jak-project/goal_src/jak2/levels/nest/flying-spider.gc
Hat Kid 8d28bb3480
jak2: add current-time macro for process clocks (#2662)
Closes #1872

---------

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-05-18 21:33:46 +01:00

909 lines
32 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: flying-spider.gc
;; name in dgo: flying-spider
;; dgos: NESTT, NES
(declare-type flying-spider nav-enemy)
;; DECOMP BEGINS
(deftype flying-spider-shot (metalhead-shot)
()
:heap-base #x170
:method-count-assert 40
:size-assert #x1f0
:flag-assert #x28017001f0
)
;; WARN: Return type mismatch sound-id vs none.
(defmethod play-impact-sound flying-spider-shot ((obj flying-spider-shot) (arg0 projectile-options))
(if (zero? arg0)
(sound-play "fly-spider-shot")
((the-as (function projectile projectile-options sound-id) (find-parent-method flying-spider-shot 28))
obj
arg0
)
)
(none)
)
(defun spawn-flying-spider-projectile ((arg0 flying-spider) (arg1 vector) (arg2 vector) (arg3 float))
(let ((gp-0 (new 'stack-no-clear 'projectile-init-by-other-params)))
(let ((v1-1 (vector-! (new 'stack-no-clear 'vector) arg2 arg1)))
(set! (-> gp-0 ent) (-> arg0 entity))
(set! (-> gp-0 charge) 1.0)
(set! (-> gp-0 options) (projectile-options))
(set! (-> gp-0 notify-handle) (process->handle arg0))
(set! (-> gp-0 owner-handle) (the-as handle #f))
(set! (-> gp-0 ignore-handle) (process->handle arg0))
(let* ((a0-10 *game-info*)
(a2-11 (+ (-> a0-10 attack-id) 1))
)
(set! (-> a0-10 attack-id) a2-11)
(set! (-> gp-0 attack-id) a2-11)
)
(set! (-> gp-0 timeout) (seconds 4))
(set! (-> gp-0 pos quad) (-> arg1 quad))
(vector-normalize-copy! (-> gp-0 vel) v1-1 arg3)
)
(spawn-projectile flying-spider-shot gp-0 arg0 *default-dead-pool*)
)
)
(deftype flying-spider (nav-enemy)
((my-up-vector vector :inline :offset-assert 608)
(gspot-normal vector :inline :offset-assert 624)
(gspot-timer time-frame :offset-assert 640)
(focus-dir uint16 :offset-assert 648)
(path-u float :offset-assert 652)
(path-du float :offset-assert 656)
)
:heap-base #x220
:method-count-assert 183
:size-assert #x294
:flag-assert #xb702200294
(:methods
(ambush-falling () _type_ :state 178)
(attack () _type_ :state 179)
(attack-fire () _type_ :state 180)
(turn-to-focus () _type_ :state 181)
(flying-spider-method-182 (_type_ vector) none 182)
)
)
(defskelgroup skel-flying-spider flying-spider flying-spider-lod0-jg flying-spider-walk0-ja
((flying-spider-lod0-mg (meters 999999)))
:bounds (static-spherem 0 1.5 0 6)
:shadow flying-spider-shadow-mg
)
(define *flying-spider-nav-enemy-info*
(new 'static 'nav-enemy-info
:use-die-falling #f
:use-victory #f
:use-jump-blocked #f
:debug-draw-neck #f
:jump-debug-draw #f
:move-to-ground #t
:hover-if-no-ground #f
:idle-anim-script (new 'static 'array idle-control-frame 4
(new 'static 'idle-control-frame :command (ic-cmd push) :param0 #x1e)
(new 'static 'idle-control-frame :command (ic-cmd play) :anim #x5 :param0 #x1 :param1 #x1)
(new 'static 'idle-control-frame)
(new 'static 'idle-control-frame)
)
:idle-anim 5
:notice-anim 5
:hostile-anim 9
:hit-anim 5
:knocked-anim 12
:knocked-land-anim 13
:die-anim 18
:die-falling-anim 18
:victory-anim 10
:jump-wind-up-anim -1
:jump-in-air-anim -1
:jump-land-anim -1
:neck-joint 25
:look-at-joint 27
:bullseye-joint 27
:sound-hit (static-sound-name "fly-spider-hit")
:sound-die (static-sound-name "fly-spider-die")
:notice-distance (meters 50)
:notice-distance-delta (meters 10)
:proximity-notice-distance (meters 12.5)
:default-hit-points 16
:gnd-collide-with (collide-spec backgnd)
:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
:movement-gravity (meters -100)
:friction 0.8
:attack-shove-back (meters 3)
:attack-shove-up (meters 2)
:attack-mode 'generic
