jak-project/CMakeLists.txt
2020-09-04 23:24:16 -04:00

70 lines
1.6 KiB
CMake

# Top Level CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
project(jak)
set(CMAKE_CXX_STANDARD 14)
# Set default compile flags for GCC
# optimization level can be set here. Note that game/ overwrites this for building game C++ code.
if(CMAKE_COMPILER_IS_GNUCXX)
message(STATUS "GCC detected, adding compile flags")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} \
-Wall \
-Winit-self \
-Wextra \
-Wcast-align \
-Wcast-qual \
-Wdisabled-optimization \
-Wformat=2 \
-Wmissing-include-dirs \
-Woverloaded-virtual \
-Wredundant-decls \
-Wshadow \
-Wsign-promo")
else()
set(CMAKE_CXX_FLAGS "/EHsc")
endif(CMAKE_COMPILER_IS_GNUCXX)
IF (WIN32)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
ENDIF()
# includes relative to top level jak-project folder
include_directories(./)
# build asset packer/unpacker
add_subdirectory(asset_tool)
# build type_system library for compiler/decompiler
add_subdirectory(common/type_system)
# build decompiler
add_subdirectory(decompiler)
# build the game code in C++
add_subdirectory(game)
# build the compiler
add_subdirectory(goalc)
# build the gtest libraries
add_subdirectory(third-party/googletest)
# build tests
add_subdirectory(test)
# build minilzo library
add_subdirectory(third-party/minilzo)
# build format library
add_subdirectory(third-party/fmt)
# windows memory management lib
IF (WIN32)
add_subdirectory(third-party/mman)
ENDIF()