jak-project/goal_src/jak3/levels/temple/templex-obs.gc
Hat Kid 58a5440c8a
decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

371 lines
16 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: templex-obs.gc
;; name in dgo: templex-obs
;; dgos: TEMX
;; DECOMP BEGINS
;; WARN: Return type mismatch float vs none.
(defun spt-birth-func-brightness-part-temple-break-dust ((arg0 sparticle-system) (arg1 sparticle-cpuinfo) (arg2 sparticle-launchinfo))
(let ((s5-0 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 31) 128))
(s3-0 (logand 0 (rand-uint31-gen *random-generator*)))
(s4-0 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 21) 30))
(v1-6 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 11) 70))
)
(set! (-> arg2 rotate-x) (the float (- s5-0 (the-as int s3-0))))
(set! (-> arg2 rotate-y) (the float (- s5-0 s4-0)))
(set! (-> arg2 rotate-z) (the float (- s5-0 v1-6)))
)
(none)
)
;; WARN: Return type mismatch float vs none.
(defun spt-birth-func-brightness-part-temple-break-dust-trail ((arg0 sparticle-system) (arg1 sparticle-cpuinfo) (arg2 sparticle-launchinfo))
(let ((s5-0 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 31) 128))
(s3-0 (logand 0 (rand-uint31-gen *random-generator*)))
(s4-0 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 21) 30))
(v1-6 (+ (mod (the-as int (rand-uint31-gen *random-generator*)) 11) 70))
)
(set! (-> arg2 rotate-x) (the float (- s5-0 (the-as int s3-0))))
(set! (-> arg2 rotate-y) (the float (- s5-0 s4-0)))
(set! (-> arg2 rotate-z) (the float (- s5-0 v1-6)))
)
(none)
)
(defpartgroup group-temple-break-dust
:id 698
:flags (sp0 sp4)
:bounds (static-bspherem 0 0 0 20)
:parts ((sp-item 2700 :flags (sp7)))
)
(defpart 2700
:init-specs ((:texture (dirtpuff01 level-default-sprite))
(:birth-func 'spt-birth-func-brightness-part-temple-break-dust)
(:num 1.0)
(:scale-x (meters 2) (meters 2))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0)
(:g 128.0)
(:b 128.0)
(:a 64.0 64.0)
(:vel-y (meters 0.01) (meters 0.01))
(:scalevel-x (meters 0.0033333334) (meters 0.0033333334))
(:rotvel-z (degrees -0.2) (degrees 0.4))
(:scalevel-y :copy scalevel-x)
(:fade-a -0.21333334)
(:friction 0.99)
(:timer (seconds 2))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-13))
(:conerot-x (degrees -80) (degrees 160))
(:rotate-y (degrees 0) (degrees 3600))
)
)
(defpartgroup group-temple-break-dust-trail
:id 699
:flags (sp0 sp4)
:bounds (static-bspherem 0 0 0 20)
:parts ((sp-item 2701 :flags (sp7)))
)
(defpart 2701
:init-specs ((:texture (dirtpuff01 level-default-sprite))
(:birth-func 'spt-birth-func-brightness-part-temple-break-dust-trail)
(:num 0.3)
(:scale-x (meters 1) (meters 1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0)
(:g 128.0)
(:b 128.0)
(:a 64.0 64.0)
(:scalevel-x (meters 0.0033333334) (meters 0.0033333334))
(:rotvel-z (degrees -0.2) (degrees 0.4))
(:scalevel-y :copy scalevel-x)
(:fade-a -0.42666668)
(:timer (seconds 1))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-13))
)
)
(deftype tpl-stone-break (process-drawable)
((root collide-shape :override)
(spool-sound-id sound-id)
)
(:state-methods
idle
drop
)
)
(defskelgroup skel-tpl-stone-break tpl-stone-break tpl-stone-break-lod0-jg tpl-stone-break-idle-ja
((tpl-stone-break-lod0-mg (meters 20)) (tpl-stone-break-lod1-mg (meters 999999)))
:bounds (static-spherem 3.5 0 3.5 6)
)
(defstate idle (tpl-stone-break)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('ridden)
(go-virtual drop)
)
)
)
:enter (behavior ()
(set! (-> self draw force-lod) 1)
(ja-no-eval :group! tpl-stone-break-idle-ja :num! zero)
(logior! (-> self root root-prim prim-core action) (collide-action rideable))
(transform-post)
)
:trans rider-trans
:code sleep-code
:post rider-post
)
(defstate drop (tpl-stone-break)
:virtual #t
:enter (behavior ()
(set! (-> self draw force-lod) 0)
(sound-play "falling-stone")
(set-time! (-> self state-time))
(set! (-> self spool-sound-id)
(add-process *gui-control* self (gui-channel gun) (gui-action queue) "rockfall" -99.0 0)
)
)
:trans (behavior ()
(let* ((s3-0 (vector<-cspace! (new 'stack-no-clear 'vector) (joint-node tpl-stone-break-lod0-jg f)))
(f30-1 (lerp-clamp 0.35 0.105 (* 0.0000055486507 (+ -16384.0 (vector-vector-distance s3-0 (target-pos 0))))))
)
(when *sound-player-enable*
(let ((v1-5 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-5 command) (sound-command set-param))
(set! (-> v1-5 id) (-> self spool-sound-id))
(set! (-> v1-5 params volume) (the int (* 1024.0 f30-1)))
(set! (-> v1-5 params mask) (the-as uint 1))
(-> v1-5 id)
)
)
)
