jak-project/goal_src/kernel
ManDude 59a12029a0
[decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997)
* fix a couple macros in ref tests

* `default-menu` cleanup

* add `find-instance-by-name` func

* improve debugger slightly hopefully

* fix IOP PLAY buffer overrun bug

* fix `default-menu` more

* automatically convert ints in static pairs to/from bintegers

* fix test

* clang

* fix a few more lambdas

* update refs

* add custom menu cuz cool

* oopsie! also make `default-level` and `halfpipe` go away

* add camera teleport menu

* update types in debug menu
2021-12-09 18:39:40 -05:00
..
dgo-h.gc update 2020-11-28 19:59:23 -05:00
gcommon.gc [decomp] cleanup default-menu, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers (#997) 2021-12-09 18:39:40 -05:00
gkernel-h.gc [decomp] collectables + works ingame! (#971) 2021-11-23 18:25:57 -05:00
gkernel.gc decomp: finish the remainder of untouched gameplay code (#893) 2021-11-24 00:33:10 -05:00
gstate.gc [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
gstring-h.gc [decomp] texture (#684) 2021-07-09 22:20:37 -04:00
gstring.gc [decomp] Split condition and body of until after building expressions (#768) 2021-08-18 19:36:52 -04:00
pskernel.gc [Decompiler, Game] Run type prop on gstring (#168) 2020-12-26 11:09:59 -05:00