jak-project/goal_src/levels/sunken/wedge-plats.gc
Tyler Wilding 50197c0695
cleanup: cleanup all-types and all state definitions (#1062)
* cleanup: cleanup all-types and all state definitions

* these are fine

* these are fine

* these are fine

* everything is fine

* gsrc updated

* remove define-externs in gsrc
2022-01-08 18:23:30 -05:00

478 lines
16 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: wedge-plats.gc
;; name in dgo: wedge-plats
;; dgos: L1, SUN, SUNKEN
(declare-type wedge-plat-outer process)
(declare-type wedge-plat-master process)
(declare-type wedge-plat process)
;; DECOMP BEGINS
(deftype wedge-plat-master (process)
((center vector :inline :offset-assert 112)
(rotspeed float :offset-assert 128)
(rotate-inner float :offset-assert 132)
(rotate-outer float :offset-assert 136)
)
:heap-base #x20
:method-count-assert 14
:size-assert #x8c
:flag-assert #xe0020008c
(:states
wedge-plat-master-idle
)
)
(defstate wedge-plat-master-idle (wedge-plat-master)
:code
(behavior ()
(while #t
(set! (-> self rotate-inner)
(the float
(sar (shl (the int (+ (-> self rotate-inner) (* (-> self rotspeed) (-> *display* seconds-per-frame)))) 48) 48)
)
)
(set! (-> self rotate-outer)
(the float
(sar (shl (the int (- (-> self rotate-outer) (* (-> self rotspeed) (-> *display* seconds-per-frame)))) 48) 48)
)
)
(suspend)
)
(none)
)
)
(defmethod init-from-entity! wedge-plat-master ((obj wedge-plat-master) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask platform) (-> obj mask)))
(set! (-> obj center quad) (-> arg0 extra trans quad))
(set! (-> obj center y) (+ 819.2 (-> obj center y)))
(set! (-> obj rotspeed) (res-lump-float arg0 'rotspeed))
(set! (-> obj rotate-inner) 0.0)
(set! (-> obj rotate-outer) 0.0)
(logclear! (-> obj mask) (process-mask actor-pause))
(go wedge-plat-master-idle)
(none)
)
(deftype wedge-plat (baseplat)
((master wedge-plat-master :offset-assert 228)
(distance float :offset-assert 232)
(offset float :offset-assert 236)
)
:heap-base #x80
:method-count-assert 28
:size-assert #xf0
:flag-assert #x1c008000f0
(:methods
(dummy-27 (_type_) symbol 27)
)
(:states
wedge-plat-idle
wedge-plat-tip
)
)
(defskelgroup *wedge-plat-sg* wedge-plat
0
2
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 6)
:longest-edge (meters 0)
)
(defmethod dummy-27 wedge-plat ((obj wedge-plat))
(let* ((a0-1 (-> obj master))
(v1-0 (if a0-1
(-> (the-as process-drawable (-> a0-1 ppointer)) brother)
)
)
)
(when v1-0
(let ((s4-0 (&-> v1-0 27))
(f30-0 (-> obj distance))
(f28-0 (the float (sar (shl (the int (+ (the-as float (-> v1-0 32)) (-> obj offset))) 48) 48)))
(s5-0 #f)
)
(quaternion-axis-angle!
(-> obj root-override quat)
0.0
1.0
0.0
(the float (sar (shl (the int (- 49152.0 f28-0)) 48) 48))
)
(set! (-> obj basetrans x) (+ (the-as float (-> s4-0 0)) (* f30-0 (cos f28-0))))
(set! (-> obj basetrans y) (the-as float (-> s4-0 1)))
(set! (-> obj basetrans z) (+ (the-as float (-> s4-0 2)) (* f30-0 (sin f28-0))))
(let ((f0-16 (cos f28-0)))
(if (or (< 0.95 f0-16) (< f0-16 -0.95))
(set! s5-0 #t)
)
)
s5-0
)
)
)
)
(defstate wedge-plat-idle (wedge-plat)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (if (= v1-0 'bonk)
(dummy-22 self)
)
)
)
)
:trans
(the-as (function none :behavior wedge-plat) plat-trans)
:code
(behavior ()
(let ((gp-0 (-> self skel root-channel 0)))
(set! (-> gp-0 num-func) num-func-identity)
(set! (-> gp-0 frame-num) (ja-aframe 0.0 0))
)
(while #t
(if (dummy-27 self)
(go wedge-plat-tip)
)
(suspend)
)
(none)
)
:post
(the-as (function none :behavior wedge-plat) plat-post)
)
(defstate wedge-plat-tip (wedge-plat)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'bonk)
(dummy-22 self)
)
((= v1-0 'touch)
(send-event arg0 'no-look-around 450)
#f
)
)
)
)
)
:trans
(the-as (function none :behavior wedge-plat) plat-trans)
:code
(behavior ()
(let ((gp-0 (-> self skel root-channel 0)))
