jak-project/decompiler/config/jak2/ntsc_v1
water111 50230e05fa
[jak2] Add static textures for the progress menu (#2838)
The progress menu loads its icon textures from a .STR file that we were
previously ignoring.

This change:
- updates the decompiler so it can process a .STR file containing a
texture
- adds a feature to force an entire page to always be loaded in the PC
renderer by putting all textures in the GAME.FR3 file.
- regenerates the texture offset map file for jak 2 with these new
textures

For now, I've just put the icon textures in GAME.FR3. The downside is
that these will always stay on the GPU, using up VRAM even when they
aren't needed. But the entire GAME.FR3 file is under 3 MB so I think
it's ok.


![image](https://github.com/open-goal/jak-project/assets/48171810/39f075b5-7cc5-4168-872a-33026342afab)
2023-07-23 12:35:59 -04:00
..
anonymous_function_types.jsonc [jak2] add some missing lambdas (#2799) 2023-07-04 18:19:51 -04:00
art-group-info.min.json d/config: re-organize decompiler/config and eliminate most of the duplication (#2185) 2023-03-08 20:07:26 -05:00
art_info.jsonc d/config: re-organize decompiler/config and eliminate most of the duplication (#2185) 2023-03-08 20:07:26 -05:00
hacks.jsonc fix stadium particles + save game after winning a race (#2783) 2023-06-28 20:14:24 +01:00
import_deps.jsonc d/config: re-organize decompiler/config and eliminate most of the duplication (#2185) 2023-03-08 20:07:26 -05:00
inputs.jsonc [jak2] Add static textures for the progress menu (#2838) 2023-07-23 12:35:59 -04:00
label_types.jsonc [decompiler] fix in-place ops not getting detected sometimes (#2810) 2023-07-08 07:34:38 +01:00
stack_structures.jsonc d/j2: Some work on the SQL editors (#2771) 2023-06-25 16:51:46 -04:00
type_casts.jsonc [decompiler] new features + fixes, + other jak2 fixes (#2796) 2023-07-04 17:23:24 -04:00
var_names.jsonc [decompiler] new features + fixes, + other jak2 fixes (#2796) 2023-07-04 17:23:24 -04:00