jak-project/game/graphics/opengl_renderer
water111 5b04be2fa0
Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
..
background Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
foreground decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483) 2024-04-28 08:59:46 -04:00
loader Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
ocean decomp3: more misc files (#3466) 2024-04-22 18:43:51 +02:00
shaders Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
sprite [jak3] remove some stubs and fix health bar (#3468) 2024-04-15 16:24:29 +01:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BlitDisplays.cpp decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
BlitDisplays.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
BucketRenderer.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
BucketRenderer.h [gfx] Clean up background renderer matrices, fix "hole covers" (#2866) 2023-07-29 20:34:42 -04:00
buckets.h Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
CollideMeshRenderer.cpp [jak3] fix process stack overflow + collision renderer (#3473) 2024-04-16 04:26:01 +01:00
CollideMeshRenderer.h improve decomp of state handlers and art groups (#3014) 2023-09-23 09:53:50 -04:00
debug_gui.cpp jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
debug_gui.h jak2/3: re-implement screenshot system through goal (#3482) 2024-04-25 01:46:18 +01:00
DepthCue.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
DepthCue.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DirectRenderer.cpp decomp3: lightning renderer, nav code, texture remap, fix progress menu crash (#3461) 2024-04-12 18:44:38 -04:00
DirectRenderer.h [jak2] fix a few silly texture bugs (#2917) 2023-08-18 11:04:31 -04:00
DirectRenderer2.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
DirectRenderer2.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_helpers.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
dma_helpers.h
EyeRenderer.cpp [jak3] Fix defskelgroup (#3460) 2024-04-07 13:07:30 -04:00
EyeRenderer.h [jak3] Fix defskelgroup (#3460) 2024-04-07 13:07:30 -04:00
Fbo.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
opengl_utils.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
opengl_utils.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
OpenGLRenderer.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
OpenGLRenderer.h decomp3: eye renderer and more files (#3457) 2024-04-07 10:49:45 -04:00
Profiler.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
Profiler.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp [jak3] Minimap texture fix (#3465) 2024-04-13 09:47:23 -04:00
ProgressRenderer.h [jak2] WIP minimap (#2280) 2023-02-27 19:51:14 -05:00
Shader.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
Shader.h Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
Shadow_PS2.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
ShadowRenderer.cpp fix racer hud regression (#2648) 2023-05-15 03:18:02 +01:00
ShadowRenderer.h fix shadow colors in jak 1 and jak 2 shadow crash (#2647) 2023-05-15 01:01:49 +01:00
SkyBlendCommon.h
SkyBlendCPU.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
SkyBlendCPU.h Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
SkyBlendGPU.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendGPU.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyRenderer.cpp cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
SkyRenderer.h [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
slime_lut.h [jak2] Hopefully improve sky performance (#3130) 2023-11-04 09:33:16 -04:00
TextureAnimator.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
TextureAnimator.h [jak2] Hopefully improve sky performance (#3130) 2023-11-04 09:33:16 -04:00
TextureUploadHandler.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
TextureUploadHandler.h [jak 2] bigmap, fix texture filtering on map icons (#2906) 2023-08-15 21:53:06 -04:00
VisDataHandler.cpp [jak2] fully implement collide mesh renderer (#3010) 2023-09-22 15:50:16 +01:00
VisDataHandler.h [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
Warp.cpp [jak2] GOAL side texture animation stuff (#2766) 2023-06-24 10:11:47 -04:00
Warp.h [jak2] faster startup (#2738) 2023-06-17 17:23:25 -04:00