:attack-damage 2
:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
:jump-height-min (meters 3)
:jump-height-factor 0.5
:shadow-size (meters 1)
:shadow-max-y (meters 1)
:shadow-min-y (meters -1)
:shadow-locus-dist (meters 150)
:gem-joint 27
:gem-seg #x2
:gem-no-seg #x4
:gem-offset (new 'static 'sphere :y 2048.0 :z 3112.96 :r 327680.0)
:callback-info #f
:use-momentum #f
:use-frustration #f
:use-stop-chase #f
:use-circling #f
:use-pacing #f
:walk-anim 9
:turn-anim 5
:run-anim 9
:taunt-anim -1
:run-travel-speed (meters 6)
:run-acceleration (meters 1)
:run-turning-acceleration (meters 10)
:walk-travel-speed (meters 3)
:walk-acceleration (meters 1)
:walk-turning-acceleration (meters 5)
:maximum-rotation-rate (degrees 112.5)
:notice-nav-radius (meters 20)
:frustration-distance (meters 8)
:frustration-time (seconds 4)
:blocked-time (seconds 0.3)
:circle-dist-lo 20480.0
:circle-dist-hi 61440.0
:nav-mesh #f
)
)
(set! (-> *flying-spider-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
(defstate active (flying-spider)
:virtual #t
:code (behavior ()
(until #f
(ja-no-eval :group! flying-spider-idle0-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim flying-spider-idle0-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
(none)
)
:post (the-as (function none :behavior flying-spider) nav-enemy-simple-post)
)
(defstate ambush (flying-spider)
:virtual #t
:enter (behavior ()
(when (logtest? (-> self enemy-flags) (enemy-flag auto-reset-penetrate))
(logclear! (-> self enemy-flags) (enemy-flag auto-reset-penetrate))
(let ((gp-0 (-> self on-notice)))
(if gp-0
(script-eval (the-as pair gp-0) :vector (-> self root-override2 trans))
)
)
)
(logclear! (-> self enemy-flags) (enemy-flag lock-focus death-start))
(set! (-> self path-du) (get-rand-float-range self 0.2 0.5))
(set-vector! (-> self root-override2 scale) 0.0 0.0 0.0 0.0)
(none)
)
:trans (behavior ()
(if (= (-> self path-u) 1.0)
(go-virtual ambush-falling)
)
(none)
)
:code (behavior ()
(ja-channel-push! 1 0)
(until #f
(ja-no-eval :group! flying-spider-idle-flying-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim flying-spider-idle-flying-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
(none)
)
:post (behavior ()
(get-point-at-percent-along-path! (-> self path) (-> self root-override2 trans) (-> self path-u) 'interp)
(set! (-> self path-u) (seek-ease
(-> self path-u)
1.0
(* (-> self path-du) (-> self clock seconds-per-frame))
0.2
(* 0.04 (-> self clock seconds-per-frame))
)
)
(let ((f0-7 (-> self path-u)))
(set-vector! (-> self root-override2 scale) f0-7 f0-7 f0-7 0.0)
)
(let ((a1-3 (displacement-between-points-at-percent-normalized!
(-> self path)
(new 'stack-no-clear 'vector)
(fmin 1.0 (+ 0.2 (-> self path-u)))
)
)
)
(forward-up-nopitch->quaternion (-> self root-override2 quat) a1-3 *y-vector*)
)
(nav-enemy-simple-post)
(none)
)
)
(defstate ambush-falling (flying-spider)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior flying-spider) enemy-event-handler)
:code (behavior ()
(ja-no-eval :group! flying-spider-drop-down-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim flying-spider-drop-down-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(until (logtest? (-> self root-override2 status) (collide-status on-ground))
(suspend)
)
(let ((s5-0 (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self root-override2 quat)))
(gp-0 (new 'stack-no-clear 'quaternion))
)
(set! (-> s5-0 y) 0.0)
(vector-xz-normalize! s5-0 1.0)
(forward-up-nopitch->quaternion gp-0 s5-0 *y-vector*)
(ja-no-eval :group! flying-spider-drop-down-land-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim flying-spider-drop-down-land-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(quaternion-slerp!
