jak-project/game/kernel/common/ksound.h
water111 e630b50690
[ckernel] split by game version (#1559)
* temp

* split up kprint, other than format

* start kmachine

* split kmachine

* split kscheme

* split klink

* split klisten

* split remaining

* jak2 ckernel gets to nokernel loop
2022-06-26 18:17:11 -04:00

7 lines
145 B
C

#pragma once
#include "common/common_types.h"
void InitSound();
void ShutdownSound();
void set_flava_hack(u64 val);
void set_fade_hack(u64 val);