jak-project/goal_src/jak2/engine/anim/fma-sphere.gc
ManDude b50b9eadb2
[decompiler] new features + fixes, + other jak2 fixes (#2796)
Fixes empty boxed arrays of strings breaking some decomp
(`ctywide-speech` and `race-info`).

Adds `decomp-as` tag to decompiler types so that the static data
decompiler can use macros like `meters` and `seconds` on fields that
aren't of type `meters` or `time-frame`.

Adds `override` tag to decompiler types which overrides the type of
field with that name. The type must be a child type of the original
field's type (or the same type, but why would you do this?).

Fixes the camera being offset for `drillmtn` after loading `palout`
once.

This is a huge refactor sadly.
2023-07-04 17:23:24 -04:00

266 lines
9.3 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: fma-sphere.gc
;; name in dgo: fma-sphere
;; dgos: ENGINE, GAME
;; +++fma-sphere-mode
(defenum fma-sphere-mode
:type uint32
:bitfield #t
(nav 0)
(kill-once 1)
(danger 2)
(deadly-overlap 3))
;; ---fma-sphere-mode
(declare-type fma-sphere process-drawable)
;; DECOMP BEGINS
(deftype fma-sphere (process-drawable)
((root collide-shape :override)
(first-time? symbol :offset-assert 200)
(mode fma-sphere-mode :offset-assert 204)
(track-handle handle :offset-assert 208)
(track-joint int32 :offset-assert 216)
(attack-id uint32 :offset-assert 220)
(duration time-frame :offset-assert 224)
(sphere sphere :inline :offset-assert 240)
(danger traffic-danger-info :inline :offset-assert 256)
)
:heap-base #xc0
:method-count-assert 21
:size-assert #x136
:flag-assert #x1500c00136
(:methods
(idle () _type_ :state 20)
)
)
(defmethod run-logic? fma-sphere ((obj fma-sphere))
(or (logtest? *display-scene-control* (scene-controls display-controls))
(and *display-nav-marks* (logtest? (-> obj mode) (fma-sphere-mode nav)))
(logtest? (-> obj mode) (fma-sphere-mode deadly-overlap))
(>= (-> obj track-joint) 0)
(-> obj first-time?)
)
)
(defstate idle (fma-sphere)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('touched)
(let ((v1-1 (-> event param 0)))
(when v1-1
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) (process->ppointer self))
(set! (-> a1-2 num-params) 2)
(set! (-> a1-2 message) 'attack)
(set! (-> a1-2 param 0) v1-1)
(let ((v1-2 (new 'static 'attack-info :mask (attack-info-mask mode id attacker-velocity damage knock))))
(set! (-> v1-2 id) (-> self attack-id))
(set! (-> v1-2 mode) 'eco-red)
(set! (-> v1-2 attacker-velocity quad) (-> self root transv quad))
(set! (-> v1-2 damage) 2.0)
(set! (-> v1-2 knock) (the-as uint 2))
(set! (-> a1-2 param 1) (the-as uint v1-2))
)
(send-event-function proc a1-2)
)
)
)
)
)
)
:enter (behavior ()
(set! (-> self state-time) (current-time))
(set! (-> self first-time?) #f)
(if (logtest? (-> self mode) (fma-sphere-mode kill-once))
(send-event *traffic-manager* 'kill-traffic-sphere (-> self sphere))
)
(none)
)
:trans (behavior ()
(local-vars (at-0 int))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((v1-0 (-> self duration)))
(if (and (nonzero? v1-0) (>= (- (current-time) (-> self state-time)) v1-0))
(go empty-state)
)
)
(let ((v1-5 (-> self track-joint)))
(when (>= v1-5 0)
(let ((a2-0 (handle->process (-> self track-handle)))
(gp-0 (new 'stack-no-clear 'vector))
)
(when a2-0
(set! (-> gp-0 quad) (-> self sphere quad))
(set! (-> gp-0 w) 1.0)
(vector-matrix*! gp-0 gp-0 (-> (the-as process-drawable a2-0) node-list data v1-5 bone transform))
(let ((v1-9 (-> self root)))
(vector-! (-> v1-9 transv) gp-0 (-> v1-9 trans))
(let ((a0-12 (-> v1-9 transv)))
(.lvf vf1 (&-> (-> v1-9 transv) quad))
(let ((f0-1 (-> self clock frames-per-second)))
(.mov at-0 f0-1)
)
(.mov vf2 at-0)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> a0-12 quad) vf1)
)
)
(move-to-point! (-> self root) gp-0)
(set! (-> self danger sphere x) (-> gp-0 x))
(set! (-> self danger sphere y) (-> gp-0 y))
(set! (-> self danger sphere z) (-> gp-0 z))
)
)
)
)
(if (logtest? (-> self mode) (fma-sphere-mode danger))
(send-event *traffic-manager* 'add-danger-sphere (-> self danger))
)