(-> self root-override2 quat)
(-> self root-override2 quat)
gp-0
(* 2.0 (-> self clock seconds-per-frame))
)
(suspend)
(ja :num! (seek!))
)
)
(enemy-method-127 self 40960.0 40960.0 #t (collide-spec backgnd))
(go-hostile self)
(none)
)
:post (behavior ()
(let ((a1-0 (new 'stack-no-clear 'collide-query)))
(enemy-method-125 self a1-0 (-> self root-override2 root-prim prim-core collide-with) 8192.0 81920.0 1024.0)
)
(flying-spider-method-182
self
(vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self root-override2 quat))
)
(nav-enemy-falling-post)
(none)
)
)
(defstate hostile (flying-spider)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior flying-spider) enemy-event-handler)
:trans (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy hostile) trans)))
(if t9-0
(t9-0)
)
)
(let ((a0-1 (handle->process (-> self focus handle))))
(when (and a0-1
(< (vector-vector-distance (get-trans (the-as process-focusable a0-1) 0) (-> self root-override2 trans))
81920.0
)
)
(if (not (enemy-method-96 self 5461.3335 #t))
(go-virtual turn-to-focus)
(go-virtual attack)
)
)
)
(none)
)
)
(defstate turn-to-focus (flying-spider)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior flying-spider) enemy-event-handler)
:enter (behavior ()
(let ((v1-0 self))
(set! (-> v1-0 enemy-flags) (the-as enemy-flag (logior (enemy-flag enemy-flag37) (-> v1-0 enemy-flags))))
)
0
(let ((v1-2 self))
(set! (-> v1-2 enemy-flags) (the-as enemy-flag (logclear (-> v1-2 enemy-flags) (enemy-flag enemy-flag36))))
(set! (-> v1-2 nav callback-info) *nav-enemy-null-callback-info*)
)
0
(none)
)
:trans (behavior ()
(if (>= 2 (the-as int (-> self focus aware)))
(go-stare self)
)
(let ((s3-0 (handle->process (-> self focus handle))))
(cond
(s3-0
(let ((gp-0 (vector-x-quaternion! (new 'stack-no-clear 'vector) (-> self root-override2 quat)))
(s4-0 (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self root-override2 quat)))
(s5-1 (vector-!
(new 'stack-no-clear 'vector)
(get-trans (the-as process-focusable s3-0) 0)
(-> self root-override2 trans)
)
)
)
(set! (-> gp-0 y) 0.0)
(set! (-> s4-0 y) 0.0)
(set! (-> s5-1 y) 0.0)
(vector-normalize! gp-0 1.0)
(vector-normalize! s4-0 1.0)
(vector-normalize! s5-1 1.0)
(cond
((< (cos 910.2222) (vector-dot s5-1 s4-0))
(set! (-> self focus-dir) (the-as uint 0))
0
)
((< 0.0 (vector-dot s5-1 gp-0))
(set! (-> self focus-dir) (the-as uint 1))
)
(else
(set! (-> self focus-dir) (the-as uint 2))
)
)
)
)
(else
(go-stare self)
)
)
)
(none)
)
:code (behavior ()
(until #f
(when (= (-> self focus-dir) 1)
(let ((v1-4 (ja-group)))
(if (not (and v1-4 (= v1-4 flying-spider-turn-left-180-ja)))
(ja-channel-push! 1 (seconds 0.15))
)
)
(ja-no-eval :group! flying-spider-turn-left-180-ja :num! (loop!) :frame-num 0.0)
(while (= (-> self focus-dir) 1)
(suspend)
(ja :num! (loop!))
)
)
(when (= (-> self focus-dir) 2)
(let ((v1-28 (ja-group)))
(if (not (and v1-28 (= v1-28 flying-spider-turn-right-180-ja)))
(ja-channel-push! 1 (seconds 0.15))
)
)
(ja-no-eval :group! flying-spider-turn-right-180-ja :num! (loop!) :frame-num 0.0)
(while (= (-> self focus-dir) 2)
(suspend)
(ja :num! (loop!))
