.. |
ai
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jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
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2023-03-14 22:57:31 -04:00 |
enemy
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[jak2] Fix degrees conversion for particle rotation (#2413)
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2023-03-25 18:01:43 -04:00 |
entities
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jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
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2023-03-14 22:57:31 -04:00 |
races
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jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
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2023-03-14 22:57:31 -04:00 |
airlock.gc
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jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
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2023-03-14 22:57:31 -04:00 |
battle.gc
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[jak2] fix bad actors using unloaded types (#2402)
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2023-03-24 07:18:43 +00:00 |
cty-guard-turret-button.gc
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[jak2] use art constants (#2097)
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2023-01-07 10:32:03 -05:00 |
elec-gate.gc
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jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
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2023-03-14 22:57:31 -04:00 |
flitter.gc
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jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
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2023-03-14 22:57:31 -04:00 |
grunt.gc
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jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
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2023-03-14 22:57:31 -04:00 |
guard-projectile.gc
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decomp: citizen-* files, metalhead-* files, civilian , guard , hal3-course (#2194)
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2023-02-07 19:56:06 -05:00 |
metalhead-projectile.gc
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decomp: hover-* files, wasp , crimson-guard-hover , flamer , target-turret , drill-turret , jellyfish (#2198)
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2023-02-09 18:22:56 -05:00 |
scene-actor.gc
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jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
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2023-03-14 22:57:31 -04:00 |
scene-looper.gc
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split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216)
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2023-02-13 21:39:14 +00:00 |
warp-gate.gc
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[jak2] Fix degrees conversion for particle rotation (#2413)
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2023-03-25 18:01:43 -04:00 |