(when (logtest? (-> self mode) (fma-sphere-mode deadly-overlap))
(let ((a1-10 (new 'stack-no-clear 'overlaps-others-params)))
(set! (-> a1-10 options) (overlaps-others-options))
(set! (-> a1-10 collide-with-filter) (the-as collide-spec -1))
(set! (-> a1-10 tlist) *touching-list*)
(find-overlapping-shapes (-> self root) a1-10)
)
)
(if (or (logtest? *display-scene-control* (scene-controls display-controls))
(and *display-nav-marks* (logtest? (-> self mode) (fma-sphere-mode nav)))
)
(add-debug-sphere
#t
(bucket-id debug2)
(-> self root trans)
(-> self sphere r)
(new 'static 'rgba :r #x80 :g #x40 :a #x80)
)
)
(none)
)
)
:code (the-as (function none :behavior fma-sphere) sleep-code)
)
;; WARN: Return type mismatch object vs none.
(defbehavior fma-sphere-init-by-other fma-sphere ((arg0 fma-sphere-mode) (arg1 process-drawable) (arg2 int) (arg3 time-frame) (arg4 vector) (arg5 vector))
(set! (-> self mode) arg0)
(set! (-> self first-time?) #t)
(set! (-> self duration) arg3)
(cond
((and arg1 (>= arg2 0))
(set! (-> self track-joint) arg2)
(set! (-> self track-handle) (process->handle arg1))
)
(else
(set! (-> self track-joint) -1)
(set! (-> self track-handle) (the-as handle #f))
)
)
(cond
(arg5
(mem-copy! (the-as pointer (-> self danger)) (the-as pointer arg5) 54)
(cond
(arg4
(set! (-> self sphere quad) (-> arg4 quad))
(set! (-> self danger sphere quad) (-> arg4 quad))
)
(else
(set! (-> self sphere quad) (-> self danger sphere quad))
)
)
)
(arg4
(set! (-> self sphere quad) (-> arg4 quad))
(when (logtest? (-> self mode) (fma-sphere-mode danger))
(set! (-> self danger sphere quad) (-> arg4 quad))
(set! (-> self danger velocity quad) (the-as uint128 0))
(set! (-> self danger notify-radius) (+ 40960.0 (-> self sphere r)))
(set! (-> self danger danger-level) 1.0)
(set! (-> self danger decay-rate) 0.0)
(set! (-> self danger flags) (traffic-danger-flags tdf0))
(set! (-> self danger danger-type) (traffic-danger-type tdt4))
)
)
(else
(format 0 "ERROR: Initializing an fma-sphere without a sphere or danger info!~%")
(go empty-state)
)
)
(let ((gp-1 (new 'process 'collide-shape self (collide-list-enum hit-by-player))))
(let ((v1-24 (new 'process 'collide-shape-prim-sphere gp-1 (the-as uint 0))))
(set! (-> v1-24 prim-core collide-as) (collide-spec obstacle))
(set-vector! (-> v1-24 local-sphere) 0.0 0.0 0.0 4096.0)
(set! (-> gp-1 total-prims) (the-as uint 1))
(set! (-> gp-1 root-prim) v1-24)
)
(set! (-> gp-1 nav-radius) (* 0.75 (-> gp-1 root-prim local-sphere w)))
(let ((v1-27 (-> gp-1 root-prim)))
(set! (-> gp-1 backup-collide-as) (-> v1-27 prim-core collide-as))
(set! (-> gp-1 backup-collide-with) (-> v1-27 prim-core collide-with))
)
(set! (-> self root) gp-1)
)
(let ((gp-2 (-> self root)))
(set! (-> gp-2 nav-radius) (-> self sphere r))
(set! (-> gp-2 root-prim local-sphere w) (-> self sphere r))
(set! (-> gp-2 trans quad) (-> self sphere quad))
(set! (-> gp-2 trans w) 1.0)
(vector-identity! (-> gp-2 scale))
(quaternion-identity! (-> gp-2 quat))
(cond
((logtest? (-> self mode) (fma-sphere-mode deadly-overlap))
(set! (-> gp-2 event-self) 'touched)
(let ((v1-35 (-> gp-2 root-prim)))
(set! (-> v1-35 prim-core collide-with) (collide-spec crate civilian enemy hit-by-others-list))
(logior! (-> v1-35 prim-core action) (collide-action deadly))
)
)
(else
(let ((v1-36 (-> gp-2 root-prim)))
(set! (-> v1-36 prim-core collide-as) (collide-spec))
(set! (-> v1-36 prim-core collide-with) (collide-spec))
)
0
)
)
(update-transforms gp-2)
)
(logclear! (-> self mask) (process-mask actor-pause enemy))
(when (logtest? (-> self mode) (fma-sphere-mode nav))
(let ((a0-32 (find-nearest-nav-mesh (-> self root trans) (the-as float #x7f800000))))
(cond
(a0-32
(add-process-drawable-to-navmesh a0-32 self #f)
)
(else
(format 0 "ERROR: fma-sphere-init-by-other: failed to find nearest nav-mesh!~%")
(go empty-state)
)
)
)
)
(when (logtest? (-> self mode) (fma-sphere-mode deadly-overlap))
(let* ((v1-53 *game-info*)
(a0-35 (+ (-> v1-53 attack-id) 1))
)
(set! (-> v1-53 attack-id) a0-35)
(set! (-> self attack-id) a0-35)
)
)
(go-virtual idle)
(none)
)