..
generic
rename current-display-frame
and make it less confusing
2021-08-17 08:04:33 +01:00
hw
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
merc
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
ocean
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
shadow
decomp: Continuing full pass of gameplay code ( #839 )
2021-09-28 20:42:00 -04:00
shrub
[decomp] collectables
+ works ingame! ( #971 )
2021-11-23 18:25:57 -05:00
sky
fix decomp bugs and add ref tests ( #930 )
2021-10-23 10:41:11 -04:00
sprite
[decomp] entity birth ( #964 )
2021-11-15 19:05:28 -05:00
tfrag
add ref tests for tfrag ( #989 )
2021-12-04 13:14:40 -05:00
tie
[decomp] collectables
+ works ingame! ( #971 )
2021-11-23 18:25:57 -05:00
vis
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
water
decomp: finish the remainder of untouched gameplay code ( #893 )
2021-11-24 00:33:10 -05:00
background-h.gc
[decompile] bsp-h ( #562 )
2021-06-07 18:30:16 -04:00
background.gc
[graphics] tfrag3 renderer ( #978 )
2021-12-04 12:33:18 -05:00
capture.gc
[decomp] Clean up - part 2 ( #687 )
2021-07-11 16:35:25 -04:00
decomp-h.gc
[Decomp] Minor fixes plus some math camera decomp ( #287 )
2021-02-26 15:27:13 -05:00
depth-cue-h.gc
[decomp] loader
prelim work + some cleanup ( #697 )
2021-07-23 18:30:49 -04:00
depth-cue.gc
Update all lisp headers to reduce size of formatting PR
2020-10-26 21:08:24 -04:00
eye-h.gc
[decomp] flying-lurker
( #846 )
2021-09-21 18:40:38 -04:00
eye.gc
[Debugger] windows debugger and process drawable ( #953 )
2021-10-31 11:01:15 -04:00
font-h.gc
[de/compiler] New text tool ( #918 )
2021-10-19 00:02:18 -04:00
font.gc
[decomp] add mips2c converter ( #842 )
2021-09-11 20:52:35 -04:00
lights-h.gc
decomp: mood
( #672 )
2021-08-01 16:11:22 -04:00
lights.gc
support non-virtual gos in decompiler ( #707 )
2021-07-17 18:07:21 -04:00
mood-h.gc
decomp: mood
( #672 )
2021-08-01 16:11:22 -04:00
ripple.gc
[decomp] game-info ( #779 )
2021-08-22 20:12:47 -04:00
texture-h.gc
[decomp] Clean up - part 2 ( #687 )
2021-07-11 16:35:25 -04:00
texture.gc
[decomp] cleanup default-menu
, fix dangerous IOP bug, autoconvert ints in pairs to/from bintegers ( #997 )
2021-12-09 18:39:40 -05:00
time-of-day-h.gc
[Debugger] windows debugger and process drawable ( #953 )
2021-10-31 11:01:15 -04:00
time-of-day.gc
[graphics] partial tfrag implementation ( #958 )
2021-11-13 20:44:17 -05:00
wind-h.gc
Change syntax for boxed array to support different length and allocated-length ( #568 )
2021-06-07 20:22:06 -04:00
wind.gc
[decompiler] clean up vector detection and add vector float product detection ( #638 )
2021-06-27 17:24:35 -04:00