jak-project/decompiler/config/jak2
Hat Kid 99866cec88
decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432)
- `fma-sphere`
- `prim-beam-h`
- `cam-start`
- `ragdoll`
- `light-trails-h`
- `light-trails`
- `menu`
- `water`
- `water-flow`
- `hud`
- `hud-classes`
- `progress`
- `progress-draw`

---

The `get-texture` macro replaces calls to `lookup-texture-by-id` and
`lookup-texture-by-id-fast`. The `defpart` macro detection was modified
to print a pair like `(texture-name tpage-name)` for the texture field
that gets turned into a `texture-id` constant. Only used in Jak 3 at the
moment, I'll probably go through the other games at a later point.
2024-03-23 09:25:11 -04:00
..
jp [jak2] bring other version fixes to source (#2528) 2023-04-23 20:11:08 +01:00
ko formatter: add tree-sitter dependency and commit early draft work on a proper code formatter (#2536) 2023-04-24 23:46:55 -04:00
ntsc_v1 decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00
ntsc_v2 [jak2] bring other version fixes to source (#2528) 2023-04-23 20:11:08 +01:00
pal Add label_types file merge for PAL version (#3086) 2023-10-20 01:40:24 -04:00
all-types.gc Decompile foreground and bones (#3427) 2024-03-16 14:50:41 -04:00
jak2_config.jsonc decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00