jak-project/third-party/zydis/tests/cases/3dnow_009.out
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00

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== [ BASIC ] ============================================================================================
MNEMONIC: pfmul [ENC: 3DNOW, MAP: 0F0F, OPC: 0xB4]
LENGTH: 4
SSZ: 64
EOSZ: 32
EASZ: 64
CATEGORY: AMD3DNOW
ISA-SET: AMD3DNOW
ISA-EXT: AMD3DNOW
EXCEPTIONS: NONE
ATTRIBUTES: HAS_MODRM
OPTIMIZED: 0F 0F E1 B4
== [ OPERANDS ] ============================================================================================
## TYPE VISIBILITY ACTION ENCODING SIZE NELEM ELEMSZ ELEMTYPE VALUE
-- --------- ---------- ------ ------------ ---- ----- ------ -------- ---------------------------
0 REGISTER EXPLICIT RW MODRM_REG 64 1 64 INT mm4
1 REGISTER EXPLICIT R MODRM_RM 64 1 64 INT mm1
-- --------- ---------- ------ ------------ ---- ----- ------ -------- ---------------------------
== [ ATT ] ============================================================================================
ABSOLUTE: pfmul %mm1, %mm4
RELATIVE: pfmul %mm1, %mm4
== [ INTEL ] ============================================================================================
ABSOLUTE: pfmul mm4, mm1
RELATIVE: pfmul mm4, mm1
== [ SEGMENTS ] ============================================================================================
0F 0F E1 B4
: : :..OPCODE
: :..MODRM
:..OPCODE