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0a7caf1d10
There are potentially still some minor issues with the resulting files. Some of them appear to have minor artifacts that playing through the actual game do not -- but this is a much better starting point for someone to iterate from if they are interested in improving things.
16 lines
379 B
C++
16 lines
379 B
C++
#pragma once
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#include <string>
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#include <vector>
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#include "common/util/FileUtil.h"
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#include "decompiler/config.h"
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namespace decompiler {
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void process_streamed_audio(const Config& config,
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const fs::path& output_path,
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const fs::path& input_dir,
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const std::vector<std::string>& audio_files);
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}
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