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50230e05fa
The progress menu loads its icon textures from a .STR file that we were previously ignoring. This change: - updates the decompiler so it can process a .STR file containing a texture - adds a feature to force an entire page to always be loaded in the PC renderer by putting all textures in the GAME.FR3 file. - regenerates the texture offset map file for jak 2 with these new textures For now, I've just put the icon textures in GAME.FR3. The downside is that these will always stay on the GPU, using up VRAM even when they aren't needed. But the entire GAME.FR3 file is under 3 MB so I think it's ok. ![image](https://github.com/open-goal/jak-project/assets/48171810/39f075b5-7cc5-4168-872a-33026342afab) |
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.. | ||
common/formatter | ||
decompiler | ||
goalc | ||
offline | ||
test_data | ||
all_jak1_symbols.cpp | ||
all_jak1_symbols.h | ||
CMakeLists.txt | ||
test_CodeTester.cpp | ||
test_common_util.cpp | ||
test_emitter.cpp | ||
test_emitter_avx.cpp | ||
test_goos.cpp | ||
test_kernel_jak1.cpp | ||
test_listener_deci2.cpp | ||
test_main.cpp | ||
test_math.cpp | ||
test_pretty_print.cpp | ||
test_reader.cpp | ||
test_type_system.cpp | ||
test_zstd.cpp | ||
test_zydis.cpp |