)
)
(if (zero? (-> self focus-dir))
(go-hostile self)
)
)
#f
(none)
)
:post (behavior ()
(flying-spider-method-182
self
(vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self root-override2 quat))
)
(nav-enemy-face-focus-post)
(none)
)
)
(defstate stare (flying-spider)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type nav-enemy stare) enter)))
(if t9-0
(t9-0)
)
)
(let ((v1-4 self))
(set! (-> v1-4 enemy-flags) (the-as enemy-flag (logclear (-> v1-4 enemy-flags) (enemy-flag enemy-flag37))))
)
0
(none)
)
)
(defstate attack (flying-spider)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior flying-spider) enemy-event-handler)
:enter (behavior ()
(let ((v1-0 self))
(set! (-> v1-0 enemy-flags) (the-as enemy-flag (logclear (-> v1-0 enemy-flags) (enemy-flag enemy-flag37))))
)
0
(none)
)
:trans (behavior ()
(let ((a0-1 (get-enemy-target self)))
(cond
((or (not a0-1) (>= 2 (the-as int (-> self focus aware))))
(go-stare self)
)
((< 98304.0 (vector-vector-distance (get-trans a0-1 0) (-> self root-override2 trans)))
(go-hostile self)
)
((not (enemy-method-96 self 5461.3335 #t))
(go-virtual turn-to-focus)
)
)
)
(none)
)
:code (behavior ()
(until #f
(ja-channel-push! 1 (seconds 0.15))
(ja-no-eval :group! flying-spider-idle0-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim flying-spider-idle0-ja) frames num-frames) -1)))
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(if (get-enemy-target self)
(go-virtual attack-fire)
)
)
#f
(none)
)
:post (behavior ()
(nav-enemy-simple-post)
(none)
)
)
(defstate attack-fire (flying-spider)
:virtual #t
:event (behavior ((proc process) (arg1 int) (event-type symbol) (event event-message-block))
(case event-type
(('event-attack-l)
(let* ((s5-0 (-> self node-list data 30))
(gp-0 (vector<-cspace! (new 'stack-no-clear 'vector) s5-0))
(a0-3 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> s5-0 bone transform vector 2) 163840.0))
(a2-3 (vector+! (new 'stack-no-clear 'vector) gp-0 a0-3))
)
(spawn-flying-spider-projectile self gp-0 a2-3 532480.0)
)
)
(('event-attack-r)
(let* ((s5-1 (-> self node-list data 35))
(gp-1 (vector<-cspace! (new 'stack-no-clear 'vector) s5-1))
(a0-7 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> s5-1 bone transform vector 2) -163840.0))
(a2-6 (vector+! (new 'stack-no-clear 'vector) gp-1 a0-7))
)
(spawn-flying-spider-projectile self gp-1 a2-6 532480.0)
)
)
(else
(enemy-event-handler proc arg1 event-type event)
)
)
)
:enter (behavior ()
(let ((v1-0 self))
(set! (-> v1-0 enemy-flags) (the-as enemy-flag (logclear (-> v1-0 enemy-flags) (enemy-flag enemy-flag37))))
)
0
(none)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.1))
(ja-no-eval :group! flying-spider-shoot-start-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim flying-spider-shoot-start-ja) frames num-frames) -1)) 2.0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 2.0))
)
(ja-no-eval :group! flying-spider-shoot-right-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim flying-spider-shoot-right-ja) frames num-frames) -1)) 2.0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 2.0))
)
(ja-no-eval :group! flying-spider-shoot-left-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim flying-spider-shoot-left-ja) frames num-frames) -1)) 2.0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 2.0))
)
(ja-no-eval :group! flying-spider-shoot-stop-ja
:num! (seek! (the float (+ (-> (the-as art-joint-anim flying-spider-shoot-stop-ja) frames num-frames) -1)) 2.0)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max 2.0))
)
(go-virtual attack)
(none)
)
:post (behavior ()
(nav-enemy-simple-post)
(none)
)
)
(defstate die (flying-spider)
:virtual #t
:event (the-as (function process int symbol event-message-block object :behavior flying-spider) enemy-event-handler)
:enter (behavior ()
(dispose! self)
(set! (-> self state-time) (current-time))
(set! (-> self hit-points) 0)
(enemy-method-103 self)
(none)
)
:code (behavior ()
(ja-channel-push! 1 (seconds 0.075))
(let ((f30-0 (get-rand-float-range self 0.8 1.2)))
(ja-no-eval :group! (-> self draw art-group data (-> self enemy-info-override die-anim))
:num! (seek!
