jak-project/goal_src/engine/draw
Tyler Wilding 111af1ec19
decomp: finish the remainder of untouched gameplay code (#893)
* decomp: finish `sidekick`

* decomp: got a lot of `target` done

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: finish `target` mostly

* decomp: finish `water`

* decomp: finished `robotboss-weapon`

* decomp: finish `robotboss-misc`

* decomp: finish the majority of `robotboss`

* blocked: `racer` has an issue around entering a state

* blocked: `target-racer` done mostly, but NYI case in one function

* blocked: `racer-states` mostly finished, but bitfield issue

* blocked: `billy` on state decomping

* blocked: `bully` on state decomping

* waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs

* blocked: `rolling-robber` finished but `s6-1` issue

* blocked: `ogreboss` uint64's for types cant label load em!

* blocked: `mother-spider` state decompilation

* half-done `target-flut`

* blocked: `target-flut` some sort of new bitfield state

* some improvements in `racer-states` with my new-found knowledge

* progress: started on `target-death`

* blocked: `target-death` handle casts

* decomp: finish `collide-reaction-racer`

* blocked: `target-handler` handler forced to return `none`

* decomp: 99% of `target2` finished

* decomp: finish `target2`

* gsrc: update

* update post merge

* address feedback

* scripts: add script to detect decomp issues

* fix wide-spread `collide-shape` method missing arg

* some small things i changed from master

* address feedback

* fix typeconsistency issue
2021-11-24 00:33:10 -05:00
..
draw-node-h.gc decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
draw-node.gc [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
drawable-actor-h.gc [decompiler] Working toward bsp (#717) 2021-07-25 15:30:37 -04:00
drawable-ambient-h.gc [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
drawable-group-h.gc decomp more level stuff (#932) 2021-10-23 16:00:49 -04:00
drawable-group.gc [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
drawable-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
drawable-inline-array-h.gc [decompiler] small fixes for methods and more reference tests (#419) 2021-05-06 00:42:49 -04:00
drawable-inline-array.gc [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
drawable-tree-h.gc decomp more level stuff (#932) 2021-10-23 16:00:49 -04:00
drawable-tree.gc [graphics] partial tfrag implementation (#958) 2021-11-13 20:44:17 -05:00
drawable.gc [decomp] entity birth (#964) 2021-11-15 19:05:28 -05:00
process-drawable-h.gc [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
process-drawable.gc decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00