jak-project/goalc/build_level/Entity.h

51 lines
1.5 KiB
C++

#pragma once
#include "goalc/build_level/ResLump.h"
#include "third-party/json.hpp"
/*
* (trans vector :inline :offset-assert 32)
(aid uint32 :offset-assert 48)
* (nav-mesh nav-mesh :offset-assert 52)
(etype type :offset-assert 56) ;; probably type
(task game-task :offset-assert 60)
(vis-id uint16 :offset-assert 62)
(vis-id-signed int16 :offset 62) ;; added
(quat quaternion :inline :offset-assert 64)
*/
struct EntityActor {
ResLump res_lump;
u32 aid = 0;
math::Vector4f trans; // w = 1 here
std::string etype;
u32 game_task = 0;
u32 vis_id = 0;
math::Vector4f quat;
math::Vector4f bsphere;
size_t generate(DataObjectGenerator& gen) const;
};
struct EntityAmbient {
ResLump res_lump;
u32 aid = 0;
math::Vector4f trans;
u32 vis_id = 0;
math::Vector4f bsphere;
size_t generate(DataObjectGenerator& gen) const;
};
size_t generate_inline_array_actors(DataObjectGenerator& gen,
const std::vector<EntityActor>& actors);
size_t generate_inline_array_ambients(DataObjectGenerator& gen,
const std::vector<EntityAmbient>& ambients);
void add_ambients_from_json(const nlohmann::json& json,
std::vector<EntityAmbient>& ambient_list,
u32 base_aid);
void add_actors_from_json(const nlohmann::json& json,
std::vector<EntityActor>& actor_list,
u32 base_aid);