jak-project/game/graphics/opengl_renderer
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jak3: add more prim buckets (#3618)
Used by `prebot`
2024-07-30 19:50:00 +02:00
..
background [wip] Jak 3 Overlord (#3567) 2024-07-26 09:42:28 -04:00
foreground [jak3] Fix alpha for prims, entity-table (#3609) 2024-07-27 12:46:33 -04:00
loader Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
ocean decomp3: more misc files (#3466) 2024-04-22 18:43:51 +02:00
shaders [jak3] prim rendering for cloth (#3607) 2024-07-26 20:31:32 -04:00
sprite wrap sprite rgba to 0-255 (#3549) 2024-06-04 07:57:52 +01:00
AdgifHandler.h [graphics] port generic VU1 to OpenGL (#1221) 2022-03-06 19:56:43 -05:00
BlitDisplays.cpp decomp3: spawn target, add merc and particle buckets and some temporary hacks (#3445) 2024-04-05 00:07:39 -04:00
BlitDisplays.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
BucketRenderer.cpp jak1: Adjust sprite positioning or hide them where appropriate when using non-standard aspect ratios (#3596) 2024-07-26 23:15:51 -04:00
BucketRenderer.h jak1: Adjust sprite positioning or hide them where appropriate when using non-standard aspect ratios (#3596) 2024-07-26 23:15:51 -04:00
buckets.h Jak3 sky (#3514) 2024-05-12 09:36:50 -04:00
CollideMeshRenderer.cpp [jak3] fix process stack overflow + collision renderer (#3473) 2024-04-16 04:26:01 +01:00
CollideMeshRenderer.h improve decomp of state handlers and art groups (#3014) 2023-09-23 09:53:50 -04:00
debug_gui.cpp debugging: Improve event profiler utility (#3561) 2024-06-22 22:01:33 -04:00
debug_gui.h debugging: Improve event profiler utility (#3561) 2024-06-22 22:01:33 -04:00
DepthCue.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
DepthCue.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
DirectRenderer.cpp [jak3] prim rendering for cloth (#3607) 2024-07-26 20:31:32 -04:00
DirectRenderer.h [jak2] fix a few silly texture bugs (#2917) 2023-08-18 11:04:31 -04:00
DirectRenderer2.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
DirectRenderer2.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
dma_helpers.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
dma_helpers.h
EyeRenderer.cpp [jak3] Fix eye slot assignment and textures (#3603) 2024-07-26 11:42:52 -04:00
EyeRenderer.h [jak3] Fix eye slot assignment and textures (#3603) 2024-07-26 11:42:52 -04:00
Fbo.h [jak2] Work-in-progress texture animations (#2819) 2023-07-14 18:17:54 -04:00
opengl_utils.cpp Change important printfs to lg::print (#3355) 2024-02-01 18:01:41 +00:00
opengl_utils.h [jak2] use current buffer for blit-displays (#2855) 2023-07-29 18:14:31 -04:00
OpenGLRenderer.cpp jak3: add more prim buckets (#3618) 2024-07-30 19:50:00 +02:00
OpenGLRenderer.h jak1: Adjust sprite positioning or hide them where appropriate when using non-standard aspect ratios (#3596) 2024-07-26 23:15:51 -04:00
Profiler.cpp deps: update fmt to latest version (#3403) 2024-03-05 22:11:52 -05:00
Profiler.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
ProgressRenderer.cpp [jak3] Minimap texture fix (#3465) 2024-04-13 09:47:23 -04:00
ProgressRenderer.h [jak2] WIP minimap (#2280) 2023-02-27 19:51:14 -05:00
Shader.cpp Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
Shader.h Add hfrag, clean up some background renderer stuff (#3509) 2024-05-09 20:11:43 -04:00
Shadow_PS2.cpp [jak2] combined shadow work PR (#2632) 2023-05-07 12:12:21 -04:00
ShadowRenderer.cpp fix racer hud regression (#2648) 2023-05-15 03:18:02 +01:00
ShadowRenderer.h fix shadow colors in jak 1 and jak 2 shadow crash (#2647) 2023-05-15 01:01:49 +01:00
SkyBlendCommon.h
SkyBlendCPU.cpp Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
SkyBlendCPU.h Get the project compiling on Apple Silicon macOS natively (arm64) (#2827) 2023-07-16 11:13:48 -04:00
SkyBlendGPU.cpp [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyBlendGPU.h [jak2] Fix texture page dir offset for jak 2 (#2412) 2023-03-25 16:34:03 -04:00
SkyRenderer.cpp cleanup our cmake and build warnings (#2876) 2023-08-08 20:53:16 -04:00
SkyRenderer.h [jak2] More texture animations (#2831) 2023-07-16 13:02:53 -04:00
slime_lut.h [jak2] Hopefully improve sky performance (#3130) 2023-11-04 09:33:16 -04:00
TextureAnimator.cpp jak3: add darkjak highres texture anim (#3611) 2024-07-28 02:45:00 +02:00
TextureAnimator.h jak3: add darkjak highres texture anim (#3611) 2024-07-28 02:45:00 +02:00
TextureAnimatorDefs.cpp jak3: add darkjak highres texture anim (#3611) 2024-07-28 02:45:00 +02:00
TextureUploadHandler.cpp [jak3] A few bug fixes (#3606) 2024-07-26 13:48:43 -04:00
TextureUploadHandler.h [jak3] A few bug fixes (#3606) 2024-07-26 13:48:43 -04:00
VisDataHandler.cpp [jak2] fully implement collide mesh renderer (#3010) 2023-09-22 15:50:16 +01:00
VisDataHandler.h [graphics] hook up visibility data for jak 2 (#1938) 2022-10-01 17:12:12 -04:00
Warp.cpp [jak2] GOAL side texture animation stuff (#2766) 2023-06-24 10:11:47 -04:00
Warp.h [jak2] faster startup (#2738) 2023-06-17 17:23:25 -04:00