..
background
minor cleanup + update fmt
+ fix some jak 2 visual anomalies ( #2442 )
2023-03-30 17:49:07 -04:00
foreground
[jak2] a few small graphics fixes ( #2424 )
2023-03-26 12:30:35 -04:00
loader
[tie] support per-proto visibility flags ( #2212 )
2023-02-11 12:00:05 -05:00
ocean
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
shaders
minor cleanup + update fmt
+ fix some jak 2 visual anomalies ( #2442 )
2023-03-30 17:49:07 -04:00
sprite
[jak2] fix enter-state and sprite crash ( #2428 )
2023-03-26 15:41:10 -04:00
AdgifHandler.h
[graphics] port generic VU1 to OpenGL ( #1221 )
2022-03-06 19:56:43 -05:00
BucketRenderer.cpp
jak2: ocean
renderer ( #2142 )
2023-01-22 18:07:46 -05:00
BucketRenderer.h
[jak2] un-hardcode level-related code a bit ( #2330 )
2023-03-19 05:33:04 +00:00
buckets.h
[decompiler] jak 2 cutscene file support ( #2390 )
2023-03-22 21:31:13 +00:00
CollideMeshRenderer.cpp
collision renderer v2 ( #1344 )
2022-04-30 14:48:24 -04:00
CollideMeshRenderer.h
Collision mesh extraction ( #1330 )
2022-04-25 21:53:23 -04:00
debug_gui.cpp
[jak2] improve loader for jak 2 levels ( #2206 )
2023-02-09 20:44:33 -05:00
debug_gui.h
[jak2] improve loader for jak 2 levels ( #2206 )
2023-02-09 20:44:33 -05:00
DepthCue.cpp
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
DepthCue.h
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
DirectRenderer.cpp
[jak2] add vortex renderer ( #2441 )
2023-03-29 20:28:48 -04:00
DirectRenderer.h
[jak2] WIP minimap ( #2280 )
2023-02-27 19:51:14 -05:00
DirectRenderer2.cpp
[jak2] Fix degrees conversion for particle rotation ( #2413 )
2023-03-25 18:01:43 -04:00
DirectRenderer2.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
dma_helpers.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
dma_helpers.h
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
EyeRenderer.cpp
[jak2] Fix degrees conversion for particle rotation ( #2413 )
2023-03-25 18:01:43 -04:00
EyeRenderer.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
LightningRenderer.cpp
[jak 2] add lightning renderer ( #2203 )
2023-02-09 19:11:13 -05:00
LightningRenderer.h
[jak 2] add lightning renderer ( #2203 )
2023-02-09 19:11:13 -05:00
opengl_utils.cpp
[graphics] some blit optimizations ( #1667 )
2022-07-17 14:45:00 -04:00
opengl_utils.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
OpenGLRenderer.cpp
[jak2] fix enter-state and sprite crash ( #2428 )
2023-03-26 15:41:10 -04:00
OpenGLRenderer.h
[merc] support eyes through merc ( #2300 )
2023-03-08 18:18:35 -05:00
Profiler.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
Profiler.h
lint: add include sorting config to clang-format ( #1517 )
2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
ProgressRenderer.h
[jak2] WIP minimap ( #2280 )
2023-02-27 19:51:14 -05:00
Shader.cpp
[jak 2] ETIE ( #2326 )
2023-03-17 20:35:26 -04:00
Shader.h
[jak 2] ETIE ( #2326 )
2023-03-17 20:35:26 -04:00
Shadow_PS2.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
ShadowRenderer.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
ShadowRenderer.h
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
SkyBlendCommon.h
improve performance on intel graphics ( #1041 )
2021-12-30 19:38:18 -05:00
SkyBlendCPU.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyBlendCPU.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyBlendGPU.cpp
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyBlendGPU.h
[jak2] Fix texture page dir offset for jak 2 ( #2412 )
2023-03-25 16:34:03 -04:00
SkyRenderer.cpp
logs: replace every fmt::print
with a lg
call instead ( #1368 )
2022-10-01 11:58:36 -04:00
SkyRenderer.h
W/misc fixes ( #1838 )
2022-09-05 20:29:12 -04:00
TextureUploadHandler.cpp
[decomp] sparticle, sparticle-launcher, set up sprite ( #1949 )
2022-10-09 19:56:07 -04:00
TextureUploadHandler.h
[decomp] sparticle, sparticle-launcher, set up sprite ( #1949 )
2022-10-09 19:56:07 -04:00
VisDataHandler.cpp
set up fog for jak 2 ( #2223 )
2023-02-18 15:45:13 -05:00
VisDataHandler.h
[graphics] hook up visibility data for jak 2 ( #1938 )
2022-10-01 17:12:12 -04:00