as vector sv-896) (-> obj origin) s3-0)
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(let ((v1-6 (-> s3-0 trans)))
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(.lvf vf4 (&-> (-> obj origin) quad))
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(.lvf vf5 (&-> sv-896 quad 0))
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(.mov.vf vf6 vf0 :mask #b1000)
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(.sub.vf vf6 vf4 vf5 :mask #b111)
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(.svf (&-> v1-6 quad) vf6)
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)
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(dotimes (v1-7 8)
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(vector+! (-> s5-0 vert (+ v1-7 8)) (-> obj origin) s1-0)
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(vector+float*! (-> s5-0 vert (+ v1-7 8)) (-> s5-0 vert (+ v1-7 8)) s0-0 (the float v1-7))
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)
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(dotimes (s0-1 8)
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(set! sv-944 (-> s5-0 vert s0-1))
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(set! sv-912 (-> obj origin))
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(set! sv-928 s1-0)
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(let ((f0-8 (cos (* 2048.0 (the float (- 7 s0-1))))))
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(.lvf vf2 (&-> sv-928 quad))
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(.lvf vf1 (&-> sv-912 quad))
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(let ((v1-19 f0-8))
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(.mov vf3 v1-19)
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)
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)
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(.add.x.vf vf4 vf0 vf0 :mask #b1000)
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(.mul.x.vf acc vf2 vf3)
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(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
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(.svf (&-> sv-944 quad) vf4)
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(set! sv-992 (-> s5-0 vert s0-1))
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(set! sv-960 (-> s5-0 vert s0-1))
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(set! sv-976 (-> obj axis))
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(let ((f0-13 (* (- (-> obj radius)) (sin (* 2048.0 (the float (- 7 s0-1)))))))
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(.lvf vf2 (&-> sv-976 quad))
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(.lvf vf1 (&-> sv-960 quad))
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(let ((v1-33 f0-13))
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(.mov vf3 v1-33)
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)
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)
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(.add.x.vf vf4 vf0 vf0 :mask #b1000)
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(.mul.x.vf acc vf2 vf3)
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(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
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(.svf (&-> sv-992 quad) vf4)
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(set! sv-1040 (-> s5-0 vert (+ s0-1 16)))
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(set! sv-1008 (-> obj origin))
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(set! sv-1024 s1-0)
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(let ((f0-16 (cos (* 2048.0 (the float s0-1)))))
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(.lvf vf2 (&-> sv-1024 quad))
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(.lvf vf1 (&-> sv-1008 quad))
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(let ((v1-43 f0-16))
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(.mov vf3 v1-43)
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)
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)
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(.add.x.vf vf4 vf0 vf0 :mask #b1000)
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(.mul.x.vf acc vf2 vf3)
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(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
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(.svf (&-> sv-1040 quad) vf4)
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(set! sv-1088 (-> s5-0 vert (+ s0-1 16)))
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(set! sv-1056 (-> s5-0 vert (+ s0-1 16)))
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(set! sv-1072 (-> obj axis))
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(let ((f0-21 (+ (-> obj length) (* (-> obj radius) (sin (* 2048.0 (the float s0-1)))))))
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(.lvf vf2 (&-> sv-1072 quad))
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(.lvf vf1 (&-> sv-1056 quad))
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(let ((v1-57 f0-21))
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(.mov vf3 v1-57)
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)
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)
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(.add.x.vf vf4 vf0 vf0 :mask #b1000)
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(.mul.x.vf acc vf2 vf3)
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(.add.mul.w.vf vf4 vf1 vf0 acc :mask #b111)
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(.svf (&-> sv-1088 quad) vf4)
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)
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(dotimes (s2-1 16)
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(dotimes (s1-1 24)
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(vector-matrix*! (-> s4-0 vert s1-1) (-> s5-0 vert s1-1) s3-0)
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(camera-line (-> s5-0 vert s1-1) (-> s4-0 vert s1-1) arg0)
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(if (nonzero? s1-1)
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(camera-line (-> s5-0 vert s1-1) (-> s5-0 vert (+ s1-1 -1)) arg0)
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)
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)
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(let ((v1-77 s5-0))
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(set! s5-0 s4-0)
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(set! s4-0 v1-77)
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)
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)
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)
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)
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0
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(none)
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)
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)
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(defun ray-arbitrary-circle-intersect ((arg0 vector) (arg1 vector) (arg2 vector) (arg3 vector) (arg4 float))
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(let* ((v1-1 (vector-! (new 'stack-no-clear 'vector) arg2 arg0))
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(f0-2 (/ (vector-dot v1-1 arg3) (vector-dot arg1 arg3)))
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)
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(cond
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((or (< 1.0 f0-2) (< f0-2 0.0))
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-100000000.0
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)
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((let ((a0-8 (new 'stack-no-clear 'vector)))
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(vector-float*! a0-8 arg1 f0-2)
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(vector-! a0-8 a0-8 v1-1)
