jak-project/goal_src/engine/debug/debug-sphere.gc

92 lines
3 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: debug-sphere.gc
;; name in dgo: debug-sphere
;; dgos: GAME, ENGINE
(deftype debug-sphere-table (basic)
((point vector 300 :inline :offset-assert 16)
)
:method-count-assert 9
:size-assert #x12d0
:flag-assert #x9000012d0
)
(defun make-debug-sphere-table ((arg0 debug-sphere-table))
(local-vars (sv-80 int))
(let ((s5-0 (new-stack-vector0))
(f30-0 1.0)
(s4-0 0)
)
(set-vector! s5-0 0.0 0.0 0.0 1.0)
(dotimes (s3-0 10)
(let ((f28-0 (* f30-0 (sin (* 3276.8 (the float s3-0)))))
(f26-0 (* f30-0 (sin (* 3276.8 (the float (+ s3-0 1))))))
(s2-0 (new-stack-vector0))
(s1-0 (new-stack-vector0))
(s0-0 (new-stack-vector0))
)
(set! (-> s2-0 y) (+ (-> s5-0 y) (* (cos (* 3276.8 (the float s3-0))) f30-0)))
(set! (-> s1-0 y) (-> s2-0 y))
(set! (-> s0-0 y) (+ (-> s5-0 y) (* (cos (* 3276.8 (the float (+ s3-0 1)))) f30-0)))
(set! sv-80 0)
(while (< sv-80 10)
(set! (-> s2-0 x) (+ (-> s5-0 x) (* (cos (* 6553.6 (the float sv-80))) f28-0)))
(set! (-> s2-0 z) (+ (-> s5-0 z) (* (sin (* 6553.6 (the float sv-80))) f28-0)))
(set! (-> s1-0 x) (+ (-> s5-0 x) (* (cos (* 6553.6 (the float (+ sv-80 1)))) f28-0)))
(set! (-> s1-0 z) (+ (-> s5-0 z) (* (sin (* 6553.6 (the float (+ sv-80 1)))) f28-0)))
(set! (-> s0-0 x) (+ (-> s5-0 x) (* (cos (* 6553.6 (the float sv-80))) f26-0)))
(set! (-> s0-0 z) (+ (-> s5-0 z) (* (sin (* 6553.6 (the float sv-80))) f26-0)))
(set! (-> arg0 point s4-0 quad) (-> s2-0 quad))
(set! (-> arg0 point (+ s4-0 1) quad) (-> s1-0 quad))
(set! (-> arg0 point (+ s4-0 2) quad) (-> s0-0 quad))
(+! s4-0 3)
(set! sv-80 (+ sv-80 1))
)
)
)
)
(none)
)
(define *debug-sphere-table* (new 'static 'debug-sphere-table))
(make-debug-sphere-table *debug-sphere-table*)
(defun add-debug-sphere-from-table ((arg0 bucket-id) (arg1 vector) (arg2 float) (arg3 rgba))
"Draw a wireframe sphere"
(rlet ((vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
(vf5 :class vf)
)
(let ((s4-0 (new-stack-vector0))
(s3-0 (new-stack-vector0))
(s2-0 (new-stack-vector0))
(points (-> *debug-sphere-table* point))
)
(.lvf vf1 (&-> arg1 quad))
(.mov vf2 arg2)
(dotimes (s0-0 100)
(.lvf vf3 (&-> points 0 quad))
(.lvf vf4 (&-> points 1 quad))
(.lvf vf5 (&-> points 2 quad))
(set! points (the-as (inline-array vector) (-> points 3)))
(.mul.x.vf vf3 vf3 vf2)
(.mul.x.vf vf4 vf4 vf2)
(.mul.x.vf vf5 vf5 vf2)
(.add.vf vf3 vf3 vf1)
(.add.vf vf4 vf4 vf1)
(.add.vf vf5 vf5 vf1)
(.svf (&-> s4-0 quad) vf3)
(.svf (&-> s3-0 quad) vf4)
(.svf (&-> s2-0 quad) vf5)
(add-debug-line #t arg0 s4-0 s3-0 arg3 #f (the rgba -1))
(add-debug-line #t arg0 s4-0 s2-0 arg3 #f (the rgba -1))
)
)
(none)
)
)