jak-project/decompiler/config/jak1
Hat Kid 99866cec88
decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432)
- `fma-sphere`
- `prim-beam-h`
- `cam-start`
- `ragdoll`
- `light-trails-h`
- `light-trails`
- `menu`
- `water`
- `water-flow`
- `hud`
- `hud-classes`
- `progress`
- `progress-draw`

---

The `get-texture` macro replaces calls to `lookup-texture-by-id` and
`lookup-texture-by-id-fast`. The `defpart` macro detection was modified
to print a pair like `(texture-name tpage-name)` for the texture field
that gets turned into a `texture-id` constant. Only used in Jak 3 at the
moment, I'll probably go through the other games at a later point.
2024-03-23 09:25:11 -04:00
..
jp d/config: re-organize decompiler/config and eliminate most of the duplication (#2185) 2023-03-08 20:07:26 -05:00
ntsc_v1 decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00
pal [jak1] deduplicate jak1_pal label_types entries (#2435) 2023-03-29 18:25:28 -04:00
all-types.gc tests: add jak3 typeconsistency test and ensure offline tests are working (#3310) 2024-01-16 00:15:33 -05:00
jak1_config.jsonc decomp3: more engine files, get-texture macro, use print method in autogenerated inspect, fix bitfield float print (#3432) 2024-03-23 09:25:11 -04:00