mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 21:27:52 -04:00
cc16f62428
Actors that use types from a level that got unloaded should now get killed immediately instead of continuing to exist and eventually crash the game. NOTE: Will spam the console whenever a bad actor tries to spawn. I would like to document all instances of where this happens!
23 lines
463 B
Common Lisp
23 lines
463 B
Common Lisp
("MCN.DGO"
|
|
("mincan-obs.o"
|
|
"canyon-scenes.o"
|
|
"tpage-3341.go"
|
|
"tpage-3343.go"
|
|
"tpage-3342.go"
|
|
"tpage-3344.go"
|
|
"tpage-3471.go"
|
|
"daxter-highres-ag.go"
|
|
"jak-highres-ag.go"
|
|
"ctypal-baron-statue-break-ag.go"
|
|
"mincan-cogs-ag.go"
|
|
"ctypal-break-wall-ag.go"
|
|
"mincan-lighthouse-ag.go"
|
|
"water-anim-mincan-ag.go"
|
|
"mincan-lens-ag.go"
|
|
"mtn-shard-ag.go"
|
|
"mtn-gear-device-gear-ag.go"
|
|
"mtn-lens-ag.go"
|
|
"particleman-ag.go"
|
|
"mincan-vis.go"
|
|
))
|