jak-project/game
water111 4eea31c3e9
[jak 2] texture (#1866)
- Decompile and patch `texture.gc` for PC
- Improve decompiler when offset doesn't fit in immediate (for types
larger than 8k and some scratchpad accesses)
- Fix symbol->string issues in both jak 1 and 2
- Fix bug with VIF interrupt used to profile VU code (hooked up to
OpenGLRenderer BucketRenderers in PC port)
- Support `~o` in `format`.
- Uncomment stuff in `merc.gc` that now works!

![image](https://user-images.githubusercontent.com/48171810/189505469-941b4a3e-23c7-4740-aa1b-2e461ed19fa9.png)

fixes https://github.com/open-goal/jak-project/issues/1850
2022-09-11 14:17:55 -04:00
..
assets Updating Controller Database 2022-09-05 16:23:09 +00:00
common [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
graphics [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
kernel [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
mips2c [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
overlord Run IOP Vblank handler on the IOP thread (#1752) 2022-08-14 17:21:02 -04:00
sce W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
sound W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
system Ast/kbm remapper update (#1800) 2022-08-26 11:59:11 -04:00
tools/subtitles add text messages for subtitle toggling + subtitle editor fixes (#1617) 2022-07-06 18:09:01 -04:00
CMakeLists.txt [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
discord.cpp discord-rpc: check for custom levels and add placeholder icon (#1531) 2022-06-23 18:44:42 -04:00
discord.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
main.cpp Automatically switch to dedicated GPU in OpenGOAL runtime (#1715) 2022-07-31 13:32:22 -04:00
runtime.cpp Improvements for stuttering (#1768) 2022-08-20 10:32:00 -04:00
runtime.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00