jak-project/goal_src/jak2/engine/entity
ManDude 53050fabc1
[jak2] allow going to metal head nest after winning game (#2753)
This is a major deviation from the original game, which did not have any
way to access the nest after beating Metal Kor as the air train gets
hidden when he is beaten. This was mostly annoying because there are
precursor orbs in that level that you might miss.

This makes it so the air train can once again be used to enter the nest
even after beating Metal Kor. The rest of the level remains mostly the
same, except the Rift Ring does not spawn and an invisible wall is added
to the Metal Kor arena to prevent you from entering it as you are
normally unable to leave it anyway.
2023-06-19 19:58:01 +01:00
..
actor-link-h.gc jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
entity-h.gc [jak2] minor decomp cleanup + add force actors and sprite pc hacks (#2291) 2023-02-28 00:35:57 +00:00
entity-table.gc decomp: palcab-obs (#2222) 2023-02-18 15:59:34 -05:00
entity.gc [jak2] allow going to metal head nest after winning game (#2753) 2023-06-19 19:58:01 +01:00
relocate.gc [decomp] target cleanup (#2021) 2022-11-13 19:09:34 -05:00
res-h.gc [decomp] Decompile first batch of files in engine (#1787) 2022-08-24 00:29:51 -04:00
res.gc docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00