(the float
(+ (-> (the-as art-joint-anim (-> self draw art-group data (-> self enemy-info-override die-anim)))
frames
num-frames
)
-1
)
)
f30-0
)
:frame-num 0.0
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! max f30-0))
)
)
(send-event self 'death-end)
(let ((v1-34 (-> self root-override2 root-prim)))
(set! (-> v1-34 prim-core collide-as) (collide-spec))
(set! (-> v1-34 prim-core collide-with) (collide-spec))
)
0
(while (-> self child)
(suspend)
)
(cleanup-for-death self)
(none)
)
:post (the-as (function none :behavior flying-spider) enemy-simple-post)
)
(defmethod general-event-handler flying-spider ((obj flying-spider) (arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
"Handles various events for the enemy
@TODO - unsure if there is a pattern for the events and this should have a more specific name"
(case arg2
(('hit 'hit-knocked)
(logclear! (-> obj mask) (process-mask actor-pause))
(logclear! (-> obj focus-status) (focus-status dangerous))
(logclear! (-> obj enemy-flags) (enemy-flag enable-on-notice))
(logior! (-> obj enemy-flags) (enemy-flag chase-startup))
(logior! (-> obj focus-status) (focus-status hit))
(if (zero? (-> obj hit-points))
(logior! (-> obj focus-status) (focus-status dead))
)
(logclear! (-> obj enemy-flags) (enemy-flag actor-pause-backup))
(enemy-method-62 obj)
(set! (-> obj enemy-flags) (logior (enemy-flag actor-pause-backup) (-> obj enemy-flags)))
(process-contact-action arg0)
(send-event arg0 'get-attack-count 1)
(cond
((zero? (-> obj hit-points))
(let ((s5-1 (-> obj incoming knocked-type)))
(cond
((and (= s5-1 (knocked-type knocked-type-4))
(not (and (-> obj next-state) (let ((v1-32 (-> obj next-state name)))
(or (= v1-32 'knocked) (= v1-32 'jump) (= v1-32 'jump-land))
)
)
)
(zero? (get-rand-int obj 3))
(let ((f0-0 (vector-vector-distance-squared (-> obj root-override2 trans) (target-pos 0)))
(f1-0 32768.0)
)
(>= f0-0 (* f1-0 f1-0))
)
)
(kill-prefer-falling obj)
)
((or (= s5-1 (knocked-type knocked-type-4)) (= s5-1 (knocked-type knocked-type-6)))
(set! (-> obj incoming knocked-type) (knocked-type knocked-type-0))
(go (method-of-object obj knocked))
)
(else
(go (method-of-object obj knocked))
)
)
)
)
(else
(go (method-of-object obj knocked))
)
)
#t
)
(('death-start)
(let ((v1-52 (-> obj root-override2 root-prim)))
(set! (-> v1-52 prim-core collide-as) (collide-spec))
(set! (-> v1-52 prim-core collide-with) (collide-spec))
)
0
((method-of-type nav-enemy general-event-handler) obj arg0 arg1 arg2 arg3)
)
(else
((method-of-type nav-enemy general-event-handler) obj arg0 arg1 arg2 arg3)
)
)
)
(defmethod track-target! flying-spider ((obj flying-spider))
"Does a lot of various things relating to interacting with the target
- tracks when the enemy was last drawn
- looks at the target and handles attacking
@TODO Not extremely well understood yet"
((method-of-type nav-enemy track-target!) obj)
(none)
)
;; WARN: Return type mismatch symbol vs pat-surface.
