jak-project/goal_src/jak1/engine/util/sync-info-h.gc
2022-06-29 22:20:09 -04:00

160 lines
5.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: sync-info-h.gc
;; name in dgo: sync-info-h
;; dgos: GAME, ENGINE
;; The sync-info system is used to synchronize the motion of objects.
;; For example, platforms use this to have consistent relative positions.
;; There are also some non-syncronized movement helpers in here.
;; Simplest synchronization. Simply counts up, then resets once it reaches period.
;; For example, this is used to synchronize the "pies" in citadel.
(deftype sync-info (structure)
((offset float :offset-assert 0) ;; offset, stored as a time, not a phase.
(period uint32 :offset-assert 4) ;; period, stored in seconds units
)
:pack-me
:method-count-assert 18
:size-assert #x8
:flag-assert #x1200000008
(:methods
(get-current-value (_type_ float) float 9)
(get-current-phase-no-mod (_type_) float 10)
(get-current-phase (_type_) float 11)
(get-current-value-with-mirror (_type_ float) float 12)
(get-current-phase-with-mirror (_type_) float 13)
(setup-params! (_type_ uint float float float) none 14)
(load-params! (_type_ process uint float float float) symbol 15)
(sync-now! (_type_ float) float 16)
(get-phase-offset (_type_) float 17)
)
)
;; Syncronized, but also includes some smoothing at the beginning.
;; This is used for motion of platforms.
(deftype sync-info-eased (sync-info)
((tlo float :offset-assert 8)
(thi float :offset-assert 12)
(ylo float :offset-assert 16)
(m2 float :offset-assert 20)
(yend float :offset-assert 24)
)
:allow-misaligned
:method-count-assert 18
:size-assert #x1c
:flag-assert #x120000001c
)
;; Syncronized, but includes a pause.
;; This is used for whirlpools in lpc and the pushers in the yellow-eco room in snowy
(deftype sync-info-paused (sync-info)
((pause-after-out float :offset-assert 8)
(pause-after-in float :offset-assert 12)
)
:pack-me
:method-count-assert 18
:size-assert #x10
:flag-assert #x1200000010
)
;; This is a strange one. After a random amount of time, it changes to a random value.
(deftype delayed-rand-float (structure)
((min-time int32 :offset-assert 0)
(max-time int32 :offset-assert 4)
(max-val float :offset-assert 8)
(timer int32 :offset-assert 12)
(start-time time-frame :offset-assert 16)
(value float :offset-assert 24)
)
:pack-me
:method-count-assert 11
:size-assert #x1c
:flag-assert #xb0000001c
(:methods
(set-params! (_type_ int int float) float 9)
(update! (_type_ ) float 10)
)
)
;; second order oscillating float.
(deftype oscillating-float (structure)
((value float :offset-assert 0)
(target float :offset-assert 4)
(vel float :offset-assert 8)
(max-vel float :offset-assert 12)
(damping float :offset-assert 16)
(accel float :offset-assert 20)
)
:pack-me
:method-count-assert 11
:size-assert #x18
:flag-assert #xb00000018
(:methods
(set-params! (_type_ float float float float) float 9)
(update! (_type_ float) float 10)
)
)
;; float that "bounces".
(deftype bouncing-float (structure)
((osc oscillating-float :inline :offset-assert 0)
(max-value float :offset-assert 24)
(min-value float :offset-assert 28)
(elasticity float :offset-assert 32)
(state int32 :offset-assert 36)
)
:pack-me
:method-count-assert 13
:size-assert #x28
:flag-assert #xd00000028
(:methods
(set-params! (_type_ float float float float float float float) float 9)
(update! (_type_ float) float 10)
(at-min? (_type_) symbol 11)
(at-max? (_type_) symbol 12)
)
)
;; like delayed-rand-float, but does 4 at a time.
(deftype delayed-rand-vector (structure)
((min-time int32 :offset-assert 0)
(max-time int32 :offset-assert 4)
(xz-max float :offset-assert 8)
(y-max float :offset-assert 12)
(timer int32 :offset-assert 16)
(start-time time-frame :offset-assert 24)
(value vector :inline :offset-assert 32)
)
:method-count-assert 13
:size-assert #x30
:flag-assert #xd00000030
(:methods
(set-params! (_type_ int int float float) vector 9)
(update-now! (_type_) vector 10)
(update-with-delay! (_type_) vector 11)
(update-with-delay-or-reset! (_type_) vector 12)
)
)
;; like oscillating-float, but does 4 at a time.
(deftype oscillating-vector (structure)
((value vector :inline :offset-assert 0)
(target vector :inline :offset-assert 16)
(vel vector :inline :offset-assert 32)
(max-vel float :offset-assert 48)
(damping float :offset-assert 52)
(accel float :offset-assert 56)
)
:method-count-assert 11
:size-assert #x3c
:flag-assert #xb0000003c
(:methods
(set-params! (_type_ vector float float float) vector 9)
(update! (_type_ vector) vector 10)
)
)