jak-project/goal_src/engine/physics/dynamics-h.gc
water111 0a9cc68a27
[decompiler] Use meters, degrees, and seconds (#689)
* use meters degrees and seconds

* update changelog
2021-07-11 18:19:41 -04:00

52 lines
1.4 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: dynamics-h.gc
;; name in dgo: dynamics-h
;; dgos: GAME, ENGINE
(deftype dynamics (basic)
((name basic :offset-assert 4)
(gravity-max meters :offset-assert 8)
(gravity-length meters :offset-assert 12)
(gravity vector :inline :offset-assert 16)
(gravity-normal vector :inline :offset-assert 32)
(walk-distance meters :offset-assert 48)
(run-distance meters :offset-assert 52)
)
:method-count-assert 9
:size-assert #x38
:flag-assert #x900000038
)
(defun time-to-apex ((arg0 float) (arg1 float))
(the int (/ arg0 (- (vel-tick arg1))))
)
(defun time-to-ground ((velocity float) (gravity float) (height float))
"How long to fall from height?"
(let ((height-checked 0.0)
(ticks 0))
;; loop in ticks until we reach the ground
(while (< (- height) height-checked)
(let ((velocity (- velocity (vel-tick gravity))))
(+! height-checked (vel-tick velocity))
)
(+! ticks 1)
)
ticks
)
)
(define *standard-dynamics*
(new 'static 'dynamics
:name 'standard
:gravity-max GRAVITY_MAX
:gravity-length GRAVITY_AMOUNT
:gravity (new 'static 'vector :x 0.0 :y GRAVITY_AMOUNT :z 0.0 :w 1.0)
:gravity-normal (new 'static 'vector :x 0.0 :y 1.0 :z 0.0 :w 1.0)
:walk-distance (meters 2)
:run-distance (meters 5)
)
)