(defmethod enemy-method-125 flying-spider ((obj flying-spider) (arg0 collide-query) (arg1 collide-spec) (arg2 float) (arg3 float) (arg4 float))
(the-as
pat-surface
(when (find-ground (-> obj root-override2) arg0 arg1 arg2 arg3 arg4)
(set! (-> obj root-override2 ground-pat) (-> arg0 best-other-tri pat))
(when (>= (- (current-time) (-> obj gspot-timer)) (seconds 0.2))
(let ((a1-2 (new 'stack-no-clear 'collide-query)))
(set! (-> a1-2 start-pos quad) (-> obj root-override2 gspot-pos quad))
(set! (-> a1-2 start-pos y) (+ 2048.0 (-> a1-2 start-pos y)))
(set-vector! (-> a1-2 move-dist) 0.0 -6144.0 0.0 0.0)
(let ((v1-10 a1-2))
(set! (-> v1-10 radius) 4915.2)
(set! (-> v1-10 collide-with) arg1)
(set! (-> v1-10 ignore-process0) obj)
(set! (-> v1-10 ignore-process1) #f)
(set! (-> v1-10 ignore-pat) (-> obj root-override2 pat-ignore-mask))
(set! (-> v1-10 action-mask) (collide-action solid))
)
(fill-using-line-sphere *collide-cache* a1-2)
)
(let ((s5-1 (new 'stack-no-clear 'vector)))
(vector-reset! s5-1)
(dotimes (s4-1 (-> *collide-cache* num-tris))
(let* ((v1-16 (-> *collide-cache* tris s4-1))
(s2-1 (vector-! (new 'stack-no-clear 'vector) (-> v1-16 vertex 1) (the-as vector (-> v1-16 vertex))))
(s1-1 (vector-! (new 'stack-no-clear 'vector) (-> v1-16 vertex 2) (the-as vector (-> v1-16 vertex))))
(s3-0 (new 'stack-no-clear 'vector))
)
(vector-normalize! s2-1 1.0)
(vector-normalize! s1-1 1.0)
(vector-cross! s3-0 s2-1 s1-1)
(if (< (cos 10922.667) (vector-dot s3-0 *y-vector*))
(vector+! s5-1 s5-1 s3-0)
)
)
)
(vector-normalize-copy! (-> obj gspot-normal) s5-1 1.0)
)
(set! (-> obj gspot-timer) (current-time))
)
#t
)
)
)
(defmethod flying-spider-method-182 flying-spider ((obj flying-spider) (arg0 vector))
(with-pp
(cond
((= (-> obj root-override2 gspot-pos y) -40959590.0)
(set! (-> arg0 y) 0.0)
(vector-normalize! arg0 1.0)
(quaternion-set! (-> obj root-override2 quat) 0.0 (-> arg0 x) 0.0 (+ 1.0 (-> arg0 z)))
(quaternion-normalize! (-> obj root-override2 quat))
)
(else
(let ((s4-0 (new 'stack-no-clear 'vector)))
(set! (-> s4-0 quad) (-> *up-vector* quad))
(let ((s3-0 (new 'stack-no-clear 'quaternion)))
(quaternion-from-two-vectors-max-angle! s3-0 s4-0 (-> obj gspot-normal) 4551.1113)
(vector-orient-by-quat! s4-0 s4-0 s3-0)
)
(let ((s3-1 (-> obj my-up-vector)))
(new 'stack-no-clear 'vector)
(vector-deg-seek s3-1 s3-1 s4-0 (* 910.2222 (-> pp clock seconds-per-frame)))
(vector-normalize! s3-1 1.0)
(set! (-> arg0 y) 0.0)
(vector-normalize! arg0 1.0)
(forward-up->quaternion (-> obj root-override2 quat) arg0 s3-1)
)
)
)
)
0
(none)
)
)
(defmethod nav-enemy-method-142 flying-spider ((obj flying-spider) (arg0 nav-control))
(let ((t9-0 (method-of-object obj flying-spider-method-182))
(a2-0 (-> arg0 state))
(a1-1 (new 'stack-no-clear 'vector))
)
(set! (-> a1-1 quad) (-> a2-0 heading quad))
(t9-0 obj a1-1)
)
0
(none)
)
(defmethod look-at-target! flying-spider ((obj flying-spider) (arg0 enemy-flag))
"Logic for looking at the target that is locked on, sets some flags and adjusts the neck to look at the target if available
@param flag Reacts to [[enemy-flag::death-start]] and [[enemy-flag::enable-on-active]], see implementation for details"
0
(none)
)
;; WARN: Return type mismatch int vs penetrate.
(defmethod get-penetrate-info flying-spider ((obj flying-spider))
"@returns the allowed way(s) this enemy can take damage
@see [[penetrate]] and [[penetrated-by-all&hit-points->penetrated-by]]"
(the-as penetrate 0)
)
(defmethod enemy-method-51 flying-spider ((obj flying-spider))
(quaternion-y-angle (-> obj root-override2 quat))
)
(defmethod coin-flip? flying-spider ((obj flying-spider))
"@returns The result of a 50/50 RNG roll"
#f
)
;; WARN: Return type mismatch collide-shape-moving vs none.