(if (time-elapsed? (-> self state-time) (seconds 0.3))
(logclear! (-> self root root-prim prim-core action) (collide-action rideable))
)
(if (time-elapsed? (-> self state-time) (seconds 0.75))
(set-action!
*gui-control*
(gui-action play)
(-> self spool-sound-id)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
)
(rider-trans)
)
:code (behavior ()
(set! (-> self draw bounds w) 1228800.0)
(ja-no-eval :group! tpl-stone-break-drop-ja :num! (seek! max 0.5) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 0.5))
)
(until #f
(let ((gp-0 (new 'stack 'sphere)))
(set! (-> gp-0 quad) (-> self root trans quad))
(set! (-> gp-0 r) 16384.0)
(if (or (< (- (-> (target-pos 0) y) (-> self root trans y)) -40960.0) (not (sphere-in-view-frustum? gp-0)))
(go-virtual idle)
)
)
(suspend)
)
#f
)
:post rider-post
)
(defmethod init-from-entity! ((this tpl-stone-break) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) cshape-reaction-default)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s4-0 penetrated-by) (penetrate))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 20) 0)))
(set! (-> s4-0 total-prims) (the-as uint 21))
(set! (-> s3-0 prim-core collide-as) (collide-spec pusher))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 2)
(set-vector! (-> s3-0 local-sphere) 14336.0 0.0 14336.0 24576.0)
(set! (-> s4-0 root-prim) s3-0)
)
(pusher-init s4-0)
(let ((v1-15 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-15 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-15 prim-core action) (collide-action solid rideable))
(set! (-> v1-15 transform-index) 3)
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-17 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-17 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-17 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-17 prim-core action) (collide-action solid rideable))
(set! (-> v1-17 transform-index) 4)
(set-vector! (-> v1-17 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-19 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> v1-19 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-19 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-19 prim-core action) (collide-action solid rideable))
(set! (-> v1-19 transform-index) 5)
(set-vector! (-> v1-19 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-21 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 3) (the-as uint 0))))
(set! (-> v1-21 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-21 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-21 prim-core action) (collide-action solid rideable))
(set! (-> v1-21 transform-index) 6)
(set-vector! (-> v1-21 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-23 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 4) (the-as uint 0))))
(set! (-> v1-23 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-23 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-23 prim-core action) (collide-action solid rideable))
(set! (-> v1-23 transform-index) 7)
(set-vector! (-> v1-23 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-25 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 5) (the-as uint 0))))
(set! (-> v1-25 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-25 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-25 prim-core action) (collide-action solid rideable))
(set! (-> v1-25 transform-index) 8)
(set-vector! (-> v1-25 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-27 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 6) (the-as uint 0))))
(set! (-> v1-27 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-27 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-27 prim-core action) (collide-action solid rideable))
(set! (-> v1-27 transform-index) 9)
(set-vector! (-> v1-27 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-29 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 7) (the-as uint 0))))
(set! (-> v1-29 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-29 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-29 prim-core action) (collide-action solid rideable))
(set! (-> v1-29 transform-index) 10)
(set-vector! (-> v1-29 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-31 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 8) (the-as uint 0))))
(set! (-> v1-31 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-31 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-31 prim-core action) (collide-action solid rideable))
(set! (-> v1-31 transform-index) 11)
(set-vector! (-> v1-31 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-33 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 9) (the-as uint 0))))
