jak-project/game/graphics
water111 57649d243f
[bones] Part 1: Joint (#1110)
* joints

* bones

* align spr to 16k

* fix bug

* lack of sound hack

* clean up
2022-01-28 21:32:03 -05:00
..
opengl_renderer [bones] Part 1: Joint (#1110) 2022-01-28 21:32:03 -05:00
pipelines add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
texture [runtime] GPU sprite renderer (#1075) 2022-01-15 12:31:38 -05:00
display.cpp [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
display.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
gfx.cpp [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
gfx.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
sceGraphicsInterface.cpp Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
sceGraphicsInterface.h display loop runs 2021-08-04 21:30:08 -04:00