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(< (vector-dot a0-8 a0-8) (* arg4 arg4))
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)
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f0-2
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)
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(else
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-100000000.0
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)
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)
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)
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)
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(defmethod ray-flat-cyl-intersect cylinder-flat ((obj cylinder-flat) (arg0 vector) (arg1 vector))
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(let ((gp-0 (new 'stack-no-clear 'vector))
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(s5-0 (new 'stack-no-clear 'vector))
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)
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0.0
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0.0
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(let ((f30-0 (ray-cylinder-intersect arg0 arg1 (-> obj origin) (-> obj axis) (-> obj radius) (-> obj length) gp-0))
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)
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(let ((f0-5 (ray-arbitrary-circle-intersect arg0 arg1 (-> obj origin) (-> obj axis) (-> obj radius))))
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(when (and (>= f0-5 0.0) (or (< f30-0 0.0) (< f0-5 f30-0)))
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(set! f30-0 f0-5)
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(set! (-> gp-0 quad) (-> obj origin quad))
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)
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)
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(vector+float*! s5-0 (-> obj origin) (-> obj axis) (-> obj length))
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(let ((f0-8 (ray-arbitrary-circle-intersect arg0 arg1 s5-0 (-> obj axis) (-> obj radius))))
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(when (and (>= f0-8 0.0) (or (< f30-0 0.0) (< f0-8 f30-0)))
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(set! f30-0 f0-8)
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(set! (-> gp-0 quad) (-> s5-0 quad))
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)
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)
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f30-0
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)
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)
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)
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(deftype cylinder-flat-verts (structure)
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((vert vector 10 :inline :offset-assert 0)
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)
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:method-count-assert 9
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:size-assert #xa0
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:flag-assert #x9000000a0
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)
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(defmethod debug-draw cylinder-flat ((obj cylinder-flat) (arg0 vector4w))
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(local-vars (sv-448 vector))
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(rlet ((vf0 :class vf)
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(vf4 :class vf)
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(vf5 :class vf)
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(vf6 :class vf)
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)
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(init-vf0-vector)
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(let ((s1-0 (new 'stack-no-clear 'vector))
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(s0-0 (new 'stack-no-clear 'vector))
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)
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(if (< 0.999 (fabs (-> obj axis y)))
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(vector-cross! s1-0 (-> obj axis) (new 'static 'vector :z 1.0))
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(vector-cross! s1-0 (-> obj axis) (new 'static 'vector :y 1.0))
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)
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(vector-normalize! s1-0 (-> obj radius))
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(vector-float*! s0-0 (-> obj axis) (* 0.14285715 (-> obj length)))
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(let ((s5-0 (new 'stack-no-clear 'cylinder-flat-verts))
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(s4-0 (new 'stack-no-clear 'cylinder-flat-verts))
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(s3-0 (new 'stack-no-clear 'matrix))
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)
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(matrix-axis-angle! s3-0 (-> obj axis) 4096.0)
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(set! sv-448 (new 'stack-no-clear 'vector))
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(vector-matrix*! sv-448 (-> obj origin) s3-0)
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(let ((v1-6 (-> s3-0 trans)))
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(.lvf vf4 (&-> (-> obj origin) quad))
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(.lvf vf5 (&-> sv-448 quad))
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(.mov.vf vf6 vf0 :mask #b1000)
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(.sub.vf vf6 vf4 vf5 :mask #b111)
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(.svf (&-> v1-6 quad) vf6)
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)
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(dotimes (v1-7 8)
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(vector+! (-> s5-0 vert (+ v1-7 1)) (-> obj origin) s1-0)
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(vector+float*! (-> s5-0 vert (+ v1-7 1)) (-> s5-0 vert (+ v1-7 1)) s0-0 (the float v1-7))
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)
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(set! (-> s5-0 vert 0 quad) (-> obj origin quad))
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(vector+float*! (-> s5-0 vert 9) (-> obj origin) (-> obj axis) (-> obj length))
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(dotimes (s2-1 16)
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(dotimes (s1-1 10)
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(vector-matrix*! (-> s4-0 vert s1-1) (-> s5-0 vert s1-1) s3-0)
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(camera-line (-> s5-0 vert s1-1) (-> s4-0 vert s1-1) arg0)
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(if (nonzero? s1-1)
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(camera-line (-> s5-0 vert s1-1) (-> s5-0 vert (+ s1-1 -1)) arg0)
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)
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)
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(let ((v1-29 s5-0))
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(set! s5-0 s4-0)
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(set! s4-0 v1-29)
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)
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)
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)
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)
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0
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(none)
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)
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)
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