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5b04be2fa0
This adds hfrag, but with a few remaining issues: - The textures aren't animated. Instead, it just uses one texture. - The texture filtering isn't as good as at it could be. I also cleaned up a few issues with the background renderers: - Cleaned up some stuff that is common to hfrag, tie, tfrag, shrub - Moved time-of-day color packing stuff to FR3 creation, rather than at level load. This appears to reduce the frame time spikes when a level is first drawn by about 5 or 6 ms in big levels. - Cleaned up the x86 specific stuff used in time of day. Now there's only one place where we have an `ifdef`, rather than spreading it all over the rendering code. |
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.. | ||
anonymous_function_types.jsonc | ||
art-group-info.min.json | ||
art_info.jsonc | ||
hacks.jsonc | ||
import_deps.jsonc | ||
inputs.jsonc | ||
joint-node-info.min.json | ||
label_types.jsonc | ||
process_stack_size_overrides.jsonc | ||
stack_structures.jsonc | ||
tex-info.min.json | ||
type_casts.jsonc | ||
var_names.jsonc |