(set! (-> v1-33 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-33 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-33 prim-core action) (collide-action solid rideable))
(set! (-> v1-33 transform-index) 12)
(set-vector! (-> v1-33 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-35 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 10) (the-as uint 0))))
(set! (-> v1-35 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-35 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-35 prim-core action) (collide-action solid rideable))
(set! (-> v1-35 transform-index) 13)
(set-vector! (-> v1-35 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-37 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 11) (the-as uint 0))))
(set! (-> v1-37 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-37 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-37 prim-core action) (collide-action solid rideable))
(set! (-> v1-37 transform-index) 14)
(set-vector! (-> v1-37 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-39 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 12) (the-as uint 0))))
(set! (-> v1-39 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-39 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-39 prim-core action) (collide-action solid rideable))
(set! (-> v1-39 transform-index) 15)
(set-vector! (-> v1-39 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-41 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 13) (the-as uint 0))))
(set! (-> v1-41 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-41 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-41 prim-core action) (collide-action solid rideable))
(set! (-> v1-41 transform-index) 16)
(set-vector! (-> v1-41 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-43 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 14) (the-as uint 0))))
(set! (-> v1-43 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-43 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-43 prim-core action) (collide-action solid rideable))
(set! (-> v1-43 transform-index) 17)
(set-vector! (-> v1-43 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-45 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 15) (the-as uint 0))))
(set! (-> v1-45 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-45 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-45 prim-core action) (collide-action solid rideable))
(set! (-> v1-45 transform-index) 18)
(set-vector! (-> v1-45 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-47 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 16) (the-as uint 0))))
(set! (-> v1-47 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-47 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-47 prim-core action) (collide-action solid rideable))
(set! (-> v1-47 transform-index) 19)
(set-vector! (-> v1-47 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-49 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 17) (the-as uint 0))))
(set! (-> v1-49 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-49 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-49 prim-core action) (collide-action solid rideable))
(set! (-> v1-49 transform-index) 20)
(set-vector! (-> v1-49 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-51 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 18) (the-as uint 0))))
(set! (-> v1-51 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-51 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-51 prim-core action) (collide-action solid rideable))
(set! (-> v1-51 transform-index) 21)
(set-vector! (-> v1-51 local-sphere) 0.0 0.0 0.0 12288.0)
)
(let ((v1-53 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 19) (the-as uint 0))))
(set! (-> v1-53 prim-core collide-as) (collide-spec pusher))
(set! (-> v1-53 prim-core collide-with) (collide-spec jak hit-by-others-list player-list))
(set! (-> v1-53 prim-core action) (collide-action solid rideable))
(set! (-> v1-53 transform-index) 22)
(set-vector! (-> v1-53 local-sphere) 0.0 0.0 0.0 12288.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-56 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-56 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-56 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-tpl-stone-break" (the-as (pointer level) #f)))
(the-as pair 0)
)
(if (task-node-closed? (game-task-node volcano-darkeco-introduction))
(cleanup-for-death this)
(go (method-of-object this idle))
)
)