jak-project/test
water111 50230e05fa
[jak2] Add static textures for the progress menu (#2838)
The progress menu loads its icon textures from a .STR file that we were
previously ignoring.

This change:
- updates the decompiler so it can process a .STR file containing a
texture
- adds a feature to force an entire page to always be loaded in the PC
renderer by putting all textures in the GAME.FR3 file.
- regenerates the texture offset map file for jak 2 with these new
textures

For now, I've just put the icon textures in GAME.FR3. The downside is
that these will always stay on the GPU, using up VRAM even when they
aren't needed. But the entire GAME.FR3 file is under 3 MB so I think
it's ok.


![image](https://github.com/open-goal/jak-project/assets/48171810/39f075b5-7cc5-4168-872a-33026342afab)
2023-07-23 12:35:59 -04:00
..
common/formatter formatter: new approach for indentation that doesn't depend on original formatting (#2764) 2023-06-22 00:16:18 -04:00
decompiler improve send-event for jak 2 (#2828) 2023-07-14 18:01:09 -04:00
goalc [jak2] GOAL side texture animation stuff (#2766) 2023-06-24 10:11:47 -04:00
offline [jak2] Add static textures for the progress menu (#2838) 2023-07-23 12:35:59 -04:00
test_data
all_jak1_symbols.cpp
all_jak1_symbols.h
CMakeLists.txt game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397) 2023-06-04 15:34:37 -04:00
test_CodeTester.cpp
test_common_util.cpp
test_emitter.cpp
test_emitter_avx.cpp [jak2] GOAL side texture animation stuff (#2766) 2023-06-24 10:11:47 -04:00
test_goos.cpp
test_kernel_jak1.cpp
test_listener_deci2.cpp
test_main.cpp CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
test_math.cpp
test_pretty_print.cpp
test_reader.cpp
test_type_system.cpp decomp: add docstring support to relevant places in all-types (#1753) 2022-08-23 00:32:07 -04:00
test_zstd.cpp
test_zydis.cpp