jak-project/game/graphics/opengl_renderer
water111 61766d2d22
Collision mesh extraction (#1330)
* temp

* extract collision mesh

* temp

* improve

* toggle, cleanup
2022-04-25 21:53:23 -04:00
..
background Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
foreground Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
ocean Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
shaders Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BucketRenderer.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
BucketRenderer.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
buckets.h subtitle editing and text project compiler rework (#1331) 2022-04-24 15:15:16 -04:00
CollideMeshRenderer.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
CollideMeshRenderer.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
debug_gui.cpp Add timeline style profiler (#1312) 2022-04-17 21:12:24 -04:00
debug_gui.h Add timeline style profiler (#1312) 2022-04-17 21:12:24 -04:00
DirectRenderer.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
DirectRenderer.h optimize ocean renderer (#1240) 2022-03-17 21:59:10 -04:00
DirectRenderer2.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
DirectRenderer2.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
dma_helpers.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
dma_helpers.h [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
EyeRenderer.cpp do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
EyeRenderer.h do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
GenericProgram.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
GenericRenderer.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
GenericRenderer.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Loader.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
Loader.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
MercProgram.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
MercRenderer.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
MercRenderer.h [graphics] Add a specialized renderer for handling merc/generic output data (#1207) 2022-02-27 17:23:12 -05:00
opengl_utils.cpp Loader improvements and blackout (#1254) 2022-03-26 15:53:44 -04:00
opengl_utils.h Loader improvements and blackout (#1254) 2022-03-26 15:53:44 -04:00
OpenGLRenderer.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
OpenGLRenderer.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
Profiler.cpp [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
Profiler.h Add timeline style profiler (#1312) 2022-04-17 21:12:24 -04:00
Shader.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
Shader.h Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
Shadow_PS2.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
ShadowRenderer.cpp Improve ASSERT macro, fix linux file paths in Taskfile and hopefully fix the windows release (#1295) 2022-04-12 18:48:27 -04:00
ShadowRenderer.h small fixes (#1256) 2022-03-26 21:23:20 -04:00
SkyBlendCommon.h improve performance on intel graphics (#1041) 2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyBlendCPU.h do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyBlendGPU.cpp do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyBlendGPU.h do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
SkyRenderer.cpp add fog (#1204) 2022-02-25 23:25:49 -05:00
SkyRenderer.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
Sprite3.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
Sprite3.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
sprite_common.h add an optional, less-accurate-but-faster sprite render and fix silly math bug (#1102) 2022-01-21 21:11:57 -05:00
SpriteRenderer.cpp Collision mesh extraction (#1330) 2022-04-25 21:53:23 -04:00
SpriteRenderer.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
TextureUploadHandler.cpp do eye rendering on the GPU (#1219) 2022-03-04 18:22:01 -05:00
TextureUploadHandler.h enable filter by default and fix up bucket hacks (#1214) 2022-03-02 21:40:52 -05:00