jak-project/game/kernel/jak2
2023-09-22 15:50:16 +01:00
..
fileio.cpp ckernel: fix file paths for art groups and tpages (#2932) 2023-08-25 18:33:26 +02:00
fileio.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kboot.cpp [windows] make the games start up in the user's preferred system UI language (#2267) 2023-02-26 09:46:57 -05:00
kboot.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kdgo.cpp [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
kdgo.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
klink.cpp [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
klink.h d/jak2: finish progress menu code and initialize the camera (#1945) 2022-10-11 18:30:26 -04:00
klisten.cpp g/j2: Some more work on the SQL editor - dump and seed light data (#2954) 2023-09-08 21:21:02 -04:00
klisten.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmachine.cpp [jak2] fully implement collide mesh renderer (#3010) 2023-09-22 15:50:16 +01:00
kmachine.h g/j2: Implement speedrunner mode in jak 2 (#2976) 2023-09-16 23:23:29 -04:00
kmalloc.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kmalloc.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kprint.cpp revamp controller LED in jak 1 + reorganize some pc-settings things + fix some jak 2 decomp (#2719) 2023-06-13 19:26:44 +01:00
kprint.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
kscheme.cpp [jak2] ckernel: implement loado and load_and_link (#3005) 2023-09-18 12:21:18 +02:00
kscheme.h [jak2] ckernel: implement loado and load_and_link (#3005) 2023-09-18 12:21:18 +02:00
ksound.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
ksound.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00