jak-project/test
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00
..
decompiler random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
goalc A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
offline random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
test_data Support "game count" and v4 objects (#140) 2020-11-24 20:48:38 -05:00
all_jak1_symbols.cpp Cleaned up some unneeded changes 2020-08-29 15:11:16 -04:00
all_jak1_symbols.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
CMakeLists.txt add zstd library (#854) 2021-09-21 22:52:18 -04:00
test_CodeTester.cpp [Compiler] Improve spills and register backups (#175) 2020-12-31 15:59:11 -05:00
test_common_util.cpp Support Behaviors (#678) 2021-07-04 16:54:07 -04:00
test_emitter.cpp [goalc] Address-to-line (#783) 2021-08-26 20:33:00 -04:00
test_emitter_avx.cpp decomp: main-collide and support a bunch of new inline-asm operations (#673) 2021-07-27 19:57:14 -04:00
test_goos.cpp [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
test_kernel.cpp Set up the compiler to ptrace the runtime (#107) 2020-10-31 14:07:43 -04:00
test_listener_deci2.cpp [Decompiler] Begin expression conversion, rearrange tests (#209) 2021-01-23 16:32:56 -05:00
test_main.cpp [Decompiler] Add offline tests (#303) 2021-03-03 15:42:55 -05:00
test_math.cpp Get started on collide-func and clean up log forms in decompiler (#713) 2021-07-23 20:51:26 -04:00
test_pretty_print.cpp [goos] fix pretty printer bugs, update ref after pretty printer changes (#1063) 2022-01-08 15:09:00 -05:00
test_reader.cpp decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
test_type_system.cpp Support dir tpages (#671) 2021-07-02 14:50:58 -04:00
test_zstd.cpp add zstd library (#854) 2021-09-21 22:52:18 -04:00
test_zydis.cpp random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00