(set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> gp-0 param 0) (ja-aframe 60.0 0))
(set! (-> gp-0 param 1) 1.0)
(set! (-> gp-0 frame-num) (ja-aframe 0.0 0))
(joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(dummy-27 self)
(suspend)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 param 0) (ja-aframe 60.0 0))
(set! (-> gp-1 param 1) 1.0)
(joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-2 (-> self skel root-channel 0)))
(set! (-> gp-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> gp-2 param 0) (ja-aframe 100.0 0))
(set! (-> gp-2 param 1) 1.0)
(set! (-> gp-2 frame-num) (ja-aframe 60.0 0))
(joint-control-channel-group! gp-2 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(dummy-27 self)
(suspend)
(let ((gp-3 (-> self skel root-channel 0)))
(set! (-> gp-3 param 0) (ja-aframe 100.0 0))
(set! (-> gp-3 param 1) 1.0)
(joint-control-channel-group-eval! gp-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
(set! (-> self state-time) (-> *display* base-frame-counter))
(until (>= (- (-> *display* base-frame-counter) (-> self state-time)) 300)
(let ((gp-4 (-> self skel root-channel 0)))
(set! (-> gp-4 num-func) num-func-identity)
(set! (-> gp-4 frame-num) (ja-aframe 100.0 0))
)
(dummy-27 self)
(suspend)
)
(let ((gp-5 (-> self skel root-channel 0)))
(set! (-> gp-5 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> gp-5 param 0) (ja-aframe 153.0 0))
(set! (-> gp-5 param 1) 1.0)
(set! (-> gp-5 frame-num) (ja-aframe 100.0 0))
(joint-control-channel-group! gp-5 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(dummy-27 self)
(suspend)
(let ((gp-6 (-> self skel root-channel 0)))
(set! (-> gp-6 param 0) (ja-aframe 153.0 0))
(set! (-> gp-6 param 1) 1.0)
(joint-control-channel-group-eval! gp-6 (the-as art-joint-anim #f) num-func-seek!)
)
)
(go wedge-plat-idle)
(none)
)
:post
(the-as (function none :behavior wedge-plat) plat-post)
)
(defmethod init-from-entity! wedge-plat ((obj wedge-plat) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask platform) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(dummy-29 s4-0 1)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (the-as uint 2048))
(set! (-> s3-0 collide-with) (the-as uint 16))
(set! (-> s3-0 prim-core action) (the-as uint 3))
(set! (-> s3-0 prim-core offense) 4)
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 24576.0)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *wedge-plat-sg* '())
(logior! (-> obj skel status) 1)
(dummy-47 (-> obj root-override))
(dummy-21 obj)
(set! (-> obj master) (the-as wedge-plat-master (entity-actor-lookup arg0 'alt-actor 0)))
(set! (-> obj offset) (res-lump-float arg0 'rotoffset))
(set! (-> obj distance) (res-lump-float arg0 'distance :default 36864.0))
(logclear! (-> obj mask) (process-mask actor-pause))
(go wedge-plat-idle)
(none)
)
(deftype wedge-plat-outer (wedge-plat)
()
:heap-base #x80
:method-count-assert 28
:size-assert #xf0
:flag-assert #x1c008000f0
(:states
wedge-plat-outer-idle
wedge-plat-outer-tip
)
)
(defskelgroup *wedge-plat-outer-sg* wedge-plat-outer
0
2
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 8)
:longest-edge (meters 0)
)
(defmethod dummy-27 wedge-plat-outer ((obj wedge-plat-outer))
(let* ((a0-1 (-> obj master))
(v1-0 (if a0-1
(-> (the-as process-drawable (-> a0-1 ppointer)) brother)
)
)
)
(when v1-0
(let ((s4-0 (&-> v1-0 27))
(f30-0 (-> obj distance))
(f28-0 (the float (sar (shl (the int (+ (the-as float (-> v1-0 33)) (-> obj offset))) 48) 48)))
(s5-0 #f)
)
(quaternion-axis-angle!
(-> obj root-override quat)
0.0
1.0
0.0
(the float (sar (shl (the int (- 49152.0 f28-0)) 48) 48))
)
(set! (-> obj basetrans x) (+ (the-as float (-> s4-0 0)) (* f30-0 (cos f28-0))))
(set! (-> obj basetrans y) (the-as float (-> s4-0 1)))
(set! (-> obj basetrans z) (+ (the-as float (-> s4-0 2)) (* f30-0 (sin f28-0))))
(let ((f0-16 (sin f28-0)))
