jak-project/game/mips2c/jak2_functions
2023-07-10 07:32:35 +01:00
..
bones.cpp [jak2] Floating point blerc (#2715) 2023-06-11 12:35:08 -04:00
collide_cache.cpp [jak2] tiny fix to grunt (#2040) 2022-11-29 21:11:36 -05:00
collide_edge_grab.cpp [decomp] collide-mesh (#1999) 2022-10-30 15:54:10 -04:00
collide_func.cpp W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
collide_hash.cpp [jak2] float patch for bogus collide frags (#2686) 2023-06-04 15:19:08 -04:00
collide_mesh.cpp [jak 2] merc (#2039) 2022-11-30 22:36:09 -05:00
debug.cpp [decomp] finish up debug.gc, get boundary rendering working (#1944) 2022-10-08 17:02:40 -04:00
font.cpp fix subtitle console spam + font shadow offseting (#2822) 2023-07-10 07:32:35 +01:00
foreground.cpp jak2: fix 3d hud elements not drawing (#2527) 2023-04-25 18:57:38 -04:00
generic_effect.cpp jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
generic_merc.cpp [jak2] fix generic crashes (#2505) 2023-04-16 22:55:18 -04:00
joint.cpp [jak2] joint to bone nan fix (#2698) 2023-06-05 22:02:17 -04:00
lights.cpp [jak2] split up big dgos, some minor cleanup (#2066) 2022-12-30 13:33:29 -05:00
merc_blend_shape.cpp [jak2] GOAL side texture animation stuff (#2766) 2023-06-24 10:11:47 -04:00
nav_control.cpp [jak2] fix nav typo (#2430) 2023-03-26 18:41:59 -04:00
nav_mesh.cpp W/nav debugging (#2077) 2023-01-01 12:11:18 -05:00
ocean.cpp Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
ocean_vu0.cpp d/jak2: some minor fixes and workarounds to make debugging easier (#2116) 2023-01-14 12:36:41 -05:00
ripple.cpp [merc2] support vertex updates, use this for blerc in jak 1 and jak 2 (#2179) 2023-01-31 18:23:39 -05:00
shadow.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
sky.cpp [decomp] sky-tng (#1972) 2022-10-15 18:21:17 -04:00
sky.h [decomp] finish up debug.gc, get boundary rendering working (#1944) 2022-10-08 17:02:40 -04:00
sparticle.cpp [decomp] sparticle, sparticle-launcher, set up sprite (#1949) 2022-10-09 19:56:07 -04:00
sparticle_launcher.cpp Create a new format for particle definitions (defpart) (#2572) 2023-04-29 11:01:47 -04:00
spatial_hash.cpp [decomp] target-handler (#2027) 2022-11-20 09:21:25 -05:00
squid.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
texture.cpp [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) 2022-10-08 13:33:03 -04:00
vortex.cpp [jak2] add vortex renderer (#2441) 2023-03-29 20:28:48 -04:00