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https://github.com/open-goal/jak-project.git
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da4ec008c3
* Add a gltf level exporter * more fixes * disable by default * compile fixes for windows * improve collide packer * bug fix * clang format * fix texture bug
38 lines
778 B
C++
38 lines
778 B
C++
#pragma once
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#include <string>
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#include "common/custom_data/Tfrag3Data.h"
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#include "goalc/build_level/TexturePool.h"
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#include "goalc/build_level/collide_common.h"
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namespace gltf_mesh_extract {
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struct Input {
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std::string filename;
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TexturePool* tex_pool = nullptr;
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bool get_colors = true;
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bool auto_wall_enable = true;
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float auto_wall_angle = 30.f;
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bool double_sided_collide = false;
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};
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struct TfragOutput {
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std::vector<tfrag3::StripDraw> strip_draws;
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std::vector<tfrag3::PreloadedVertex> vertices;
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std::vector<math::Vector<u8, 4>> color_palette;
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};
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struct CollideOutput {
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std::vector<CollideFace> faces;
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};
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struct Output {
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TfragOutput tfrag;
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CollideOutput collide;
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};
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void extract(const Input& in, Output& out);
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} // namespace gltf_mesh_extract
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