jak-project/goal_src/engine/game
Tyler Wilding 111af1ec19
decomp: finish the remainder of untouched gameplay code (#893)
* decomp: finish `sidekick`

* decomp: got a lot of `target` done

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: finish `target` mostly

* decomp: finish `water`

* decomp: finished `robotboss-weapon`

* decomp: finish `robotboss-misc`

* decomp: finish the majority of `robotboss`

* blocked: `racer` has an issue around entering a state

* blocked: `target-racer` done mostly, but NYI case in one function

* blocked: `racer-states` mostly finished, but bitfield issue

* blocked: `billy` on state decomping

* blocked: `bully` on state decomping

* waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs

* blocked: `rolling-robber` finished but `s6-1` issue

* blocked: `ogreboss` uint64's for types cant label load em!

* blocked: `mother-spider` state decompilation

* half-done `target-flut`

* blocked: `target-flut` some sort of new bitfield state

* some improvements in `racer-states` with my new-found knowledge

* progress: started on `target-death`

* blocked: `target-death` handle casts

* decomp: finish `collide-reaction-racer`

* blocked: `target-handler` handler forced to return `none`

* decomp: 99% of `target2` finished

* decomp: finish `target2`

* gsrc: update

* update post merge

* address feedback

* scripts: add script to detect decomp issues

* fix wide-spread `collide-shape` method missing arg

* some small things i changed from master

* address feedback

* fix typeconsistency issue
2021-11-24 00:33:10 -05:00
..
task [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
collectables-part.gc [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
collectables.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
crates.gc decomp: decompile *-obs files (#856) 2021-11-05 21:29:32 -04:00
effect-control-h.gc decomp: finish effect-control -- fixed ambient-sound type def (#876) 2021-10-10 18:44:47 -04:00
effect-control.gc [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
fact-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
game-h.gc [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
game-info-h.gc [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
game-info.gc [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
game-save.gc fix decomp bugs and add ref tests (#930) 2021-10-23 10:41:11 -04:00
generic-obs-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
generic-obs.gc decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
main-h.gc [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
main.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
powerups.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
projectiles-h.gc decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
projectiles.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
settings-h.gc [decomp] minor type cleanup (#874) 2021-10-02 11:50:12 -04:00
settings.gc [decomp] minor type cleanup (#874) 2021-10-02 11:50:12 -04:00
video.gc [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
voicebox.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00