(defmethod init-enemy-collision! flying-spider ((obj flying-spider))
"Initializes the [[collide-shape-moving]] and any ancillary tasks to make the enemy collide properly"
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 5) 0)))
(set! (-> s5-0 total-prims) (the-as uint 6))
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy pusher))
(set! (-> s4-0 prim-core collide-with)
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list)
)
(set! (-> s4-0 prim-core action) (collide-action solid can-ride deadly no-standon))
(set! (-> s4-0 transform-index) 3)
(set-vector! (-> s4-0 local-sphere) 0.0 3072.0 0.0 16384.0)
(set! (-> s5-0 root-prim) s4-0)
)
(pusher-init s5-0)
(let ((v1-15 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec enemy pusher))
(set! (-> v1-15 prim-core collide-with)
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list)
)
(set! (-> v1-15 prim-core action) (collide-action solid can-ride deadly no-standon))
(set-vector! (-> v1-15 local-sphere) 0.0 7372.8 0.0 7372.8)
)
(let ((v1-17 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-17 prim-core collide-as) (collide-spec enemy pusher))
(set! (-> v1-17 prim-core action) (collide-action solid can-ride no-standon))
(set! (-> v1-17 transform-index) 24)
(set-vector! (-> v1-17 local-sphere) 0.0 4096.0 -819.2 7372.8)
)
(let ((v1-19 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-19 prim-core collide-as) (collide-spec enemy pusher))
(set! (-> v1-19 prim-core action) (collide-action solid can-ride no-standon))
(set! (-> v1-19 transform-index) 27)
(set-vector! (-> v1-19 local-sphere) 0.0 -819.2 819.2 4096.0)
)
(let ((v1-21 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-21 prim-core collide-as) (collide-spec enemy pusher))
(set! (-> v1-21 prim-core action) (collide-action solid can-ride no-standon))
(set! (-> v1-21 transform-index) 3)
(set-vector! (-> v1-21 local-sphere) 6144.0 -2457.6 -3276.8 5734.4)
)
(let ((v1-23 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-23 prim-core collide-as) (collide-spec enemy pusher))
(set! (-> v1-23 prim-core action) (collide-action solid can-ride no-standon))
(set! (-> v1-23 transform-index) 3)
(set-vector! (-> v1-23 local-sphere) -6144.0 -2457.6 -3276.8 5734.4)
)
(set! (-> s5-0 nav-radius) 12288.0)
(let ((v1-25 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-25 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-25 prim-core collide-with))
)
(set! (-> obj root-override2) s5-0)
)
(none)
)
(defmethod init-enemy! flying-spider ((obj flying-spider))
"Common method called to initialize the enemy, typically sets up default field values and calls ancillary helper methods"
(initialize-skeleton
obj
(the-as skeleton-group (art-group-get-by-name *level* "skel-flying-spider" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(init-enemy-behaviour-and-stats! obj *flying-spider-nav-enemy-info*)
(let ((v1-5 (-> obj neck)))
(set! (-> v1-5 up) (the-as uint 1))
(set! (-> v1-5 nose) (the-as uint 2))
(set! (-> v1-5 ear) (the-as uint 0))
(set-vector! (-> v1-5 twist-max) 11832.889 11832.889 0.0 1.0)
(set! (-> v1-5 ignore-angle) 30947.555)
)
(set! (-> obj root-override2 dynam gravity y) 327680.0)
(set! (-> obj root-override2 dynam gravity-length) 327680.0)
(set! (-> obj root-override2 dynam gravity-max) 327680.0)
(set! (-> obj path) (new 'process 'curve-control obj 'path -1000000000.0))
(set! (-> obj path-u) 0.0)
(logior! (-> obj path flags) (path-control-flag display draw-line draw-point draw-text))
(add-connection *part-engine* obj 27 obj 318 (new 'static 'vector :x 1392.64 :y 204.8 :z 2621.44 :w 163840.0))
(add-connection
*part-engine*
obj
27
obj
318
(new 'static 'vector :x -1392.64 :y 204.8 :z 2621.44 :w 163840.0)
)
(set! (-> obj my-up-vector quad) (-> *y-vector* quad))
(set! (-> obj gspot-normal quad) (-> *y-vector* quad))
(set! (-> obj gspot-timer) 0)
0
(none)
)