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5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
34 lines
1.5 KiB
Plaintext
Vendored
Generated
34 lines
1.5 KiB
Plaintext
Vendored
Generated
== [ BASIC ] ============================================================================================
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MNEMONIC: pfmul [ENC: 3DNOW, MAP: 0F0F, OPC: 0xB4]
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LENGTH: 4
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SSZ: 64
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EOSZ: 32
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EASZ: 64
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CATEGORY: AMD3DNOW
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ISA-SET: AMD3DNOW
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ISA-EXT: AMD3DNOW
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EXCEPTIONS: NONE
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ATTRIBUTES: HAS_MODRM
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OPTIMIZED: 0F 0F E1 B4
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== [ OPERANDS ] ============================================================================================
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## TYPE VISIBILITY ACTION ENCODING SIZE NELEM ELEMSZ ELEMTYPE VALUE
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-- --------- ---------- ------ ------------ ---- ----- ------ -------- ---------------------------
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0 REGISTER EXPLICIT RW MODRM_REG 64 1 64 INT mm4
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1 REGISTER EXPLICIT R MODRM_RM 64 1 64 INT mm1
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-- --------- ---------- ------ ------------ ---- ----- ------ -------- ---------------------------
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== [ ATT ] ============================================================================================
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ABSOLUTE: pfmul %mm1, %mm4
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RELATIVE: pfmul %mm1, %mm4
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== [ INTEL ] ============================================================================================
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ABSOLUTE: pfmul mm4, mm1
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RELATIVE: pfmul mm4, mm1
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== [ SEGMENTS ] ============================================================================================
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0F 0F E1 B4
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: : :..OPCODE
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: :..MODRM
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:..OPCODE
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