jak-project/decompiler/util
water111 5b04be2fa0
Add hfrag, clean up some background renderer stuff (#3509)
This adds hfrag, but with a few remaining issues:
- The textures aren't animated. Instead, it just uses one texture.
- The texture filtering isn't as good as at it could be.

I also cleaned up a few issues with the background renderers:
- Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub
- Moved time-of-day color packing stuff to FR3 creation, rather than at
level load. This appears to reduce the frame time spikes when a level is
first drawn by about 5 or 6 ms in big levels.
- Cleaned up the x86 specific stuff used in time of day. Now there's
only one place where we have an `ifdef`, rather than spreading it all
over the rendering code.
2024-05-09 20:11:43 -04:00
..
config_parsers.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
config_parsers.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
data_decompile.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
data_decompile.h decomp drawable, main (#3434) 2024-03-24 12:27:04 -04:00
DataParser.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
DataParser.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
DecompilerTypeSystem.cpp decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483) 2024-04-28 08:59:46 -04:00
DecompilerTypeSystem.h decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00
Error.h deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
goal_data_reader.cpp [glb export] Export bones. (#3087) 2023-10-14 16:49:23 -04:00
goal_data_reader.h [glb export] Export bones. (#3087) 2023-10-14 16:49:23 -04:00
MatchParam.h [Decompiler - New IR] Add AtomicOp (#181) 2021-01-06 20:04:15 -05:00
sparticle_decompile.cpp decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00
sparticle_decompile.h decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00
StackSpillMap.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
TP_Type.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
TP_Type.h [decompiler] Handle find-parent-method (#3018) 2023-09-30 11:06:09 -04:00
type_utils.cpp d/jak2: get script decompiling, no ref tests yet (#1877) 2022-09-14 19:37:12 -04:00
type_utils.h [jak3] Set up ckernel (#3308) 2024-01-16 19:24:02 -05:00