jak-project/decompiler/util
water111 f0ceea8b2e
[sparticle] 2d hud particles (#849)
* wip, taking a break to work on asm stuff first

* the goal code for sparticle

* mips2c the first sparticle asm function

* temp

* particle processing no longer crashing

* temp

* working texture cache for vi1 and hud textures

* sprites

* cleanup 1

* temp

* temp

* add zstd library

* temp

* working

* tests

* include fix

* uncomment

* better decomp of sparticle stuff, part 1

* update references
2021-09-26 11:41:58 -04:00
..
config_parsers.cpp [decompiler] Fix deref bug and add some more new type pass stuff (#606) 2021-06-18 21:10:00 -04:00
config_parsers.h [compiler/decompiler] Take the address of a variable (#554) 2021-06-04 13:43:19 -04:00
data_decompile.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
data_decompile.h [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
DataParser.cpp Force-enable assert on release mode Windows build (#440) 2021-05-10 23:03:56 -04:00
DataParser.h [Decompiler] Static Data Decomp (#280) 2021-02-25 09:51:28 -05:00
DecompilerTypeSystem.cpp [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
DecompilerTypeSystem.h [decomp] progress (#780) 2021-09-06 20:35:03 -04:00
MatchParam.h [Decompiler - New IR] Add AtomicOp (#181) 2021-01-06 20:04:15 -05:00
sparticle_decompile.cpp [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
sparticle_decompile.h [sparticle] 2d hud particles (#849) 2021-09-26 11:41:58 -04:00
StackSpillMap.h [Decompiler] WIP: Stack Spills (#382) 2021-04-25 14:48:54 -04:00
TP_Type.cpp [decompiler] process initialization macros (#807) 2021-09-01 16:59:26 -04:00
TP_Type.h [decompiler] process initialization macros (#807) 2021-09-01 16:59:26 -04:00