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https://github.com/open-goal/jak-project.git
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5b04be2fa0
This adds hfrag, but with a few remaining issues: - The textures aren't animated. Instead, it just uses one texture. - The texture filtering isn't as good as at it could be. I also cleaned up a few issues with the background renderers: - Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub - Moved time-of-day color packing stuff to FR3 creation, rather than at level load. This appears to reduce the frame time spikes when a level is first drawn by about 5 or 6 ms in big levels. - Cleaned up the x86 specific stuff used in time of day. Now there's only one place where we have an `ifdef`, rather than spreading it all over the rendering code. |
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.. | ||
BspHeader.cpp | ||
BspHeader.h | ||
common_formats.h | ||
extract_actors.cpp | ||
extract_actors.h | ||
extract_collide_frags.cpp | ||
extract_collide_frags.h | ||
extract_common.cpp | ||
extract_common.h | ||
extract_hfrag.cpp | ||
extract_hfrag.h | ||
extract_joint_group.cpp | ||
extract_joint_group.h | ||
extract_level.cpp | ||
extract_level.h | ||
extract_merc.cpp | ||
extract_merc.h | ||
extract_shrub.cpp | ||
extract_shrub.h | ||
extract_tfrag.cpp | ||
extract_tfrag.h | ||
extract_tie.cpp | ||
extract_tie.h | ||
fr3_to_gltf.cpp | ||
fr3_to_gltf.h | ||
MercData.cpp | ||
MercData.h | ||
notes.txt | ||
tfrag_tie_fixup.cpp | ||
tfrag_tie_fixup.h |