(if (or (< 0.95 f0-16) (< f0-16 -0.95))
(set! s5-0 #t)
)
)
s5-0
)
)
)
)
(defstate wedge-plat-outer-idle (wedge-plat-outer)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (if (= v1-0 'bonk)
(dummy-22 self)
)
)
)
)
:trans
(the-as (function none :behavior wedge-plat-outer) plat-trans)
:code
(behavior ()
(while #t
(let ((gp-0 (-> self skel root-channel 0)))
(set! (-> gp-0 num-func) num-func-identity)
(set! (-> gp-0 frame-num) (ja-aframe 0.0 0))
)
(if (dummy-27 self)
(go wedge-plat-outer-tip)
)
(suspend)
)
(none)
)
:post
(the-as (function none :behavior wedge-plat-outer) plat-post)
)
(defstate wedge-plat-outer-tip (wedge-plat-outer)
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'bonk)
(dummy-22 self)
)
((= v1-0 'touch)
(send-event arg0 'no-look-around 450)
)
)
)
)
)
:trans
(the-as (function none :behavior wedge-plat-outer) plat-trans)
:code
(behavior ()
(let ((gp-0 (-> self skel root-channel 0)))
(set! (-> gp-0 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> gp-0 param 0) (ja-aframe 60.0 0))
(set! (-> gp-0 param 1) 1.0)
(set! (-> gp-0 frame-num) (ja-aframe 0.0 0))
(joint-control-channel-group! gp-0 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(dummy-27 self)
(suspend)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 param 0) (ja-aframe 60.0 0))
(set! (-> gp-1 param 1) 1.0)
(joint-control-channel-group-eval! gp-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-2 (-> self skel root-channel 0)))
(set! (-> gp-2 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> gp-2 param 0) (ja-aframe 100.0 0))
(set! (-> gp-2 param 1) 1.0)
(set! (-> gp-2 frame-num) (ja-aframe 60.0 0))
(joint-control-channel-group! gp-2 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(dummy-27 self)
(suspend)
(let ((gp-3 (-> self skel root-channel 0)))
(set! (-> gp-3 param 0) (ja-aframe 100.0 0))
(set! (-> gp-3 param 1) 1.0)
(joint-control-channel-group-eval! gp-3 (the-as art-joint-anim #f) num-func-seek!)
)
)
(set! (-> self state-time) (-> *display* base-frame-counter))
(until (>= (- (-> *display* base-frame-counter) (-> self state-time)) 300)
(let ((gp-4 (-> self skel root-channel 0)))
(set! (-> gp-4 num-func) num-func-identity)
(set! (-> gp-4 frame-num) (ja-aframe 100.0 0))
)
(dummy-27 self)
(suspend)
)
(let ((gp-5 (-> self skel root-channel 0)))
(set! (-> gp-5 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> gp-5 param 0) (ja-aframe 153.0 0))
(set! (-> gp-5 param 1) 1.0)
(set! (-> gp-5 frame-num) (ja-aframe 100.0 0))
(joint-control-channel-group! gp-5 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(dummy-27 self)
(suspend)
(let ((gp-6 (-> self skel root-channel 0)))
(set! (-> gp-6 param 0) (ja-aframe 153.0 0))
(set! (-> gp-6 param 1) 1.0)
(joint-control-channel-group-eval! gp-6 (the-as art-joint-anim #f) num-func-seek!)
)
)
(go wedge-plat-outer-idle)
(none)
)
:post
(the-as (function none :behavior wedge-plat-outer) plat-post)
)
(defmethod init-from-entity! wedge-plat-outer ((obj wedge-plat-outer) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask platform) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(dummy-29 s4-0 1)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (the-as uint 2048))
(set! (-> s3-0 collide-with) (the-as uint 16))
(set! (-> s3-0 prim-core action) (the-as uint 19))
(set! (-> s3-0 prim-core offense) 4)
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 32768.0)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *wedge-plat-sg* '())
(logior! (-> obj skel status) 1)
(dummy-47 (-> obj root-override))
(dummy-21 obj)
(set! (-> obj master) (the-as wedge-plat-master (entity-actor-lookup arg0 'alt-actor 0)))
(set! (-> obj offset) (res-lump-float arg0 'rotoffset))
(set! (-> obj distance) (res-lump-float arg0 'distance :default 69632.0))
(logclear! (-> obj mask) (process-mask actor-pause))
(go wedge-plat-outer-idle)
(none)
)