jak-project/goal_src/engine/collide
Tyler Wilding 111af1ec19
decomp: finish the remainder of untouched gameplay code (#893)
* decomp: finish `sidekick`

* decomp: got a lot of `target` done

* decompiler: Add support for non power of 2 offsets for inline arr access

* decomp: finish `target` mostly

* decomp: finish `water`

* decomp: finished `robotboss-weapon`

* decomp: finish `robotboss-misc`

* decomp: finish the majority of `robotboss`

* blocked: `racer` has an issue around entering a state

* blocked: `target-racer` done mostly, but NYI case in one function

* blocked: `racer-states` mostly finished, but bitfield issue

* blocked: `billy` on state decomping

* blocked: `bully` on state decomping

* waiting: `rolling-lightning-mole` waiting on navigate for 2 funcs

* blocked: `rolling-robber` finished but `s6-1` issue

* blocked: `ogreboss` uint64's for types cant label load em!

* blocked: `mother-spider` state decompilation

* half-done `target-flut`

* blocked: `target-flut` some sort of new bitfield state

* some improvements in `racer-states` with my new-found knowledge

* progress: started on `target-death`

* blocked: `target-death` handle casts

* decomp: finish `collide-reaction-racer`

* blocked: `target-handler` handler forced to return `none`

* decomp: 99% of `target2` finished

* decomp: finish `target2`

* gsrc: update

* update post merge

* address feedback

* scripts: add script to detect decomp issues

* fix wide-spread `collide-shape` method missing arg

* some small things i changed from master

* address feedback

* fix typeconsistency issue
2021-11-24 00:33:10 -05:00
..
collide-cache-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
collide-cache.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
collide-edge-grab-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
collide-edge-grab.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
collide-frag-h.gc decomp: collide-frag (#618) 2021-06-21 20:18:27 -04:00
collide-frag.gc decompile some drawable stuff and fix a few small bugs (#859) 2021-09-28 19:24:09 -04:00
collide-func-h.gc Fix asize bug, decompile a few files (#293) 2021-02-28 18:05:07 -05:00
collide-func.gc decomp: finish _almost all of_ the remaining camera code (#845) 2021-10-16 21:01:23 -04:00
collide-h.gc [Decomp] Some more collision header files and speed up tests (#296) 2021-03-01 11:15:24 -05:00
collide-mesh-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
collide-mesh.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-planes.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-probe.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
collide-reaction-target.gc decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
collide-shape-h.gc decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
collide-shape-rider.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
collide-shape.gc decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
collide-target-h.gc decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
collide-touch-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
collide-touch.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
collide.gc decomp: relocate and collide (#867) 2021-09-29 21:00:36 -04:00
main-collide.gc decomp: main-collide and support a bunch of new inline-asm operations (#673) 2021-07-27 19:57:14 -04:00