jak-project/goal_src/engine/level
ManDude 5b44aece75
random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00
..
level-h.gc add more comments/docstrings on first 58 files, try new windows-specific framelimiting (#1134) 2022-02-05 16:30:50 -05:00
level-info.gc [decompiler] Use meters, degrees, and seconds (#689) 2021-07-11 18:19:41 -04:00
level.gc random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
load-boundary-data.gc [decomp] make use of the generated load boundary data (#984) 2021-11-30 19:14:43 -05:00
load-boundary-h.gc [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
load-boundary.gc [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00